"The patch isn't working, the doors are still merged, etc." Unfortunately, this patch will only work on new games. The patch won't properly move them on a game in progress. Some mods have been suggested to remedy this yourself, however, such as Mobile Workshop by SKK, and Fallout 76 C.A.M.P.
"Can you make a patch for SS2 Chapter 2 and Depravity?" The process of reconciling the two versions of Fallon's in Concord would be more involved than this patch, but even with my limited skillset I could probably do it.
That being said, while the mods could be patched to not directly interfere with one another, there is no way to resolve the differences in the plot. Sim Settlements 2 aligns with a vanilla telling of the story, Depravity lets you eschew the vanilla path and explore alternative paths. One of these questlines involves destructive changes to at least one other shared location, that I won't spoil, that would make zero sense. So you would either have to live in a bizarre double reality or severely limit yourself to only pursue certain things in Depravity.
I won't say I'll never cobble something together, but the two mods are best left to their own playthroughs in my opinion.
While I stand by the above remarks, for those who would want to play Depravity/SS2 in the same save there's a patch for it here.
no wonder this didn't work for me, lol, i'm using chapter 3 of sim settlements, and i don't think there is an alternative, so i had to unlock all of my map markers TMM 1 in order to fast travel to this place. well, at least there are workarounds.
I confirm it doesn't seem to work on a current save if that Nightingale door was spawned already
But 3 workarounds:
- Fast Travel straight into GFH office - Or if you don't use fast travel, if you get close to the door and aim on top of the door, it changes to the Gun for hire door, so still can access GFH - Simply use the SS2 City Manager holotape, go in Tools / HIjacks where you can enable / disable the door as many times as you want (and forget immersion)
I was able to move the door on PC using the console with setpos x -13952.14, z -1358.98, and y -32237.51. I am also running Gun for Hire, but didn't want to restart my play-through as the patch wasn't helping (I had already gone inside).
I couldn't move the green cross, but it disappeared after I hired someone to work the GfH office. The door to the Nightengale Camp works just fine.
Update: the repositioning works, but the green cross will superimpose itself over the G4H sign and I can't find a way to separate the two; the game treats it as a single object (2c0106a9).
@jeffoconnor, thanks mucho for the tip on repositioning, really didn't even think of doing this at all, and it works perfectly. Z-axis should be positive 1358.98, though, not negative.
So for anyone doing this in-game, just stand front of the door, open console with ~, click on door to get Nightgale door id, then type:
setpos x -13952.14, hit enter, setpos z 1358.98, hit enter, setpos y -32237.51, hit enter
The door should snap to position down the street, and open to the Nightingale clinic now.
at what stage should the door appear? I have already rebuilt one settlement, met a nutingale and helped the super mutants get ASAM pancakes - but there is still no door. Did something go wrong with me? (clean save)
From the Sim Settlements 2 wiki: The Nightingale Camp will appear across from the Diamond City Entrance when you have 30 residential plots across all your settlements and control at least 3 settlements.
You will now find the Nightengale Camp entrance a short jaunt down the street from the Gun For Hire office. The plugin is bagged, tagged, and .esl-flagged for your modding pleasure.
to palliatively resolve the joined doors, go to the door, enter the console use "tcl" to move freely, then copy the door code from camp nightingale, go to the place the door was supposed to be and use the "moveto player", from there it's just trying to put it in the most perfect place that you have patience.
57 comments
"The patch isn't working, the doors are still merged, etc."
Unfortunately, this patch will only work on new games. The patch won't properly move them on a game in progress. Some mods have been suggested to remedy this yourself, however, such as Mobile Workshop by SKK, and Fallout 76 C.A.M.P.
"Can you make a patch for SS2 Chapter 2 and Depravity?"
The process of reconciling the two versions of Fallon's in Concord would be more involved than this patch, but even with my limited skillset I could probably do it.
That being said, while the mods could be patched to not directly interfere with one another, there is no way to resolve the differences in the plot. Sim Settlements 2 aligns with a vanilla telling of the story, Depravity lets you eschew the vanilla path and explore alternative paths. One of these questlines involves destructive changes to at least one other shared location, that I won't spoil, that would make zero sense. So you would either have to live in a bizarre double reality or severely limit yourself to only pursue certain things in Depravity.
I won't say I'll never cobble something together, but the two mods are best left to their own playthroughs in my opinion.
While I stand by the above remarks, for those who would want to play Depravity/SS2 in the same save there's a patch for it here.
Congratulation, you f*** up, and there wouldn't have any mod can save you.
If you installed the mods, you f*** up. Even though the door isn't there yet. You still f*** up.
The only way to save you time is going to command console and make the door to following position.
(modpos)
X -13952
Y -32232
Z 1360
I confirm it doesn't seem to work on a current save if that Nightingale door was spawned already
But 3 workarounds:
- Fast Travel straight into GFH office
- Or if you don't use fast travel, if you get close to the door and aim on top of the door, it changes to the Gun for hire door, so still can access GFH
- Simply use the SS2 City Manager holotape, go in Tools / HIjacks where you can enable / disable the door as many times as you want (and forget immersion)
I couldn't move the green cross, but it disappeared after I hired someone to work the GfH office. The door to the Nightengale Camp works just fine.
So for anyone doing this in-game, just stand front of the door, open console with ~, click on door to get Nightgale door id, then type:
setpos x -13952.14, hit enter,
setpos z 1358.98, hit enter,
setpos y -32237.51, hit enter
The door should snap to position down the street, and open to the Nightingale clinic now.
From the Sim Settlements 2 wiki:
The Nightingale Camp will appear across from the Diamond City Entrance when you have 30 residential plots across all your settlements and control at least 3 settlements.
Oh man, words like that just ..... turn me on!