New versions of the F4SE plugin are available. Thank you so much to everyone who posted positive feedback.
(F4SE version) If you want to automatically switch from 3rd person to 1st person while aiming, install See Through Scopes and set "Auto-Toggle Perspective" to "Combat Scopes only" or "Always".
Spoiler:
Show
The console command to restart (Normal aka Papyrus) version is as follows:
Spoiler:
Show
StopQuest am2_AimingMod02QuestPlease close the console, wait a moment for the process to finish. StartQuest am2_AimingMod02Quest
The console command to restart (ControlMap) version is as follows:
Spoiler:
Show
StopQuest fo4ta_ToggleAimQuest StopQuest fo4ta_MCMQuestPlease close the console, wait a moment for the process to finish. StartQuest fo4ta_ToggleAimQuest StartQuest fo4ta_MCMQuest
If for some reason you are stuck in the Aiming state and cannot return, try the following console command:
I really wanted to like this mod. I've been looking for a way to have a toggleable aim in fallout just simply because I prefer that over constantly holding the button to ADS. The ONLY problem I had with this mod was that when you press the right mouse button to aim, you don't actually start aiming until you take your finger off the button. I found this to be a pretty serious issue so I am disabling the mod for now. I figured I would just leave this here in the hopes that you would take this comment as friendly feedback. Maybe this is something you could fix? Thank you either way!
Feedback is welcome. Thank you. Try changing the "Mode" setting to "Press Button" in the MCM menu.
However, please note this "Press Button" setting may not detect the analog trigger button on the controller. In that case, please try calibration the controller.
EDIT: To clarify. This is what is mentioned about the (ControlMap) version.The (Normal aka Papyrus) version does not have this setting, as it always tries to listen to both "press" and "release".
My ADS has stopped working completely. Nothing happens when I click options in the config menu either. Exited the game, uninstalled & reinstalled with Vortex, and re-opened. Still nothing. I don't have any other key rebind mods
First, thank you for supporting this game with something that should have been a PC port standard.
One issue I'm having is that steadying scopes while aiming requires pressing L-alt on default controls and when I do I end up using melee instead. Is there a configuration thing I can do to remedy this? Even when I try going back to playing on controller it requires a right bumper press for steadying scope aim and I'll end up using melee instead. I tried uninstalling the mod, as well as reinstalling the whole game after I uninstalled the mod and the same issue persists. Right now, I'm taking it as an added challenge and continuing my playthrough out of spite, but if I could get a fix that would be a huge boon.
Thank you again for your amazing support and I hope to see some of your work on Starfield when modding becomes available for it!
Edit: For anyone else who ends up here - Check if you have See Through Scopes. If you do, STS rebinds your hold breath key to Melee. There is an option in the STS holotape that allows you to rebind the hold breath key to "E", or you can disable scope sway completely if that is your heart's desire. Sorry for the distraction, Flan!
I know this is a late reply, but for clarity, I've relocated the new versions under Main files and the previous versions (other methods) under Optional files. Thanks for your comment.
2: Restart the mod using console commands. (Normal version) StopQuest am2_AimingMod02Quest (Please close the console and wait a little while for the process to complete.) StartQuest am2_AimingMod02Quest
(ControlMap version) StopQuest fo4ta_ToggleAimQuest StopQuest fo4ta_MCMQuest (Please close the console and wait a little while for the process to complete.) StartQuest fo4ta_ToggleAimQuest StartQuest fo4ta_MCMQuest
Got a question. After having used ToggleAim for quite a while. Is it possible to add a feature for Bolt Action rifles, so that 'on the animation of chambering/loading 1 new round' the weapon aim is temporarily "un-toggled" and then returns to the aim state after the round is loaded?
I do no know if this should be FO4 default behavior for Bolt Action rifles tho and thus my game is bugged. It's been a while since I've played vanilla.
Hi, I am using the newer "normal" version and have a weird issue where the Tavor X95 by FX0x01 does not trigger the toggle event. For some reasing this issue is only appearing on that specific weapon. Any idea why this is happening? Are you able to reproduce it?
Tried the ControlMap version and it seems to work with this one. On the other hand, this version introduces a noticable lag compared to the normal one. :/
Thanks for the mod. Please tell me why in my MMС menu I only have the REFRESH option ( (Previously, I used the Control Map version.. But I deleted it and cleaned all the files. Now i use Papyrus version.)
And on the gamepad, the sight turns off only when you release the button after pressing it again.. (Even earlier I tried the options RELEASE THE BUTTON and PRESS THE BUTTON in the MMS menu.. They gave an aiming delay of 1-2 seconds.)
The new Papyrus (normal) version, once in sight state, will turn off sight the next time it detects either a button press/release. Previous versions could only watch one or the other of them at a time, so the menu had that selection option.
The problem is that the OnControlDown event sometimes cannot detect the gamepad's trigger button. If you're interested, try calibrating the gamepad or associating the trigger button with the right mouse button (using the Steam feature or something else).
It's been two years since I posted the first versions of this mod and the kill camera mod, and I'm still learning how to improve them.
223 comments
Thank you so much to everyone who posted positive feedback.
