whats the difference between the main and the scrap everything edition , guessing scrap everything removes the house and stuff and main just fixes the roof and ground ?
Hey No both versions remove the same stuff and only the things that is listed in the description the difference between both is Precombined records.
The normal version still has previs entrys. The Scrap Everything has them removed because scrap everything removes them. Picture here for the normal version the crap everything version would look just like scrap everything:
Spoiler:
Show
It really should not matter which version you pick even if you use scrap everything but i wanted to be extra save: Hoped this helped :)
Hola, quizá nadie esté leyendo esto, pero quería decir que en el primer piso no se puede poner ningún mueble ni nada, usando este mod queda igual, ¿a qué se debe?
No he jugado FO4 en un tiempo, pero no debería haber problemas con la colocación de objetos / muebles en el segundo piso. Trate de cargar mi mod lo más bajo posible en su loadorder.
I just checked with Wrye bash and looks like I can't flag it as ESL: New FormIDs greater than 0xFFF.
EDIT: I just tried with CK as well and I can't load it due to having multiple masters being selected to load. Oh well, the mod is great so I don't think there's a need to ESL it on my end
Just returned to FO4 and was good to see you still modding and better than ever. Especially appreciate the precombines and PRP compatibility. Thanks for this! :)
I do love how this turned out, a fairly flat planting ground and a fixed house with great idle markers. That said, similar to others, it tends to not accept any furniture on the first floor. The only place I can place furniture that doesn't stay red and accepts it is the window bay. Just wanted you to know, since it's in the bottom 10 of my load order with 9 others that also require "last", and I don't use any type of scrapping mod.
Wow, that is amazing! Can't wait to see it. I've started a new game, so won't check the box to enable it until I take the place. I never dreamed you'd be able to fix it and this quickly, because some of Bethesda;s own structures in the game don't have collision on them. Just try sticking a power pole on half the roofs, LOL! Thanks.
Captured in game, then left after activating workshop and returned via fast travel after activating the plugin. Perfect! Floors work and it is now a perfectly renovated house! I'd like to think I brought Sturges down to fix it up...since he likes all the credit for success. Appreciate your attention to details we could never do in game like the 3 turret platforms on the house as a final line of defense. Plenty of room upstairs for 14 people with bunkbeds... lots of tables downstairs in kitchen area for eating.
I'd prefer the optional version if you're doing it... :) (compatibility with PRP would be great as well).
Gotta say, you're quickly becoming one of my favorite modders. I've somehow missed your stuff but now I've switched from other variants to most of yours. Loving the immersive, thoughtful style.
Hey Try loading the mod at the bottom of your load-order if that doesn't help disable & enable the piece in question which you are falling through if that does not work try to pick it up in the Settlement menu and then drop it so it pops back
Hey I currently don't have FO4 installed so i can't really look ingame did you try the other 2 options if those don't work try using another version of the mod and look if that helps
*EDIT 23.6.2022* Update: Did some testing of all version on a fresh Fallout 4 install and had no problems looked into the CK and also found nothing so im really sorry but i cant help you The only thing that i can say is to look if you have mods that also touch this cell and maybe conflict together
Taffington Boathouse is my favorite and go to settlement. A small place for me and some companions to hangout and chill. The rundown nature meant that I always went along with that theme, but now I could go for a more clean feel.
Hey Must be a problem on your side, be sure to put the mod as far down your load-order as you can. if you still got problems you know where to find me :)
This is very strange Just tested every floor with workshop items and my own gear just to be 100% sure See Spoilers
Spoiler:
Show
Are you using Place Everywhere if yes look if you have "Surface Snap" , "Workshop grid Snap" disabled or maybe even the "Disable Object Physics"
If you dont use Place Everywhere and you know how to use xEdit load all you mods in FO4Edit and go to my mod and look if there is a mod that touches the same cells sometimes this can happen.
If all of that does not work try another version and if you get your problem fixed or not please tell me :)
40 comments
No both versions remove the same stuff and only the things that is listed in the description the difference between both is Precombined records.
The normal version still has previs entrys.
The Scrap Everything has them removed because scrap everything removes them.
Picture here for the normal version the crap everything version would look just like scrap everything:
It really should not matter which version you pick even if you use scrap everything but i wanted to be extra save:
Hoped this helped :)
sticky so other can see this
No he jugado FO4 en un tiempo, pero no debería haber problemas con la colocación de objetos / muebles en el segundo piso. Trate de cargar mi mod lo más bajo posible en su loadorder.
I guess it's unlikely someone will read/respond to this, but does your modded Taffington Boathouse provide "sheltered" status, when a radstorm hits?
Thank you,
Best!
Did a quick test does not seem like it sorry
EDIT: I just tried with CK as well and I can't load it due to having multiple masters being selected to load. Oh well, the mod is great so I don't think there's a need to ESL it on my end
*edit* should be fixed in V1.1a & V1.1aOpt
any version or a specific one?
Gotta say, you're quickly becoming one of my favorite modders. I've somehow missed your stuff but now I've switched from other variants to most of yours. Loving the immersive, thoughtful style.
Try loading the mod at the bottom of your load-order if that doesn't help disable & enable the piece in question which you are falling through if that does not work try to pick it up in the Settlement menu and then drop it so it pops back
I currently don't have FO4 installed so i can't really look ingame did you try the other 2 options if those don't work try using another version of the mod and look if that helps
*EDIT 23.6.2022*Update: Did some testing of all version on a fresh Fallout 4 install and had no problems looked into the CK and also found nothing so im really sorry but i cant help you
The only thing that i can say is to look if you have mods that also touch this cell and maybe conflict together
*edit* fixed in V1.1a & V1.1aOpt
That would be A Forest.
Taffington Boathouse is my favorite and go to settlement. A small place for me and some companions to hangout and chill.
The rundown nature meant that I always went along with that theme, but now I could go for a more clean feel.
Many thanks!
Glad you like, same for me the location has everything you need and looks amazing :)
And you're welcome!
Must be a problem on your side, be sure to put the mod as far down your load-order as you can.
if you still got problems you know where to find me :)
YS
Just tested every floor with workshop items and my own gear just to be 100% sure
See Spoilers
Are you using Place Everywhere if yes look if you have "Surface Snap" , "Workshop grid Snap" disabled or maybe even the "Disable Object Physics"
If you dont use Place Everywhere and you know how to use xEdit load all you mods in FO4Edit and go to my mod and look if there is a mod that touches the same cells sometimes this can happen.
If all of that does not work try another version and if you get your problem fixed or not please tell me :)