40 comments

  1. OpheliaNeoma
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    Any cool screenshots would be wonderful! I'd also love opinions on balance in early-game, mid-game, and end-game. Let me know in the comments how your experience with this thing is! xoxo
  2. OpheliaNeoma
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    Please check out the discussion/forum tab! There's a thread for potential updates and what I'm working on with this mod.
  3. ElGordoTony7
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    Broken mod, I installed a lot of mods and the game crashed by itself, I uninstalled and activated mod by mod until I reached this one that was the culprit of the crashes.
    I'm not saying this out of malice, but that's what happened to me.
    1. OpheliaNeoma
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      Could be a conflict but this doesn't give any actual information on how the crash happens. Doesn't mean its broken, it was made on vanilla.
  4. RalinDrakus
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    You know, this thing is just a few heat dissipating fins and glowing bits away from being a Star Wars heavy blaster. I demand an energy version for my SW profile XD
  5. chriscaoscrew
    chriscaoscrew
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    Does this weapon have any unique or legendary versions?
    1. OpheliaNeoma
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      No
  6. Salensis
    Salensis
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    This is janky as hell and fits right in with Fallout. I love it.
  7. poncho443
    poncho443
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    hey man nice mod !!! any change that it could be added  to the level list (raiders, gunners, etc.) ? besides the triggerman
    1. OpheliaNeoma
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      It's intended to be specifically for them. It is a modified tommy gun after all.
  8. Navaky
    Navaky
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    sadly i had already killed all the triggermen before downloading this so far no luck finding it 
    1. OpheliaNeoma
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      i don't know if they can respawn or not, i'd check the wiki or try spawning the gun in yourself
    2. Navaky
      Navaky
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      dunno im doing a highly modded run this time so maybe thats a factor whats the command for this gun (thanks for replying)
    3. OpheliaNeoma
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      type in:
      help triggerman 4 weap

      and that should give you the code to

      player.additem whatevercodeitis
    4. CorbChips
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      i typed in help "triggerman" 4 but it didnt do nothin
    5. OpheliaNeoma
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      make sure you do
      help "triggerman" 4 weap
      Otherwise you will get things like quests or voices or npcs
    6. CorbChips
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      aight
  9. Fushigirsu77
    Fushigirsu77
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    This looks really cool! Is it by any chance affect by mods that change the submachine gun textures?
    1. OpheliaNeoma
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      Yes. There's also bits and pieces from other guns, like the combat rifle / shotgun, lever rifle, 10mm, assault rifle, and probably more
    2. Fushigirsu77
      Fushigirsu77
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      That's awesome! Endorsed for sure.
  10. Paladin2127
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    OpheliaNeoma,Hello!Could You make pistol third person animation for your amasing Triggerman sidearm weapon? Or just make it as pistol, not submachinegun...
    1. OpheliaNeoma
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      Read the FAQ in the description.
  11. Brandy1123
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    From your description page ;
    I'll have your money next week! Please don't hurt me, I have a family!
    Skinny Malone sends his regahds.

    Skinny had to break my legs 5 times. ( I regen in radiation)

    Nice looking MOD. I'll take it out for a test drive this evening.
    1. Brandy1123
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      After using and playing with the weapon i have this to say...
      The looks are fabulous. the ability to modify it with all the options is staggering.
      It's a very unique weapon that has the look like it belongs

      Some of the posted receiver damage seems to be off. The auto damage is almost third to double the semi damage. Barrels for semi seem to have severely underpowered damages. I think it might be better to reduce rate of fire slightly on the semi receivers but increase damages.
      The intensity of the Reflex scope appears really dim.  Perhaps increasing the dot size would help.

      The mod is wonderful overall. Worthy of keeping in our ever shrinking number mods we keep loaded.
    2. OpheliaNeoma
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      Thank you! The damage thing is weird, i just copied the stats of the template receivers. I'll take a look and see if it happens on my end.
    3. OpheliaNeoma
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      Ok, so in testing, with no perks the standard semi auto does 14, and the standard auto does 11. With perks, its 40 semi / 31 auto. I'd check to see if you have another mod messing with damage values.
    4. Brandy1123
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      the receivers make a huge difference. the top semi receiver is weaker then the second best one. 

      I will look to see if something in my load order alters damage or modifiers. I run with pretty much vanilla perks and no overhauls to equipment things. I believe i have 5 mods that add weapons - 3 are melee. 


      OOOh, does this use Gunslinger for pistol, Commando for Auto or Gunslinger for rifle perk?
    5. OpheliaNeoma
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      Perk assignments are set right on my end. Still not sure what's happening - can you try running with just this mod and its requirements to see if the same problem persists?
  12. 1fastrex
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    Ok overall pretty cool love all the attachments. Some suggestions raise damage or add modifier slot to make it more endgame viable with different set ups. Reflex sight is set to one most are 1.5 to have some magnification not sure if this was on purpose. You can turn it into completely different weapons which is awesome. Currently running vats centered 4shot incendiary with base damage set to 20  
    1. OpheliaNeoma
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      Thanks! Damage modifiers aren't something I like in my game, i prefer having things with a balance and a place to stay in. I might adjust its viability but I don't really want it to be terribly strong, more like around the 10mm but far faster.
    2. 1fastrex
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      found 20 base to be good makes it about as strong as most 38 caliber weapons on nexus and just enough damage for a combat heavy end game. 
    3. OpheliaNeoma
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      Thanks for the feedback! from making mods I don't have much time to test out the balance so I have to kind of eyeball it based on vanilla stats so I very much appreciate it when people can field test.