(F4SE version) If you want to automatically switch from 3rd person to 1st person while aiming, install See Through Scopes and set "Auto-Toggle Perspective" to "Combat Scopes only" or "Always".
The console command to restart (Normal aka Papyrus) version is as follows:
StopQuest am2_AimingMod02Quest
Please close the console, wait a moment for the process to finish.StartQuest am2_AimingMod02Quest
The console command to restart (ControlMap) version is as follows:
StopQuest fo4ta_ToggleAimQuest
Please close the console, wait a moment for the process to finish.StopQuest fo4ta_MCMQuest
StartQuest fo4ta_ToggleAimQuest
StartQuest fo4ta_MCMQuest
If for some reason you are stuck in the Aiming state and cannot return, try the following console command:
Player.PlayIdle RaiderRifleSightedEnd
Also, enable loading of "loose files" in the INI. https://www.nexusmods.com/fallout4/articles/3831
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Try changing the "Mode" setting to "Press Button" in the MCM menu.
However, please note this "Press Button" setting may not detect the analog trigger button on the controller.
In that case, please try calibration the controller.
EDIT: To clarify. This is what is mentioned about the (ControlMap) version.The (Normal aka Papyrus) version does not have this setting, as it always tries to listen to both "press" and "release".
My idea is to try ReSaver (after creating a backup of your savegame) https://www.nexusmods.com/skyrimspecialedition/mods/5031
(or/and) try the console command in the sticky comment.
One issue I'm having is that steadying scopes while aiming requires pressing L-alt on default controls and when I do I end up using melee instead. Is there a configuration thing I can do to remedy this? Even when I try going back to playing on controller it requires a right bumper press for steadying scope aim and I'll end up using melee instead. I tried uninstalling the mod, as well as reinstalling the whole game after I uninstalled the mod and the same issue persists. Right now, I'm taking it as an added challenge and continuing my playthrough out of spite, but if I could get a fix that would be a huge boon.
Thank you again for your amazing support and I hope to see some of your work on Starfield when modding becomes available for it!
Edit: For anyone else who ends up here - Check if you have See Through Scopes. If you do, STS rebinds your hold breath key to Melee. There is an option in the STS holotape that allows you to rebind the hold breath key to "E", or you can disable scope sway completely if that is your heart's desire. Sorry for the distraction, Flan!
When stuck in ADS and suggested fixes don't work: Make sure you don't have the V2 mod AND the update V3 installed.
Mod works great, no complaints.
1: Check if the scripts are installed in the correct folder.
(Normal version)
Fallout 4\Data\Scripts\fo4am2_AimingMod02QuestScript.pex
(ControlMap version)
Fallout 4\Data\Scripts\fo4ta_MCMQuestScript.pex
Fallout 4\Data\Scripts\fo4ta_MonitoringReload.pex
Fallout 4\Data\Scripts\fo4ta_ToggleAimQuestScript.pex
2: Restart the mod using console commands.
(Normal version)
StopQuest am2_AimingMod02Quest
(Please close the console and wait a little while for the process to complete.)
StartQuest am2_AimingMod02Quest
(ControlMap version)
StopQuest fo4ta_ToggleAimQuest
StopQuest fo4ta_MCMQuest
(Please close the console and wait a little while for the process to complete.)
StartQuest fo4ta_ToggleAimQuest
StartQuest fo4ta_MCMQuest
Is it possible to add a feature for Bolt Action rifles, so that 'on the animation of chambering/loading 1 new round' the weapon aim is temporarily "un-toggled" and then returns to the aim state after the round is loaded?
I do no know if this should be FO4 default behavior for Bolt Action rifles tho and thus my game is bugged. It's been a while since I've played vanilla.
I am using the newer "normal" version and have a weird issue where the Tavor X95 by FX0x01 does not trigger the toggle event. For some reasing this issue is only appearing on that specific weapon. Any idea why this is happening? Are you able to reproduce it?
Tried the ControlMap version and it seems to work with this one. On the other hand, this version introduces a noticable lag compared to the normal one. :/
Regards
The only weird thing is that in the MCM there is only one option [Refresh], or something like that
I can't make any other changes to it, is the Control Map version the only one that has all the other MCM settings enabled?
If so... why?
Regardless of all these things, i glad I found this mod, I don't know why the devs decided to not include this basic gameplay setting.
This small mod will NEVER leave my modlist, NEVER!
Thanks a lot for this amazing contribution to the scene!!!
Please tell me why in my MMС menu I only have the REFRESH option (
(Previously, I used the Control Map version.. But I deleted it and cleaned all the files. Now i use Papyrus version.)
And on the gamepad, the sight turns off only when you release the button after pressing it again..
(Even earlier I tried the options RELEASE THE BUTTON and PRESS THE BUTTON in the MMS menu..
They gave an aiming delay of 1-2 seconds.)
Thanks
The new Papyrus (normal) version, once in sight state, will turn off sight the next time it detects either a button press/release. Previous versions could only watch one or the other of them at a time, so the menu had that selection option.
The problem is that the OnControlDown event sometimes cannot detect the gamepad's trigger button. If you're interested, try calibrating the gamepad or associating the trigger button with the right mouse button (using the Steam feature or something else).
It's been two years since I posted the first versions of this mod and the kill camera mod, and I'm still learning how to improve them.