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Zorgnak

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Zorgnak1

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28 comments

  1. Ausarq23
    Ausarq23
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    • 10 kudos
    i keep getting walls in walkways in the houses and overlapping objects(with clipping btw) what am i doing wrong
    1. Zorgnak1
      Zorgnak1
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      I don't know. It's first time I hear about this issue. I have no clue what could cause it, sorry.
    2. Labngames12
      Labngames12
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      same i also get this issue and some item spawn in randon places
  2. no494el
    no494el
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    This destroys my FPS. when I look in certain areas like the center of the town I get 5 FPS, and if I look towards the front gate I get 80 FPS. Still a good mod tho
  3. Ausarq23
    Ausarq23
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    well that's fixed but i get ctd at 10% and what's odd is when the game crashes there' no crashlog (yes i have buffout properly installed)
  4. Dankil7
    Dankil7
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    Hi, I really liked all your blueprints!
    The only thing I want to ask you is how do I remove defensive units (turrets) as I play in Horizon 1.8, desolate mode, and I feel that this is like cheating, so I would just like to benefit from only your buildings (not to mention the defense system, food and water)
    I know you can remove food and water, but I can't remove the turrets :( Is there a way to remove them from the console?
    1. Zorgnak1
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      Try downloading scrap everything and place everywhere. If you cant scrap turrets with scrap everything activate extra object selection with place everywhere. Or you can just select an object with console and type "disable".  But this isn't supposed to happend... Mb some mod conflicts or something like that 
    2. Dankil7
      Dankil7
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      it worked, thanks =D
  5. Bersark93
    Bersark93
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    Going to give this a go, will edit it a bit on my end so it doesn't touch the player home (I always board that up) or the Rosa home (I have it set up as a nice pace for the vault tec rep) on my end but otherwise it should be just what I need Sanctuary is so exhausting to build from scratch and mine always come out to pre war not something a bunch of tired settlers would build. Thanks :)
  6. Aelendil85
    Aelendil85
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    Did you use something to clear the road and buildings first? Looks alot cleaner then on my import.
    1. Zorgnak1
      Zorgnak1
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      well, i udsed scrap everything, don't really know any good cleaning mods, sorry
    2. RicoJumpy
      RicoJumpy
      • supporter
      • 6 kudos
      You should give a try to S.M.O.I.M.S
      Does not break Combines and allows to scrap almost everything on settlements ; comes with optional LOD files alone or with most common vegetation mods.

      edit / corrected link
    3. RhaevynHart
      RhaevynHart
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      I use Whisper's mods (bionicyardiff) Clean My Settlement and Raze My Settlement.  I haven't seen that one RicoJumpy - interesting.
  7. deleted74127308
    deleted74127308
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    Try to save after importing is complete, game freezes. Good effort, though.
    1. Zorgnak1
      Zorgnak1
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      Try to import and after that play for a bit, and save your game somewhere far from sanctuary
    2. RhaevynHart
      RhaevynHart
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      HOW TO USE TRANSFER SETTLEMENT BLUEPRINTS

      Manually download the settlement blueprint.  Do NOT use a mod manager unless the mod comes with other files and the mod author specifically instructs you to do so.  Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints.  If you don't have this folder or any of the previous folders in the string, make them.  You can store up to 50 blueprints within the Blueprints folder.  

      Open the zip or archive for the blueprint you downloaded.  Some mod authors will already have the file structure inside, some will only have the blueprint file itself.  You do not have to use the folder number the file comes in.  You can make your own numbered folders.  For example, you download a blueprint that comes in folder 5 but you want it to be folder 10.  Do it!  Just drag the blueprint .json file from the archive into your new, empty folder 10 and you're done.

      You should also rename the files (which I recommend) so you can remember what they are.  Some files have long names that may not make sense.  Change it to something easy to recognize in your pip boy, such as:  Sanctuary by [mod author] and then when you use Transfer Settlements in game, it will show as that title.

      NOTE:  After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen.  Just wait.  Sometimes saves or fast travel sit suspended for several minutes after import.  It does eventually finish the save or travel.  

      Patience is key.

      For more info always check the Transfer Settlements mod page.
  8. ochelot
    ochelot
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    this is Friendly FPS?
    1. Zorgnak1
      Zorgnak1
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      haha it depends on how good your pc is
  9. JohnnyGunn
    JohnnyGunn
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    This is probably the most immersive build I've ever seen. Gonna use it on a new game!!!
    1. Zorgnak1
      Zorgnak1
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      Thanks, I like to hear it (well, read it), I try to make my blueprints as immersive as i can.
    2. JohnnyGunn
      JohnnyGunn
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      Is there a significant FPS loss?
    3. Zorgnak1
      Zorgnak1
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      Well, with settlers there will be some problems, without them not really
  10. Gwolf99
    Gwolf99
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    I LOVE IIITT!!! I love to build too but this is something i have never seen. hugs, keep doing the awesome work <3
    1. Zorgnak1
      Zorgnak1
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      did u import the blueprint (used holotape "transfer settlements")?
    2. Gwolf99
      Gwolf99
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      Thanks for the answer, was my fault, i didn't knew how to export it
    3. Zorgnak1
      Zorgnak1
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      no problem)