108 comments

  1. InMyBestInterest
    InMyBestInterest
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    Hello, the link for the uninstall chem to work has the same script name as the script name from your mod. My question is which one should overwrite?
    1. Babaloo321
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      You know what, I didn't notice that. Thank you for bringing this to my attention!
      I just did some testing and I've found that it all works together properly if you replace the original Northland Diggers Scripts folder with the one I mentioned earlier here, and then load this mod after. Scripts will only work if they are in the same place as an esp file, so the scripts made by Sharlikran can't be by itself, it has to replace the original Northland Diggers' Script folder.
  2. Battousai124
    Battousai124
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    I made a new version with the crash fix by CrEaToXx and the fixes and tweaks of this mod merged in.
    You can find it on the original mod's page.
    In the comments.
    1. Babaloo321
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  3. metalgrape
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    NOOB QUESTION ALERT



    I'm currently building a load order which contains SKE and *hopefully* ND. In the SKE FOMOD custom patch options include ND, Northland Grass......., etc.

    If I wish to use both SKE and ND can I in conjunction with this mod, or is this patch/addon incompatible with SKE?
    1. MJS814
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      You can use no patch needed
    2. freddyhernandez
      freddyhernandez
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      Which should overwrite the other?  Should SKE load before Northland Diggers - Fixes (Tweaked Version) (v1.4)?
    3. freddyhernandez
      freddyhernandez
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      duplicate post
  4. Deshebist39
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    A proper full installation of this mod is tricky.
    Both this mod, patches-fixer and customization are required to be installed.

    You must install the following in sequence (step by step):

    Mod NorthlandDiggers Resources - Animals - Landscape- Garden and more (https://www.nexusmods.com/fallout4/mods/9710/)
    >> baze file NorthlandDiggers 1.3a-9710-1-4 >>
    >> + fix file Northland Diggers with tweaks and crash fix v1.4  >>
    Mod Northland Diggers - Fixes and Tweaks (https://www.nexusmods.com/fallout4/mods/53395) - watch comments!
    >> baze file Northland Diggers - Fixes-53395-v1-3-1644083850.zip >>
    >> + Northland Diggers - Fixes (Tweaked Version)-53395-v1-3-1644083969.zip >>
    >> + NorthlandDiggers 1.4 Script Fix.zip

    I set it up like this. And it works. Works for many months.
  5. boxerbeast1
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    thanks for uploading
  6. ruggsyfu
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    Does this    https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing       require the original mod or any others? Or is it a standalone mod?
  7. Deshebist39
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    (Googly translate)
    I am using the version "Fixes (Tweaked Version)". Everything is fine.
    But! Suddenly! I lose the opportunity to harvest from vanilla agricultural plants!
    Before activating this mod - everything was normal.

    Settlement - 17. Food production - 28. The remainder of food is not added to the workshop. (The settlement is only one!)
  8. Exlanadre
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    Do the settlers need to be doing the animations for the stations to produce materials or will it work as long as someone's assigned?
    1. JarrenBlake
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      Technically it should work as long as someone is assigned but mine are doing the animations so that could signal that someone else if off. 
  9. MarkusTay
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    Nevermind - I have the newer version someone else did.
    1. Jenpants
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      can you link the one youre using?
  10. powerbree
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    Does the patches and tweaks version of Northland Diggers come with the Summer Roses plugin? Or does that still have to be downloaded from the original mod page? Also, since Summer Roses has now been merged with CREative Gardens, will the plugin still work even tho it says there is a missing master?
  11. Boonored
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    So I have questions; can I install these if A.) I have an ongoing save. B.) I have never installed any previous versions of this mod and the original Northland mod. 
    I would love to use this but I'd really hate to have to make a new save. I'm a little confused on if I'd have to install 1.2.5 first and update it to 1.3, or if that doesn't matter and I can just install 1.3 on my ongoing save and call it good. With the rise of Fallout 4 again, and since I'm new to PC modding, I'd love to know. 
    Thank you!
  12. OmGoodMan
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    Now I'm using the original mod, can I install the flash fix without starting a new game? from this link?

    30 December 2022, 4:10PMI'll save you guys a click:
    https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing

    And as I understand it, this Institute Food Synthesizer Generates Food Packets mod is required?