Fallout 4

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cyanide4suicide

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cyanide4suicide

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160 comments

  1. cyanide4suicide
    cyanide4suicide
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    Locked
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    Thanks!

  2. nexus1234567890abc
    nexus1234567890abc
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    could you pls add an option not to replace 10mm ammo
  3. RelatableGold58
    RelatableGold58
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    All the guns on the ground have no texture or 1st person model. Practically broken.
  4. Doomlurker42
    Doomlurker42
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    soooooooooooooo

    the baretta 50. cal snipers scope reflects a room that looks straight out of the S.T.A.L.K.E.R. franchise no matter where I am (currently seeing it while outside)
    just big rustic concrete room with like 4 windows and a staircase. panning my character around pans the room around


    just thought I would share
  5. Doomlurker42
    Doomlurker42
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    can you add an option in your installers to remove the ingame hand picked location for the guns like the m1911 in vault 111 and the ak in concord to name acouple?
  6. MrUnlad
    MrUnlad
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    I have this weird bug where the bullet counted reload of the SPAS won't work with this mod installed and using it to replace the base game shotguns. 
    The very same bullet counted reload works 100% without this mod though so something is up. I have the latest version of tactical reload, bullet counted reload, combined arms and this mod. Help would be appreciated :)
  7. Doomlurker42
    Doomlurker42
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    nevermind this this attempt failed and i started again since
  8. remuxiv
    remuxiv
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    please make it compatible with Combined Arms Integration Project
  9. Tinez421
    Tinez421
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    I've started to notice replaced weapons such as the AKM with flashlights result in NPCs walking around with the light always on, even if holstered and/or in the day time.

    Was wondering if there was a possible fix or a way to remove the flashlight attachment from the leveled lists?
    1. cyanide4suicide
      cyanide4suicide
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      Off the top of my head, I probably made attachment modcols for every weapon. Find the attachment modcol for whatever weapon is bothering you and delete the flashlight attachment from the list
    2. Tinez421
      Tinez421
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      Thanks for the quickly reply! Appreciate it :)

      Would I be right in these being the modcols to remove?

      https://imgur.com/idciRYs

    3. cyanide4suicide
      cyanide4suicide
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      Yeah that's right. Delete that flashlight attachment and it'll be removed from the spawn pool
    4. Tinez421
      Tinez421
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      Alright I'll do just that. Thanks again! :)
    5. gippi100
      gippi100
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      I've never edited a mod before, how do I remove the modcol? and with what?
  10. Rayxnor131
    Rayxnor131
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    Weapons are broken for me and i cant figure out why. id do some testing like boost my level to 50 and go to DC to buy the guns to see if their all working and most weapons have the wrong name, wont aim right, or are having missing parts to em. whats going on and how can i fix this? 
    1. Chazzer1337
      Chazzer1337
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      Did you ever find a fix?
    2. steven420
      steven420
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      same here
  11. tricksonafixed
    tricksonafixed
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    Fixed!!!!