This destroys my FPS. when I look in certain areas like the center of the town I get 5 FPS, and if I look towards the front gate I get 80 FPS. Still a good mod tho
Hi, I really liked all your blueprints! The only thing I want to ask you is how do I remove defensive units (turrets) as I play in Horizon 1.8, desolate mode, and I feel that this is like cheating, so I would just like to benefit from only your buildings (not to mention the defense system, food and water) I know you can remove food and water, but I can't remove the turrets :( Is there a way to remove them from the console?
Try downloading scrap everything and place everywhere. If you cant scrap turrets with scrap everything activate extra object selection with place everywhere. Or you can just select an object with console and type "disable". But this isn't supposed to happend... Mb some mod conflicts or something like that
Going to give this a go, will edit it a bit on my end so it doesn't touch the player home (I always board that up) or the Rosa home (I have it set up as a nice pace for the vault tec rep) on my end but otherwise it should be just what I need Sanctuary is so exhausting to build from scratch and mine always come out to pre war not something a bunch of tired settlers would build. Thanks :)
You should give a try to S.M.O.I.M.S Does not break Combines and allows to scrap almost everything on settlements ; comes with optional LOD files alone or with most common vegetation mods.
Manually download the settlement blueprint. Do NOT use a mod manager unless the mod comes with other files and the mod author specifically instructs you to do so. Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints. If you don't have this folder or any of the previous folders in the string, make them. You can store up to 50 blueprints within the Blueprints folder.
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint .json file from the archive into your new, empty folder 10 and you're done.
You should also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by [mod author] and then when you use Transfer Settlements in game, it will show as that title.
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel.
28 comments
The only thing I want to ask you is how do I remove defensive units (turrets) as I play in Horizon 1.8, desolate mode, and I feel that this is like cheating, so I would just like to benefit from only your buildings (not to mention the defense system, food and water)
I know you can remove food and water, but I can't remove the turrets :( Is there a way to remove them from the console?
Does not break Combines and allows to scrap almost everything on settlements ; comes with optional LOD files alone or with most common vegetation mods.
edit / corrected link
Manually download the settlement blueprint. Do NOT use a mod manager unless the mod comes with other files and the mod author specifically instructs you to do so. Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints. If you don't have this folder or any of the previous folders in the string, make them. You can store up to 50 blueprints within the Blueprints folder.
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint .json file from the archive into your new, empty folder 10 and you're done.
You should also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by [mod author] and then when you use Transfer Settlements in game, it will show as that title.
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel.
Patience is key.
For more info always check the Transfer Settlements mod page.