Just FYI for anyone who is trying to figure it out like me: if you use ECO Redux and Complex Sorter, it moves the repair kits to the utility workbench instead. No fault of this mod author, just a weird interaction.
So, was poking around in the mod's .esp in FOedit, and noticed all the repair kits have the same component requirement (am sure I saw at the bench but never filtered to consciousness...). In the mod description author mentioned nothing has changed from vanilla repair, correct?
But just wondering\thinking, should a repair kit for Raider P-Armour be the same as the most technically advanced suit? Well, most likely not from a more critical\lore perspective, repairing more advanced P-Armour should have more and different component requirements. As it is right now, in vanilla game all PA repair (and in this mod all kits) have the VERY SAME component requirements, from Raider to X-01...
I'm editing my .esp to change number of crafting components at least, but what would be other lore-friendly components and can they be added to the repair kit 'recipe'? e.g. higher end suits repair kits should need Fibre Optics (not just circuitry), Nuclear Material, and\or...? Also, should repair kits have no weight???
Usually around lvl 14 I find better power armor. Would you consider making raider repair kits only need armor level 1? By lvl 14 raider power armor is kinda useless.
Open the Some_Assembly_Required_Repair_Kits.esp with FOedit (plenty of guides how to use it, look one up) and navigate through the mod's .esp folder\filetree to kat_co_misc_raiderrepairkit and select it. Now to the right side under Conditions section are the Perk requirement(s), edit the info in the Perk line from Armorer02... to: Armorer01 "Armorer" [PERK:0004B254]
When Editing that line in FOedit a list of the perks actually pops up, and you can just click on Armorer02 perk to replace Armorer01 line info.
I have a problem that when i try to make the repair kits it says that i don t have the required items to make it and the first time i installed it it worked but now it locks me from making those repair kits and i got stuck since the reason i installed this mod was to bypass this problme becasue it woulnd t let me repair the power armor with raw materials but now it happend to these repair kits aswell
could I humbly request a patch for Heather Casadin's (https://www.nexusmods.com/fallout4/mods/23273) "Mom's Power Armor" set?
I found this that makes it repairable the normal way: https://www.nexusmods.com/fallout4/mods/82243 which gets around no way to repair at all, but I'd love a kit for it instead of just burning scrap how that patch matches vanilla repairs not your awesome kits. If you had the time I would use it and I'm sure I wouldn't be the only one.
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But just wondering\thinking, should a repair kit for Raider P-Armour be the same as the most technically advanced suit? Well, most likely not from a more critical\lore perspective, repairing more advanced P-Armour should have more and different component requirements. As it is right now, in vanilla game all PA repair (and in this mod all kits) have the VERY SAME component requirements, from Raider to X-01...
I'm editing my .esp to change number of crafting components at least, but what would be other lore-friendly components and can they be added to the repair kit 'recipe'? e.g. higher end suits repair kits should need Fibre Optics (not just circuitry), Nuclear Material, and\or...?
Also, should repair kits have no weight???
When Editing that line in FOedit a list of the perks actually pops up, and you can just click on Armorer02 perk to replace Armorer01 line info.
I found this that makes it repairable the normal way: https://www.nexusmods.com/fallout4/mods/82243 which gets around no way to repair at all, but I'd love a kit for it instead of just burning scrap how that patch matches vanilla repairs not your awesome kits. If you had the time I would use it and I'm sure I wouldn't be the only one.
Allow you to repair power armor in the field.''
https://www.nexusmods.com/fallout4/mods/53545
https://www.nexusmods.com/fallout4/mods/11017
https://www.nexusmods.com/fallout4/mods/14515?tab=description (Full Suit Version)
Thanks
Bastion - Soviet Power Armor - community choice at Fallout 4 Nexus - Mods and community (nexusmods.com)
and
Children of Atom Power Armor at Fallout 4 Nexus - Mods and community (nexusmods.com)
Many thanks!