Fallout 4

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CAPCOM - Arroganz

Uploaded by

Arroganz82

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About this mod

Adds the iconic Hunter from the Resident Evil Series into Fallout 4, with integration and three variants

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Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs






Massive thanks to Juicehead for showcasing my mod! I'm a longtime fan! :]


6:45




FallEvil: My Buisness is B.O.Ws themselves. A one-man journey in opening up the Commonwealth to the Pandora's Box that are the creatures from the world of Resident Evil.


This time, I bring you the Hunter β, one of my favorite creatures I've made.


Currently, this mod features the following
:

- Leveled List injection into Deathclaw lists

- VATS compatibility

- Three Distinct Variants

- Dismemberment (only decapitation currently)

- Custom sounds that include death, pain, idle, alerted, and attack swipes.






A humanoid-reptile hybrid made as an improvement to its predecessor. It sports a disproportionate left arm which can easily rip and tear through prey. It's hard shell provides ample protection from most forms of damage, save energy weaponry. This has actual gameplay impact.

Variations:
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- Regular Hunter β: Normal version encountered starting level 15. High resistances and moderate damage and speed

- Emaciated Hunter β: Starved version that has grown stronger due to the mutation duration, spawns at level 35. Lower damage than standard hunters but much more aggressive and it's shell has hardened.

- Glowing Hunter β: Rarest variation of the creature, spawning at level 50+. Has a glowing exterior and thus enhanced offensive capabilities.




Manager de mods. Any that work with FOMOD installers should do.



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None so far, but I am relying on user feedback so I can tweak the creatures if they are too strong/ weak, over-leveled, etc. Please let me know!




- Add some unique drops, maybe some items. Right now Hunters primarily drop deathclaw leveled items, as I have nothing else in mind to put in the list. Let me know what you would like to see.



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Credits go to Capcom for their videogame Resident Evil 2: Remake and the trademark logo I incorporated into my personal one, and Bethesda for Fallout 4 

Capcom Video/Mod usage Policy

Tyrant0400Tp for the model

Tools Used: Leveled List Injection Toolbox by a_blind_man, xEdit by Elminster and their team, Blender, XnaLara, Outfit studio by Ousnius, Nifskope by jonwd7, Material Editor and finally Todd's gloriously finicky Creation Kit and tools.

Massive shoutout to Ethnet for his instructions from rigging to integration. The man's a jack of all trades.

Screenshots were captured by me, using EvTital's Resident Evil BSAA and USS armor pack.


I highly recommend you use an ENB, because it makes the fleshiness and glow of the Hunters just that much more badass. I myself am using Wild Enb.




If you feel generous, buy us a Ko-fi! :]