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fiddleflap

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167 comments

  1. ABorstov123
    ABorstov123
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    Sorry just a bit confused. Do I need to manually scrap everything or can I nuke the scrap before importing the mod?
    1. fiddleflap
      fiddleflap
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      The nuke settlement option only removes player placed objects not the pre-existing ones (such as the picket fences, trees, etc), so
      you would still need to manually remove these before importing.

      As there are a lot of objects in this location you could also use a mod such as Raze My Settlement to do it for you.
    2. ABorstov123
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      I used scrapall and imported the settlement, noticed some objects were floating in the air as the table they should be on hadn't been placed properly.

      I'm using Wasteland Reborn mod pack - I am not 100% sure this does not touch any vanilla items so I will reserve any comments for now as the missing tables could be a result of this mod pack, although some tables do actually spawn so not too sure.

      Mod looks amazing and very well done, and thanks for replying to me so quickly.

      EDIT: Update, saw an older comment of yours saying to enable "Import original items (not built by the Player)’" which seems to have done the trick.
  2. payback13
    payback13
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    yo fiddle i have question i use this blueprint on 2 playthrough, both of them got weird invinsible crop and electric cable bug after lot of in game day pass.

    did i do something wrong ? did i need more days to pass before i assign the settler.
    1. fiddleflap
      fiddleflap
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      Sorry to hear you are having issues with the blueprint, I have never encountered the problems you describe and unfortunately not sure what could be causing them.  The blueprint is designed around the vanilla games objects and typically issues like this are caused by using mods that add or alter them or even the location itself.

      Before messing with your load order, I would suggest creating a separate profile with just TSB and its requirements installed and then testing the import on a clean un-modded save file.  If the settlement imports correctly this will confirm that you have TSB setup and are using the right settings, and if the issue was with the mods you were using.

      At that point you could then start adding back the mods younormally use to see if the issue returns.
    2. payback13
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      i love lot of your build settlement, but man the sanctuary one is really heavy. i always got ctd when try to nuke this settlement.
  3. mehrdadfarefax0935
    mehrdadfarefax0935
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    i just downloaded and imported this mod
    .
    i must say INTERESTING...
    i expected a lots of FPS drop due to the size (near 6 thousands items)
    but it was not much
    just around 5 to 8 FPS drop and i have plan to scrap a lot of items
    .
    great work bro
    1. fiddleflap
      fiddleflap
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      Greatto hear you liked it, thanks! 👍😁
  4. msx77412
    msx77412
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    It works great but comes with noticeable FPS drop. Endorsed.
    1. fiddleflap
      fiddleflap
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      Thanks! 👍
    2. mehrdadfarefax0935
      mehrdadfarefax0935
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      How much noticable?
      whats your GPU?
      How many FPS you had?
      and how many FPS you have now?
  5. GFLB1994
    GFLB1994
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    I give up on these mods. I started a brand new save game. With the only mods being the essentials. Unofficial patch. FASE. Animations, etc. 

    I head straight to sanctuary and claim the workshop without talking to Codsworth or anything. That way I don’t have to rescue the minuteman and all that. Build the terminal. Nuke the settlement. Nuke everything basically. Takes like 10-15 minutes or so to build it, stabilize it, power it. Etc. 

    Mod tells you to give the settlement time to properly load and stabilize. So I fast travel to the Boston airport. I wait for a total of 6 days. 

    But even after doing all that. Whenever I go back to sanctuary there’s always stuff missing. Every time. I have conduits floating in the air. Clothes and decorations floating in the air because the desk or table that’s supposed to be under didn’t load. A lot of the crops didn’t load. 

    Based on your answers and what other people have commented, I go ahead and import everything all over again. Which is a horrible thing to do because now I have double of everything in the settlement. I have double doors. Double tables. Double walls. So unless I’m supposed to go ahead and manually delete every single duplicate item, that’s not going to help me. 

    I go ahead and nuke everything and start from scratch. Same process. 

    I start a new game or load the save from when I left vault. This time I use the “scrap all command” to guarantee my settlement is as clean as can be. Same thing happens. A lot of stuff won’t load. 

    I also tried activating the import, not moving at all and just staring at the floor to get maximum my FPS. Same thing. Missing items. 

    It sucks because I HATE sanctuary. And never build in it. But I saw how awesome your build was and wanted to try it out. 
    1. fiddleflap
      fiddleflap
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      Sorry to hear you have been unable to get this working.  Looks like you have already tried a lot of steps and really not sure what else I can suggest.  Have you tried importing a different blueprint to see if you get similar issues?

      I have not really played around with the new update for TSB but just did a test import using the latest version for the old-gen version of
      the game and had no issues.  I have uploaded a save file of this import, and would be curious to know if you still get missing objects when loading it. 
    2. GFLB1994
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      Hello, thank you for replying. I have this issue only with Sanctuary, didn't have any problem with red rocket, abethy farm, boston airport, etc.

      I'm assuming since sanctuary is so large, it's a lot to load. So i'll skip on that one for now and maybe try it again another time. 

