Fallout 4

About this mod

Adds in a new custom animated pistol found on Triggermen with tons of customization options.

Requirements
Permissions and credits
Donations
Adds in a new custom animated pistol found on Triggermen with tons of customization options. 





REQUIREMENTS:
Far Harbor
Nuka World
Mechanist
Gun Trait Framework

Close-quarters, high rate of fire. One-handed, modified Submachine Gun built to swiss cheese any fool who owes your boss some money.

Custom first-person animations, 4 different reloads per mag type.

Has all the receivers you'd find on the standard vanilla weapon (Rapid, Hardened, Powerful, etc)

Customization? Hell yeah!! There's a lot of stuff you can do to this thing:
Wanna have a face-melter with a higher rate of fire than you can imagine? We got it.
.44 magnum caliber hand cannon? Yup.
10mm sniper-pistol? Go right ahead.
Want to give enough Rads to your target to turn them into a ghoul*? Make sure your Geiger counter works!

 *we do not guarantee the ability to actually ghoulify as what you shoot at would be dead ten times over by the time that happens

Comes jam-packed with:
8 Barrels
4 Ammo Conversions
5 Grips
6 Magazines
15 Muzzles (yes really)
14 Receivers
12 Sights



FAQ:

How do I get it?
Triggermen have a chance to have one. Leveled list for the guys that usually use a 10mm pistol or .44 revolver now have a leveled Triggerman Sidearm.

Where can I find Triggermen?
Vault 114, and the subway leading up to it. Kill em all!

No third person animations? What the F***??
I have no idea how to do these and I've slaved over 3DS Max for so long I'm starting to see the keyframes of people irl. I mostly play in first person anyway so it doesn't really bother me too much. Sorry!
Most barrel+muzzle combos would look fine, it looks the worst with a snub or default short barrel.


Your animations SUCK!
That's not a question, but as I always say, haters are just tsundere stans <3

I'll have your money next week! Please don't hurt me, I have a family!
Skinny Malone sends his regahds.

Hey can you do [request that is uninteresting or completely out of the scope of anything I want to make]?
Fuggedaboutit!



Changelog:
(not all is in current release, pay attention to version number near the mod's title and on the files themselves)

Note: keep all discussion of the changelog in the dedicated Forum tab.

Adds in a new custom animated pistol found on Triggermen with tons of customization options. 





REQUIREMENTS:
Far Harbor
Nuka World
Mechanist
Gun Trait Framework

Close-quarters, high rate of fire. One-handed, modified Submachine Gun built to swiss cheese any fool who owes your boss some money.

Custom first-person animations, 4 different reloads per mag type.

Has all the receivers you'd find on the standard vanilla weapon (Rapid, Hardened, Powerful, etc)

Customization? Hell yeah!! There's a lot of stuff you can do to this thing:
Wanna have a face-melter with a higher rate of fire than you can imagine? We got it.
.44 magnum caliber hand cannon? Yup.
10mm sniper-pistol? Go right ahead.
Want to give enough Rads to your target to turn them into a ghoul*? Make sure your Geiger counter works!

 *we do not guarantee the ability to actually ghoulify as what you shoot at would be dead ten times over by the time that happens

Comes jam-packed with:
8 Barrels
4 Ammo Conversions
5 Grips
6 Magazines
15 Muzzles (yes really)
14 Receivers
12 Sights



FAQ:

How do I get it?
Triggermen have a chance to have one. Leveled list for the guys that usually use a 10mm pistol or .44 revolver now have a leveled Triggerman Sidearm.

Where can I find Triggermen?
Vault 114, and the subway leading up to it. Kill em all!

No third person animations? What the F***??
I have no idea how to do these and I've slaved over 3DS Max for so long I'm starting to see the keyframes of people irl. I mostly play in first person anyway so it doesn't really bother me too much. Sorry!
Most barrel+muzzle combos would look fine, it looks the worst with a snub or default short barrel.


Your animations SUCK!
That's not a question, but as I always say, haters are just tsundere stans <3

I'll have your money next week! Please don't hurt me, I have a family!
Skinny Malone sends his regahds.

Hey can you do [request that is uninteresting or completely out of the scope of anything I want to make]?
Fuggedaboutit!



Changelog:
(not all is in current release, pay attention to version number near the mod's title and on the files themselves)

Note: keep all discussion of the changelog in the dedicated Forum tab.


1.0x - Mag out!

The magazines I made were for an old Submachine Gun mod I was working on, and I was definitely not happy with what I had. I remade them so they look a lot better instead of having janky model and texture issues. There are a lot of cool magazine options in the game, so I added a few more different types.

Additions:
-Added "Heavy 30rd Mag"
Sacrifice some scope stability and mobility for improved recoil.
-Added "Rusty 6rd Mag"
Rust chips onto your bullets, adding bleed. You reload slower to save from getting tetanus.

Fixes:
-Updated 6, 15, and 30 round magazines models.



1.02 - Got you in my sights!

There were a few comments about the reflex sight being hard to use, so I decided to take this time to replace it. Prior to this update, it uses whatever model the Combat Rifle Reflex Sight uses, and now it will be the first issuance of my long-unreleased mod, Fancy Reflex Sights. I also am adding in a magnifier for those who want a little more zoom. to make the Combat Sights more unique, I also gave them a Front Sight Ring. Oh, and giving it my Battlesights mod as well.

Additions:
-Integrated unreleased "Fancy Reflex Sights" mod for the Triggerman Sidearm.
Enables usage of improved versions of the various unique reflex sights already within the vanilla game, but unrestricted to a single weapon.
-Added Magnifier for the various Reflex Sights. Increases zoom to either 1.5x, 2x, or leaving it at 1x for aesthetic.
It's no Call of Duty Hybrid Sight, but it's the next best thing.
-Added unreleased "Battlesights"
Gives alternative glow sight options, inspired from the "Ghost Ring" (Battlefield 4) and "Improved Iron Sights" (Battlefield Hardline)


Fixes:
 -Updated "Combat Sights" and "Night Combat Sights" models to include a Front Sight Ring.




1.01 - Not enough swiss cheese!

The initial intention of this weapon is to have a low damage sidearm with a *very* high rate of fire to offset said damage. The rate of fire values for Automatic receivers were identical to the 10mm pistol's automatic receivers, making the full auto version of the gun to be objectively inferior stats-wise despite the default value being much higher. There has also been a slight edit to the models of both the rear default sights and the receiver model to fix some warping.
While I was at it, I went and made a Night variant for the Aftermarket Sight, and gave a front glow to all night sights, compatible with every barrel.

Balancing:
-(Non-Rapid) Automatic receivers: Removed fire rate modifier, using the weapon's base Speed value.
Rate of fire was 1.4, is now 1.9. Roughly a 36% increase in ROF.
-Rapid Automatic receiver: Updated fire rate modifier, using the same relative increase compared to other automatic receivers.
Rate of fire was 1.65 (0.25 higher than other receivers.), is now 2.15.

Fixes:
-Updated receiver model
-Updated "standard sights" and "standard glow sights" models
-Updated "night" sights and barrels for a glowing front sight

Additions:
-Added "Night Aftermarket Sight"

1.0 - Initial release.