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Crimson Knight

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CrimsonKnight77

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  1. CrimsonKnight77
    CrimsonKnight77
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    Whoops! I forgot to mention, but if you enable this mod on a save where you're already wearing a Vault suit, you'll need to remove it and then re-equip it in order to see the boosts!
  2. AlucardOSB
    AlucardOSB
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    Hey can you add agility points to the suits? 
  3. SerHolyfire
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    Really like the sound of this mod and would definitely be interested in a bigger version of it, like what Fallout 76 offers as you mentioned in the description.

    I’ll be sure to keep an eye out for it, if you do decide to work on it. 
    1. CrimsonKnight77
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      It's something to think about. I use another mod that makes the Brotherhood outfits use the Vault linings though, apparently, which is what stopped me from pursuing the idea much further. It's not too big a deal, I'd just need to figure out how I want to resolve that.
  4. SerHolyfire
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    Endorsed! 
  5. Ev1lKn1evel
    Ev1lKn1evel
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    Doesn't work for me. Even when putting it last in the load order. Any tip what the reason might be? I thought if I put it last in the load order other mods won't interfere. Is this right?
    1. CrimsonKnight77
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      That's usually true, yes, but it's possible a mod earlier in the load order is changing things. Do you have any mods that change the Vault suit mods? My mod edits the original linings, so if a mod were to make it so that different linings were used, my mod wouldn't do anything. Could I get your load order? Maybe I can figure it out from that.
    2. Ev1lKn1evel
      Ev1lKn1evel
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      I am not aware that I have a mod active that explicitly changes lining values. The values are vanilla. However I have other mods that add more slots to armor/clothing (and not just the vaultsuits). Maybe your mod conflicts with:

      The following came into my mind. When I mentioned that I put your mod last in the load order, I did so in the plug in order. I am using VortexModManager and if I wanted to put the mod in the mod load order at the last spot, one has to create inconveniently many rules which mod shall be loaded before/after which mod.

