Fallout 4
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El Ha

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Zorkaz

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29 comments

  1. Zorkaz
    Zorkaz
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    1. Yes they are animated and have a bit of sound

    2.If you don't like the requirements feel free to alter them in xEdit or make your own version
  2. KamichamaKevin
    KamichamaKevin
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    I was always wondering why you ever need so much power. xD
    The Vanilla generators giving to less (except for the DLC reactors- GJ Bethesda for this great balance...) without modding, totally admit. but 200- I guess it's for mods if you highly increase the building capacity and building range. 

    But also to admit, it's actually a nice mod. More logical than those vanilla windmills which bassically can be placed on the ground- how ever it would wokr decently on the ground in front of a building.. Also usually you'd need to refill the generators with fuel all the time while which windmills wouldn't need anything besides maintenance maybe.
    ( -> so maybe another idea to add, assign one settler to maintain the windmill. )
  3. TheDoctor08
    TheDoctor08
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    Thank you!

    This mod replaces CVC for me as I was only using the mod for it's Wind Turbines.
  4. firsTraveler
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    Like it very much, only issue is it's so big it can be hard to place.
  5. range85
    range85
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    Is it possible to assign height data so that vertibirds will adjust altitude accordingly? My settlers are not keen on relocating the turbine out of the flight path... ;-)
    1. JJerem
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      vertibirds will phase through the prydwen and mass fusion in vanilla, they're so dumb
  6. firsTraveler
    firsTraveler
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    Works great + I can see my base from max load distance
  7. Antioch666
    Antioch666
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    This will probably turn on every light in the settlement, right? so we can't pick and choose which lights turn off and on via switches?
  8. help137
    help137
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    I was just about to attempt this myself when I thought "Self, you should look on Nexus and see if anyone else has already done it."

    And here they are, thanks muchly!

  9. deleted100232623
    deleted100232623
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    Activation switch on wind turbine does not work properly. Unable to turn off power to settlement. Settlers are getting angry... circling the turbine as we speak. Raised pitch forks... call the Minute Men. Help !!
  10. 2Scribble
    2Scribble
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    Just a suggestion - maybe a few scaled down version as well?

    I'd kind of like to see if I can make a 'wind farm' of these with a bunch of medium sized and little ones XD
    1. BlasterMasterCaster
      BlasterMasterCaster
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      Your settlement won't be safe without a big wind turbine you can jetpack to and shoot invaders from.
    2. Thorwulf65
      Thorwulf65
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      There is a medium sized wind turbine if you take a look at
      cVc Dead Wasteland (Core + DLC 02)
      https://www.nexusmods.com/fallout4/mods/43818
    3. Bundy714
      Bundy714
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      I thought everyone used Place Anywhere/Everywhere.  IF so, you can make the windmills (or any other object) any size you want very easily with Place Everywhere. 

      On my PC, I just look at something, hit the 1 on my Num Pad, and whatever is highlighted becomes 10% smaller.  Do that until it's the size you want.  Number 3 on the Num pad makes things 10% bigger, and the Period on the Num Pad puts the highlighted object back to it's original size.  Easy Peasy.

      You do NOT want to click on an object to select it, as if you are going to pick it up or move it, or the Place Everywhere functions won't work.  Just go into workshop mode, and look at something (without clicking on it).  When you look at it and it becomes highlighted, then you can operate on it with all the functions at your disposal from Place Everywhere.  
  11. garethgggg
    garethgggg
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    Thank you, time to start a wind farm and kill my fps