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Tharatan

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27 comments

  1. Sethermancrash
    Sethermancrash
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    it is not detecting the settlement plan
    1. Sethermancrash
      Sethermancrash
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      Never mind I'm just being dumb and looked in the wrong spot
  2. ASH0001
    ASH0001
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    This mod needs an update, I believe the designer choice for certain plots need correcting
  3. do you have a level three download cause i would like to have it built up already and not be the way it is at level one?
  4. awal1013
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    My settlement didn't come out at all as in the pictures. Half of the plots changed to something else although I have all SS2 add-ons installed. I have Designers choice on. 

    Edit: Looking closer at the images it's like almost a different city plan, I have platsforms with square housing stacked upon each other, that is not in the pictures. The settlement in the pictures is much more intricate and beautiful.

    The whole center of the settlement is completely different, all housing are internal plots inside square concrete and wood structures.

    Where can I download the city plan that the pictures are showing?
  5. liteflitz
    liteflitz
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    Hi dont know fi you are still looking at this, but I applied your city plan which is awesome, but i feel im missing some stuff.. I have add-ons but maybe im missing some from your plan which for me there is some walls missing or im wrong.
  6. Hunterjames1012
    Hunterjames1012
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    Apologies im a bit new to this. i just applied this to the settlement, is it supposed to build immediatly or over time cause all it did was delete my current stuff and the whole thing is empty

     
    1. Mole485
      Mole485
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      Disable Unofficial Fallout 4 Path and try again. Worked for me.
  7. AlexWash9
    AlexWash9
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    so sorry but i dont know how to upgrade the city plan i keep giving them asam sensors but it isnt helping
  8. zsynh
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    Hi all-

    Does this plan not rebuild the original vanilla structures, such as the screen and the diner? I accidentally scrapped mine, but with the Sanctuary build plans I've used, the vanilla houses, streets, et cetera were all restored. Kind of a bummer if this one doesn't do that, too. 

    Thanks for any answers!
    1. Tharatan
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      The screen and diner are normally unscrappable, so those objects wouldn't have been included in the scrap profiles that SS2 uses to determine what items should be removed or restored when installing the city plan.  If you're able to scrap those structures, then you must be using a scrap mod to enable it - those are not supported by any of the contest City Plans by any of the authors, as we are specifically prohibited from using them as they are known to increase instability.
  9. zsacrif2
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    I will start by saying that the aesthetics behind this plan are very nicely done, and there is a commendable amount of attention paid to detail. The theme is neat and the functional central hub/hive idea is a novel one. However, I had game-breaking problems, and, to be fair, I cannot fully place blame on this mod. I am just typing all this as a sort of cry for help and/or forewarning to any who may tread here. And it really is a very nice looking city plan. I really want to test my luck with it again for use with my favorite settlement.

    Disclaimer: I used this plan after using SS2/Workshop Framework to destroy everything in a semi-built Starlight Hive where I had previously placed plots and plops manually. It left SS2 plot power poles behind that ended up being outside the workshop construction zone which POSSIBLY was the source of powergrid corruption but seeing as how this happened in other city plans, perhaps not. Either way, they were markfordelete'd successfully.

    I really wanted to keep this city plan, and this was all with the original release so I dunno if it's any better with the one released as
    of this post, but:
    -It caused constant CTDs on fast travel and on cell loads until I successfully purged the power grid corruption on that settlement by taking drastic steps up to and including reSaver edits.
    -For whatever reason, on city level upgrades, the sections that should have been built up around the initial foundations were not built there. This has happened with a few other city plans but this one was really special for the following reason:
    -The missing expansion zone's industrial buildings ended up neatly stacked in a very unusual place: inside Home Plate, by the door. I have never seen this happen before with any other city plan. There was no easy way to remove them all from there except for purging this mod completely.
    1. Tharatan
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      That is....something special, and as far as I know is outside the scope of what a city plan can deliver or affect.

      All the plots (and their power poles) reside within the build area on both the original and version 1.1 of the plan, so I'm not sure how they could have ended up outside the build area.  My plans are built on a very clean mod set - basically just SS2 (with its required supporting WSFW, etc.) and the Wasteland Reconstruction Kit (which just makes vanilla game assets able to be placed, and isn't required to see/use the assets, just to place them), so there shouldn't be any issues with SS2 having to do building plan replacements on the fly due to missing add-on packs.

      The fact that you found plots apparently belonging to this plan inside an entirely separate settlement (Home Plate) really makes me suspect that something squirrely is going on with your base SS2 installation.  I know that there have been reports over on the SS2 forums about issues with plots double-placing and the like on city plan level up with the current patch (1.0.10), but this seems like an extreme case - can you head to the forums on simsettlements.com with any save games of this problem you have, and provide them to the mod team there?  They're the best bet for getting to the bottom of this.
    2. zsacrif2
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      I apologize and withdraw my complaint. In fact, I'll even endorse it because what I did see, I really liked. Also, thank you for your thoughtful reply - that was really the intent of my post. The bad time I was having was attributed to a combination of things going wrong in that buggy save, mostly involving SS2's 1.0.7 interactions with all manner of things not going favorably at that time. Installing the public beta updates before 1.0.10 on the same save exacerbated the issues and really the only permanent solution was a completely new save with 1.0.10 while also using SS2 related mcm+holotape settings strategies I learned from that run. Difference was night and day. Thank you for sharing this beautiful city plan.
    3. Tharatan
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      I'm sorry to hear that you had to restart your play through, but its good to know that the problem you had seems to be resolved.

      If you liked this style of fortified, centrally-focused city plan, you may like the "Cafe 88" plan I just put out for Jamaica Plains, and keep an eye out for a new Tenpines plan that should be posted on Nexus in the next few days!
    4. littlenike
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      Just in case someone else is having similar issues - I was crashing on approach with SS2 v.1.0.10 with this city plan (and had some issues with getting it to properly deploy plots on start... I think I was on 1.0.9 at that point). I just went back after updating to SS2 1.0.11 and Workshop Framework and it's behaving perfectly - no crashing! So the issue was definitely not the city plan, and I am VERY happy I don't have to restart my game, because I really wanted to use it!
  10. WetRats
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    Dude, you are on fire!
    1. Tharatan
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      Thanks!   Any settlement that you'd like to see next?
    2. WetRats
      WetRats
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      Hangman's Alley?
    3. Tharatan
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      Oh, that's a challenging one!  As soon as I'm done my current work on a Tenpines Bluff, I'll see what I can do with Hangman's.
    4. Tharatan
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      Your request has been granted - the Hang'em Mall is now open for business!  https://www.nexusmods.com/fallout4/mods/50938
    5. WetRats
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      Downloaded