      Sorry for the following, but there is no spoiler tag here and I don't know how to hide text otherwise. Your mod is currently not installed and no listed here.
      # LOAD ORDER
      ?# Automatically generated by Vortex
      *ArmorKeywords.esm
      *NPCScaling.esm
      *SimSettlements.esm
      *MTM-DetectNPCItems.esl
      *ConnectedContainers.esl
      *GLOAutomatron.esp
      *R97R Custom Vault Suits.esp
      *FRAGGED.esp
      *norespawns-homeplate.esp
      *aesscroungerexpandeddlc.esp
      *VatsOverThere_IncreasedVATSRange.esp
      *htcwHighLevelPerksModular_VANS.esp
      *htcwHighLevelPerksModular_Toughness.esp
      *htcwHighLevelPerksModular_SteadyAim.esp
      *htcwHighLevelPerksModular_Science.esp
      *htcwHighLevelPerksModular_Rifleman.esp
      *htcwHighLevelPerksModular_Refractor.esp
      *htcwHighLevelPerksModular_RadResistant.esp
      *htcwHighLevelPerksModular_MovingTarget.esp
      *htcwHighLevelPerksModular_Lifegiver.esp
      *htcwHighLevelPerksModular_Inspirational.esp
      *htcwHighLevelPerksModular_HeavyGunner.esp
      *htcwHighLevelPerksModular_Gunslinger.esp
      *htcwHighLevelPerksModular_GunFu.esp
      *htcwHighLevelPerksModular_Ghoulish.esp
      *htcwHighLevelPerksModular_DemolitionExpert.esp
      *htcwHighLevelPerksModular_Commando.esp
      *htcwHighLevelPerksModular_CapCollector.esp
      *htcwHighLevelPerksModular_Brews_Special.esp
      *htcwHighLevelPerksModular_Brews_Core.esp
      *htcwHighLevelPerksModular_Brews_SpecialCrafting.esp
      *htcwHighLevelPerksModular_Blitz.esp
      *htcwHighLevelPerksModular_BigLeagues.esp
      *htcwHighLevelPerksModular_Basher.esp
      *htcwHighLevelPerksModular_Awareness.esp
      *htcwHighLevelPerksModular_ActionBoyGirl.esp
      *XP From Companion Kills.esp
      *Bare Hands.esp
      *Better_unyielding_50.esp
      *Z_BlurRemoval.esp
      *SkjAlert_All_DLC.esp
      *GearGrinder2.esp
      *SimSettlements_NBL_LeadersPack.esp
      *Faster Quick Hands Perk.esp
      *Modern - Cross Explorer.esp
      *ShadowedSynthArmor.esp
      *Vivid Waters.esp
      *SS_AddOn_CbC_AIO.esp
      *CompanionsGoHome_A.esp
      *WestTekTacticalOptics.esp
      *Vivid Weathers - FO4.esp
      *SettleObjExpandPack.esp
      *Experienced Wanderer - Far Harbor.esp
      *CarryWeight300.esp
      *CarryWeight100Strength.esp
      *ChemistMysteriousSerum.esp
      *autoweapons.esp
      *More Armor Slots - All Dlc.esp
      *Paralysis Grenades.esp
      *SleekFix.esp
      *BowieKnifes.esp
      *Binoculars.esp
      *WorkshopRearranged.esp
      *htcwHighLevelPerksModular_LocalLeader.esp
      *ZebrinasWorkshopDevices.esp
      *VaultTecEngineering.esp
      *DD_AIO Test Mark 1.esp
      *SimSettlements_XPAC_RiseOfTheCommonwealth.esp
      *SettleObjExpandPack-LightShadowDisabler.esp
      *Linked Storage Containers.esp
      *BobbleheadScienceVATSChanceINT.esp
      *Extended Grenade Timer 10s.esp
      *ChameleonAndStealthFixes.esp
      *NinjaFix.esp
      *GrenadeExpansionPack.esp
      *Respawnable Legendary Bosses.esp
      *Respawnable Legendary Bosses - Rebalanced.esp
      *Rangergearnew.esp
      *Hard Legendary Giant Creatures.esp
      *CraftingFramework.esp
      *CriticalHitsOutsideofVATS.esp
      *TeleportGrenade.esp
      *htcwHighLevelPerksModular_IronFist.esp
      *spacefiddle_BowieSurvivalOverride.esp
      *RealLegendaryTwoShot.esp
      *ConceptPlasma.esp
      *SalvageBeacons.esp
      *Penetrator for plasma guns.esp
      *DarkerNightsDetection.esp
      *DarkerNights.esp
      *BetterNightVision.esp
      *Vivid Weathers - Nuka World.esp
      *Vivid Weathers - Natural Bright.esp
      *Vivid Weathers - FO4 - Far Harbor.esp
      *More Power Armour Mods.esp
      *More Power Armour Mods - Automatron.esp
      *AlysrazaOverlays.esp
      *CBBE.esp
      *AdvBubbleTurretSet-Real.esp
      *Custom Legendary Modifications Remade.esp
      *CraftingFramework_CLM.esp
      *No Seeker Boulders.esp
      *Jetpack Overhaul.esp
      *UnrestrictivePowerArmor.esp
      *Flashy_StealthyTakedowns.esp
      *AzarPonytailHairstyles.esp
      *LooksMenu.esp
      *HiPolyFaces.esp
      *Better Manufacturing.esp
      *ManufacturingExtended.esp
      *Better Manufacturing - Manufacturing Extended Additions.esp
      *DLC items to manufacturing.esp
      *Better Manufacturing - Manufacturing Extended Expanded Patch.esp
      *Better Manufacturing - Crafting Framework Additions.esp
      *BetterCropsLite.esp
      *CompanionWhistle.esp
      *StoreAllJunk_SeasonPassEdition.esp
      *LooksMenu Customization Compendium.esp
      *Lower Damage Requirement For XP.esp
      *ConveyorBarriers.esp
      *move that workbench!.esp
      *SPECIALRings.esp
      *The Eyes Of Beauty.esp
      *Third Person Movement Speed Fix.esp
      *TheEyesOfBeauty.esp
      *Automatron Torso Misc Advanced Mod.esp
      *ConveyorSplitter.esp
      *KSHairdos_oel.esp
      *Contraption - Composter.esp
      *TightHipFire.esp
      *SuperSerum.esp
      *VendorTrunk.esp
      *Savant.esp
      *Laurent's Robot Skins.esp
      *Auto Loot.esp
      *CMPA +300.esp
      *10mmRevolver.esp
      *htcwHighLevelPerksModular_GunCore.esp
      *htcwHighLevelPerksModular_Science_Guns.esp
      *htcwHighLevelPerksModular_GunNut.esp
      *htcwHighLevelPerksModular_Brews_Perk.esp
      *htcwHighLevelPerksModular_Brews_PerkCrafting.esp
      *3dscopes.esp
      *LMBTOverlays.esp
      *OutfitSwitcher.esp
      *CROSS_GoreCrits.esp
      *CROSS_GoreCrits_FarHarborPatch.esp
      Better Manufacturing - Weaponsmith Additions.esp
      *Gatling Laser Overhaul.esp
      *GatlingLaserAmmoFix.esp
      *Armorsmith Extended.esp
      *TNR Shoulder Lamp.esp
      *TNR Shoulder Lamp - Settings.esp
      *BowieKnifesAWKCR.esp
      *GearGrinder2_AutoPatch.esp
      *Scrap Everything - Core.esp
      *Scrap Everything - Vault-Tec Workshop.esp
      *Scrap Everything - Nuka World.esp
      *Scrap Everything - Far Harbor.esp
      *Scrap Everything - Automatron.esp
      *InteriorsEnhanced-All-In-One.esp
      *StartMeUp.esp
      *VIS-G Item Sorting.esp
      *VIS-G Item Sorting Vanilla Weight Patch.esp
      *BetterCompanions.esp
      *htcwHighLevelPerksModular_Ninja.esp
    3. CrimsonKnight77
      CrimsonKnight77
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      Armorsmith Extended struck me as the most likely candidate, and when I checked its page, I saw this: "There are now 11 different types of mods: Clothing Protective Weave mods, Lining mods, outfit add-on  mods, headgear add-on mods, Glove mods, eyewear mods, Color Swap mods, Therm Optics Booster mods, Base Carry Weight and Carry Weight Modifier mods, and mods to change the appearance of armor pieces to make them look like a different size or to make them invisible."

      I'd bet anything that's the culprit. If you have FO4Edit, I'd suggest opening up my mod and Armorsmith Extended with it and checking for conflicts. If there are none, then I bet Armorsmith just tells the game to no longer use the original linings, which would then render my linings pointless. Although, I suppose in such a case you could use console commands to reapply them.
    4. Ev1lKn1evel
      Ev1lKn1evel
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      ?in such a case you could use console commands to reapply them
      You mean like attaching mods to items via console?

      *ItemID*.amod *LiningID*
    5. CrimsonKnight77
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      Yeah, that's how I would do it.
  6. Magickingdom
    Magickingdom
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    I don't see Charisma in the list. My characters live on charisma, the most important stat if you ask me.
    Shooten strait comes in 2 forms, be a good shot with a rifle, and a great line of BS.