Fallout 4
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About this mod

Extensive and fully modular but lightweight expansion of the crafting system. Compatible with every piece of equipment (vanilla and mod). Configure the mod to your liking via holotape or MCM.

Permissions and credits
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Extensive but lightweight expansion of the crafting system. Also incorporates the features of several crafting mods into a single plugin. A multi-purpose and mobile workbench allows crafting of any kind. Modifications are compatible with every piece of equipment (vanilla and mod) right out of the box as long as the item sports a legendary attachment point. Fully modular and customizable to your own needs. Every feature can be enabled or disabled in the blink of an eye via holotape or optional MCM.

  • Universal Workbench: This new bench is multi-functional, you can craft and modify everything with it.
  • There are also mobile versions of the Universal one and custom Power Armor bench that can be transported in your inventory and dropped anywhere in the world when you need to quickly do some crafts.
  • Multiple new recipes for ammo, armour, junk, weapons, etc.
  • Workbench Patcher: Get a clean Chemistry Station with only recipes that belong there. Scan your installed mods for crafting recipes and add them to Crafting Framework's multi-functional workbench.

  • Craft, disassemble and swap all the legendary mods the game has to offer, including DLC and a plethora of custom ones.
  • Add an optional second legendary mod slot to your armour and weapons.
  • Make use of Fallout 76's legendary effects. I recreated all of them to make them work in Fallout 4. There are several new options for armour and weapons. All of them can be applied to both legendary slots.
  • All the new legendary effects (custom ones and/or FO76) can be injected into the legendary loot pool (optional). That way you don't have to rely on the workbenches and instead find these new effects naturally on legendary enemies as you wander the Commonwealth.

Equipment Modifications
  • Make your items unable to be scrapped and/or add a star symbol to them even if they don't have an actual legendary mod attached. No more accidentally scrapped valuable items.
  • Change and enhance several mechanics of your weapons: Add ammo conversion, change the projectile shot by your gun, switch firing modes, tweak damage, recoil, firerate and more.
  • Add new effects (ballistic weave, jetpack mode and more) to your armour and modify jump height and resistance values.
  • Add a second material or misc effect to your Power Armor or modify it the same way as your armour.

In case you're thinking something is missing or needs to be changed feel free to fire up FO4Edit, make your changes and publish your mod if you feel comfortable in doing that. This mod is a framework and was designed to be easily expandable. A few guides for the most common tasks can be found in the articles section of this page.


You can place stationary workbenches in settlements and player homes via the workshop menu, found under the Crafting category. The mobile versions can be crafted at any Chemistry Station in the CRAFTING FRAMEWORK category.
When starting a new game (upon leaving Vault 111) a single instance of the mobile Universal Workbench gets automatically added to the player's inventory. Those benches can be placed anywhere in the world by either dropping it from your inventory or using the AID items as a favourites hotkey (or MCM hotkeys). When you activate the workbench a menu appears. Every menu item can be disabled via holotape or optional MCM. Once you're done with crafting you can pack it up and transport in your inventory until you need it again.
The mobile power armor workbench works a bit different. It gets automatically packed up and send to your inventory once you leave the power armor crafting menu.

Menu Structure (click on Show to expand)

Equipment Modification

Crafting Framework uses the vanilla legendary slot as an entry point for its mechanics and functionality. Because of that, the mod is able to modify all kind of equipment without requiring patches for other mods or Creation Club content. Getting this feature up and running is simple:
  1. Go to a workbench of choice and choose any kind of legendary mod option (even "No Legendary Effect" works here).
  2. This adds the main mod slot "Legendary Enhancements" which lets you pick and choose which additions you want to add to the item.
  3. Once you've selected one of the options new mod slots will be added to the item that hold a bunch of additional modifications for you to utilise.

All the modifiers (damage, protection, recoil, etc.) aren't meant to be used as an additional progression system but rather tools to balance your items. In case you're applying a second legendary mod be aware that those effects won't show a legendary mod description but the effects will still apply.

Menu Structure (click on Show to expand):

Different ways of crafting and swapping legendary effects
  • The easiest and most natural way of utilising legendary effects is by acquiring legendary items from enemies or other sources. Go to the workbench with them and remove the legendary effect by selecting "No Legendary Effect" in the menu. This will add the effect as a loose mod to your inventory. And that loose mod with its effect can be applied to other items you have without any requirement.
  • The second and more advanced way is by scrapping legendary items (items which have a legendary mod applied). You'll receive "Legendary Microchips" for that process. They can be used to craft any legendary effect the mod has to offer, provided you meet the requirements (amount of Legendary Microchips and perks).
  • Some trunks/chests/safes have a chance to contain those chips and you can craft them at the Utility Station as well.

You can configure and customize the mod to your liking. There are two ways to do that directly in-game.

The holotape gets added to the player's inventory when starting the game for the first time after installing the mod given that you already left Vault 111. It can also be crafted at the Utility Station under the "Crafting Framework" section. All the available options have descriptions. Tweak available slots, recipes, inject the new legendary effects into the game's legendary loot pool, tweak microchip returns when scrapping legendaries, etc.

Mod Configuration Menu (optional)
This is optional. The MCM configuration becomes available as soon as you install Fallout 4 Script Extender (F4SE) and Mod Configuration Menu. This menu sports exactly the same options as those in the holotape plus two hotkey options that make the "drop workbench" items obsolete.

This is a xEdit script that automatically scans your installed mods for crafting recipes and adds them to Crafting Framework's multi-functional workbench. You may patch only a few mods or your entire load order. You'll no longer have a cluttered Chemistry Station with lots of different armour, weapon, ammo or other random recipes. You can even let the script include recipes made for other custom benches, e.g. the ones from AWKCR.

Usage Instructions
  1. Install Crafting Framework, FO4Edit and MXPF.
  2. Download the archive on this page and extract its content into your FO4Edit root folder.
  3. Stay in that folder and run CF_WorkbenchPatcher.bat. When all required files are in place you can hit Y and Enter to continue.
  4. In FO4Edit's plugin selection keep your entire load order selected and hit OK.
  5. Wait for the loading process to be finished and a menu will appear. In this menu, you can hover over the options to get a tooltip with additional information.
  6. Start the patching process. If that's the first time you're creating a patch the script will ask you for a plugin name.
  7. Afterwards, you can select the plugins you want to be included in the patch.
  8. Follow the instructions and wait until the message box says Patching Complete.

  • Armor and Clothing Overhaul: If you want to use CF's functionality with clothing but don't want to use Armorsmith Extended or Unified Clothing Overhaul (UCO) check this out. It's lightweight but features a lot of the functionality of the mods mentioned before.
  • Global Stash: For your storage and junk scrapping needs. It automatically connects to CF's workbenches (even the mobile ones) and also allows you to scrap junk automatically.
  • Ruddy88's Simple Sorter: If you don't like VIS or VIS-G I can highly recommend this one. It automatically generates a single plugin for your entire order. You'll no longer need to create or download patches for your other mods.
  • Configurable Hotkeys: Configure several hotkeys via MCM that allow you to create standard saves, use items, consoles commands or custom functions.
  • Weapons Project: Expand on the features of your favourite weapon mods.
  • Crafting Framework - Distillery Patch: It moves the alcohol crafting out of the cooking station over to a new category under the universal workbench named Distillery. For maximum Immersion.
  • Standalone Workbenches - Crafting Framework Patch: Lets Crafting Framework use the workbenches from Standalone Workbenches.
  • Quick Gun Modification: Modify various properties of your guns on the fly without having to use a workbench. Especially useful in combat situations. Works with vanilla and mod-added weapons. Modular and easily expandable.