You know what, I didn't notice that. Thank you for bringing this to my attention! I just did some testing and I've found that it all works together properly if you replace the original Northland Diggers Scripts folder with the one I mentioned earlier here, and then load this mod after. Scripts will only work if they are in the same place as an esp file, so the scripts made by Sharlikran can't be by itself, it has to replace the original Northland Diggers' Script folder.
I made a new version with the crash fix by CrEaToXx and the fixes and tweaks of this mod merged in. You can find it on the original mod's page. In the comments.
I'm currently building a load order which contains SKE and *hopefully* ND. In the SKE FOMOD custom patch options include ND, Northland Grass......., etc.
If I wish to use both SKE and ND can I in conjunction with this mod, or is this patch/addon incompatible with SKE?
Does this https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing require the original mod or any others? Or is it a standalone mod?
(Googly translate) I am using the version "Fixes (Tweaked Version)". Everything is fine. But! Suddenly! I lose the opportunity to harvest from vanilla agricultural plants! Before activating this mod - everything was normal.
Settlement - 17. Food production - 28. The remainder of food is not added to the workshop. (The settlement is only one!)
Does the patches and tweaks version of Northland Diggers come with the Summer Roses plugin? Or does that still have to be downloaded from the original mod page? Also, since Summer Roses has now been merged with CREative Gardens, will the plugin still work even tho it says there is a missing master?
So I have questions; can I install these if A.) I have an ongoing save. B.) I have never installed any previous versions of this mod and the original Northland mod. I would love to use this but I'd really hate to have to make a new save. I'm a little confused on if I'd have to install 1.2.5 first and update it to 1.3, or if that doesn't matter and I can just install 1.3 on my ongoing save and call it good. With the rise of Fallout 4 again, and since I'm new to PC modding, I'd love to know. Thank you!
108 comments
I just did some testing and I've found that it all works together properly if you replace the original Northland Diggers Scripts folder with the one I mentioned earlier here, and then load this mod after. Scripts will only work if they are in the same place as an esp file, so the scripts made by Sharlikran can't be by itself, it has to replace the original Northland Diggers' Script folder.
You can find it on the original mod's page.
In the comments.
https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing
I'm currently building a load order which contains SKE and *hopefully* ND. In the SKE FOMOD custom patch options include ND, Northland Grass......., etc.
If I wish to use both SKE and ND can I in conjunction with this mod, or is this patch/addon incompatible with SKE?
Both this mod, patches-fixer and customization are required to be installed.
You must install the following in sequence (step by step):
Mod NorthlandDiggers Resources - Animals - Landscape- Garden and more (https://www.nexusmods.com/fallout4/mods/9710/)
>> baze file NorthlandDiggers 1.3a-9710-1-4 >>
>> + fix file Northland Diggers with tweaks and crash fix v1.4 >>
Mod Northland Diggers - Fixes and Tweaks (https://www.nexusmods.com/fallout4/mods/53395) - watch comments!
>> baze file Northland Diggers - Fixes-53395-v1-3-1644083850.zip >>
>> + Northland Diggers - Fixes (Tweaked Version)-53395-v1-3-1644083969.zip >>
>> + NorthlandDiggers 1.4 Script Fix.zip
I set it up like this. And it works. Works for many months.
I am using the version "Fixes (Tweaked Version)". Everything is fine.
But! Suddenly! I lose the opportunity to harvest from vanilla agricultural plants!
Before activating this mod - everything was normal.
Settlement - 17. Food production - 28. The remainder of food is not added to the workshop. (The settlement is only one!)
I would love to use this but I'd really hate to have to make a new save. I'm a little confused on if I'd have to install 1.2.5 first and update it to 1.3, or if that doesn't matter and I can just install 1.3 on my ongoing save and call it good. With the rise of Fallout 4 again, and since I'm new to PC modding, I'd love to know.
Thank you!
30 December 2022, 4:10PMI'll save you guys a click:
https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing
And as I understand it, this Institute Food Synthesizer Generates Food Packets mod is required?