      However, wanted to give you props, your sanctuary is very lore friendly and incredible. 
    3. woodylomze
      woodylomze
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      У меня та же проблема: примерно 20% построек не загружается, многое висит в воздухе или вообще располагается не там, где нужно, преграждая путь.
      Пробовал в Сенкчуари, в стоянке грузовиков Красная Ракета, в ресторане Старлайт - везде потерянные текстуры.
      Трижды начинал новую игру, трижды была такая проблема. Надеюсь, если я просто снесу все постройки, мой игровой процесс не сломается.
      ______
      I have the same problem: about 20% of the buildings do not load, many hang in the air or are generally located in the wrong place, blocking the path.
      I tried it in Sanctuary, in the Red Rocket truck parking lot, in the Starlight restaurant - lost textures everywhere.
      Three times I started a new game, three times I had this problem. Hopefully if I just demolish all the buildings it won't break my gameplay.
  6. blackgoku666
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    Hello! I imported the blueprints and lights are not working. There seems to be no power. Am I missing something? I think I have enable snap power lines and power line connections before importing but it's still not working. 
    1. fiddleflap
      fiddleflap
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      Sorry to hear you are having issues with importing the blueprint.  Theres not really much I cansuggest but have you re-tried the import making sure the required power settings are enabled in the holotape?

      It’s possible you might have mod installed causing a problem or a save game issue.  A simple way to confirm would be to create a new profile with just F4SE, TSB and HUDFrame installed, then using a clean savetry testing the import again.
  7. AlgolFear
    AlgolFear
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    Hi.

    Nice mod, like always now that i found where the bugs I had were coming for (a problem with the downgrade).

    But, I have a question though : is that normal that using "repaired sanctuary roofs" mod mess up with the electrical  wiring in... well lots of settlements ?

    In every of your settlements with a pre-existing pre-war home (Sanctuary, Red rocket, greentops nursery... and even graygarden, go figure), electrical wiring simply refuse to snap in, forcing me to do it myself.

    I... Honestly can't understand what's wrong... Having problems in sanctuary, why not, but other blueprints in place that repaired roofs don't touch ? It's very strange...
    1. fiddleflap
      fiddleflap
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      Sorry, no idea why that mod would be causing an issue with wiring and have never used it myself.
    2. AlgolFear
      AlgolFear
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      it's random... sometimes it does snap in, others it doesn't. I'm now pretty sure it actually comes from transfer settlements since it's keeps doing it even after i deactivated repaired sanctuary roofs
  8. Viceroy94
    Viceroy94
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    Any possibility of creating an all-in-one mod file? 
    1. fiddleflap
      fiddleflap
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      Sorry no plans to release an AIO pack, possibly when I have a full set of settlements.
    2. Viceroy94
      Viceroy94
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      Looking forward to it
  9. Zipalyssa
    Zipalyssa
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    How do i get rid of all of the junk like the old furniture and stuff since when i import all of the old furniture is still there and clipping through. The scrapall command doesnt work, its buggy since it either completely razes my settlement to nothing but dirt or it does scrap junk items but also a few houses, both options leave a few houses without floors or walls. i have no scrap mods either. Is there no bulk way to scrap all of those extra pieces or do i really have to walk around and manually scrap all of the furniture beforehand?
    1. fiddleflap
      fiddleflap
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      If the scrapall command is removing absolutely everything from the settlement then surely you must have some sort scrapping mod installed?  I use that command when test importing my blueprints and all the normally un-scrapable objects (such as the houses, shrubs and trees) that are needed are left behind.

      Apart from manually scrapping all the existing objects there are a few bulk scrapping mods that will do it for you here on Nexus.  Never used it myself but something like Raze My Settlement should do the trick and appears to only remove the existing scrapable objects.
    2. Zipalyssa
      Zipalyssa
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      No i have none at all since im not a builder. I never use settlement stuff in my game and im downloading this for the first time so i dont have to do any kind of building lol. Still cant get it to work after trying all night. Ill try that suggestion next.

      (i edited my first post as the command itself is being buggy...i even notice if i typed in the command i could visually see it scrap all the stuff including some buildings but i could still see a bunch of leftover furniture so i type it in again and then it got rid of those...)
    3. Zipalyssa
      Zipalyssa
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      Raze My Settlement mod solved my issue thank goodness! Thanks for the suggestion :)
    4. fiddleflap
      fiddleflap
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      Great to hear it worked out for you 👍
    5. Faunts
      Faunts
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      I used the scrapall command before importing this settlement of yours and your Abernathy Farm one. I haven't noticed any issues yet, but a lot of people online seem to think scrapall can be pretty disastrous, although nobody seems to say exactly why. The mod page linked above mentions it too. Have you had anything go wrong with it in your experience?
    6. fiddleflap
      fiddleflap
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      The only issues I have ever had with the scrapall command is when trying to use it on very large built-up settlements, which sometimes
      results in a CTD.  I use the command when testing my blueprints and have not noticed any issues, but I don’t keep those saves so can’t say for certain if there would be any long-term issues.

      The author of Stable Import guide advises against using the command, and so just to be on the safe side recommend people manually scrap settlements before importing my blueprints.
  10. Solidsnackers
    Solidsnackers
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    Hello I just wanted to ask if there would be any issues with this settlement if I used the mod immersive cleaning to get rid of some of the bushes and debris before applying this blueprint. It doesn't touch anything that would normally be scrap-able by the player.
    1. fiddleflap
      fiddleflap
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      I have not used it myself but looking at the mod I don’t expect it would cause any issues, if anything it should actually improve how the settlement looks once imported 👍😄