Fallout 4

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JackRob

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JackRob

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  1. JackRob
    JackRob
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    I welcome any constructive feedback for the overhaul versions as well as suggestions about mods to patch.

    News/Changelog
    Aug-14-22
    Uploaded Overhaul patch for the P94 Plasma Rifle.  Contrary to my other patches, this is a ".esp replacer" patch as this incorporates all changes from my "Unofficial Update" mod.  So if you have that mod installed and want the FCaB patched version, simply uninstall the unofficial update version first and install the overhaul patch and you should be good to go.  No need to start a new game or load a save from before the mod installs.

    Nov-19-21
    Uploaded basic patch for the CROSS PlasRail gun.

    Spoiler:  
    Show

    Nov-11-21
    Uploaded basic patch for the X12 Plasmacaster.

    Nov-8-21
    Uploaded Basic and Full patch for America Rising - Gear of the Enclave.

    Nov-3-21
    Uploaded Overhaul patch for MikeMoore's Laser RCW, which includes fixed rear sights.

    Oct-29-21
    Added Basic patch for Wattz Electronics Weaponry and MikeMoore's Laser RCW.

    Oct-22-21
    Uploaded Patch for the Courser Recall Collar.

    Oct-21-21
    Uploaded Basic and Overhaul patch for AnotherOne's Laser RCW Reborn.

    Oct-14-21
    Updated the Aquila patch to add more fixes to the basic patch and introduce the overhaul patch.

    Oct-11-21
    Added Basic patch for the Aquila laser rifle and the YK42B pulse rifle.  Added Overhaul patch for the Cross Break-Action Laser Gun. 
    Updated W94 Winchester: Increased the semi-automatic rate of fire of both the Plasma Caster and Turboplasma Caster to intended values.

    Oct-9-21
    Added Overhaul patch for the Winchester P94.  The basic patch remains the same, so if you only want that, no need to download this update.

    Oct-6-21
    Added basic patch for the EG-7, Winchester P94, and Vanilla Unique Weapons Remastered.

    Oct-5-21 (Late)
    Added Overhaul patch for the HK G11 K2 and basic patches for the Accelerator, Break-Action Laser, Union Blaster, and the Institute Turboplasma Rifle.

    Oct-5-21 (Early)
    Added Basic patch for the AER-15 Modern Laser Rifle and P94 Plasma Rifle.

    Oct-4-21 (Late)
    Added Overhaul patch for Officer's Revolver and updated Basic patch for Officer's Revolver to include some polishing to the weapon.  2.0a fixes the note I added in the Overhaul patch.  Added Basic patch for the LAER weapon and Plasma Cycler.

    Oct-4-21 (Early)
    Added Basic patch for Wattz Laser Gun and Officer's Revolver.

    Oct-2-21
    Initial release featuring Glock 86 plasma pistol and Zap Gun patches.
  2. AtomicTEM
    AtomicTEM
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    Any plans on making patches for mods that utilize the Munitions mod?
  3. xKEJWIIx
    xKEJWIIx
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    will there be a patch for pulse carbine?

    (unless there is a mod that already does this and I don't know about it)
  4. wmbyrne33
    wmbyrne33
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    Is this an .ESL mod? 
    1. JackRob
      JackRob
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      No, all these patches as well as FCaB itself are .esp extensions simply because they're easier for me to work with overall.  You're more than welcome to convert them to .esl using FO4Edit or another program.
  5. the1holy
    the1holy
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    please add tesla rcw mod: https://www.nexusmods.com/fallout4/mods/68440 
    or if the author is not active anymore, does someone know how to do patches?
    1. JackRob
      JackRob
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      Here is a Patching Tutorial I made for FCaB (found as an article on that mod page), feel free to give it a try as I can't promise to make such a patch.
  6. TheOfficialFish
    TheOfficialFish
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    Any possibility of a patch for the remaining CROSS weapons?
  7. adamok5002
    adamok5002
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    just wondering if this is compatable with Loads of Ammo's special ammo for energy weapons, and if its not, wondering if any patches between them might be planed?
    1. JackRob
      JackRob
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      A patch would be required to make the new energy munition types act like batteries/fusion cores, but this should be very simple to do compared to making a weapon patch.  All one would need to do is make the health of the ammunition in question equal to 101 and it should work perfectly with FCaB modifiers.

      Whether I'll make a patch to release, I'm not sure honestly.
  8. veirossang
    veirossang
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    Using your provided guide I was able to make a quick and easy patch for "Smith and Wesson Model 1905 Revolver". Even for a newbie to FO4 Edit, your instructions were easy to follow. Thank you! Patch works like a charm!

    https://www.nexusmods.com/fallout4/mods/53977

    Then I tried to take on "CROSS_Cryolance" and after hours of tinkering I can't get it to work. I had to add keywords for the different object modifications since the author didn't include any that would've been helpful. I might've messed something up with that part, because everything else was covered in detail in your guide and looks to be as you describe. Might you be interested in taking a crack at it? There's not many cryo weapons out there and this one is well done.

    https://www.nexusmods.com/fallout4/mods/31336

    One final note, though its still a young mod, "Zetans - Alien invaders in the Commonwealth" looks like it will be quite the fun one. It has a two energy weapons in its current state, including a decently moddable Zetan Pulse Rifle which utilizes Alien Blaster Rounds. Might not be far enough along in development to worry about patching it yet, but it might be worth keeping an eye on.

    https://www.nexusmods.com/fallout4/mods/64499
  9. the1holy
    the1holy
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    is there a possibility for the Eraser gun (laser variants) and the charger pistol patches ? they are great mods 
    Thanks for the patches
    1. JackRob
      JackRob
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      It is possible, but when would be the better question...
    2. drabmajesty97
      drabmajesty97
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      I found changing the weapons ammo to fusion cell and removing the gauss barrel turns it into a laser pistol real well, it's just for some reason it's capacity is at like 100 and it doesn't matter what barrel you use.
  10. XCABAL
    XCABAL
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    Okay, so I tried to patch the X12 Plasma Caster's two ammo options and something went wrong and caused the underbarrel option to multiply its tiny magazine of 3 all the way to 100.

    I know you can't get around to it anytime soon, but please look into patching these mods whenever you get the chance.

    https://www.nexusmods.com/fallout4/mods/63429
    https://www.nexusmods.com/fallout4/mods/49918
    https://www.nexusmods.com/fallout4/mods/51640
    https://www.nexusmods.com/fallout4/mods/58521
    And the Brotherhood Laser Rifle for https://www.nexusmods.com/fallout4/mods/22168
    1. JackRob
      JackRob
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      Duly noted.
    2. XCABAL
      XCABAL
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      Thank you. On one note, the ammo capacity of the BLR-4 in the Ad Victoriam mod might need to have a slight rebalance. Most of the barrel mods double its ammo capacity to 60 which feels a tad extreme for a plasma based gun.
  11. humrh360
    humrh360
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    Saw Tinkerer's Raygun? and saw there wasn't a patch for it here. Any chance of it happening? If not, any advice for setting one up myself?
    1. JackRob
      JackRob
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      I've been having computer troubles lately to the point where I had to reinstall my OS (Don't worry, I've made my back-ups beforehand), so I can't work on it anytime soon.

      However, if you want to try a hand at making the patch yourself, you can give my FCaB Patching Tutorial Article a read to understand how to put together a patch for a weapon.
    2. humrh360
      humrh360
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      ( ^_^)-b