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76 comments

  1. Michlo
    Michlo
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    Drat, this doesn't work for Fallout London. :(
  2. Alundra
    Alundra
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    Can you please find a way to make us able to move settlers with this mod? It's not letting me send settlers from one place to another :(.
    1. EmiLB59
      EmiLB59
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      I guess it's because you reached your settlement's cap and need to set it higher?
    2. Alundra
      Alundra
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      I set it higher with this mod and it doesn't make it possible.
    3. c0c0c0
      c0c0c0
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      In case anyone else has this concern, I'm pretty sure this mod sets a limit on your recruiting *beacon* - as it, limits when it stops attempting to recruit additional settlers. You also have a limit on Settlement population, based on Charisma or SS2 settings, or other mods. That one would prevent you from manually sending someone to a maxed settlement until you raised your population cap via other means.
    4. Alundra
      Alundra
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      Currently there's no mod that changes that without affecting charisma, which makes the game too easy.

      Even with Workshop Framework you can decouple it from charisma, but it doesn't decouple that send settler screen.
  3. eznv
    eznv
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    How do you use this on a SS2 Comms Station, since it doesn't have an actual beacon to activate anything on. Do you have to build a separate recruitment beacon and set the limit through that?
    1. pra
      pra
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      Yes.

  4. LukeStar111
    LukeStar111
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    I am loving this mod so far, but I've come up with a problem, I want to convert all my settlements into Raider Outposts and this doesn't seem to work, is there a way I can configure a hard limit to raiders as well.

    Many Thanks
  5. ColonelDuckyMods
    ColonelDuckyMods
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    Hey there, thanks for all the great mods, I use several of them.

    This is working exactly as it should with one exception, Vault 88.  I originally tried setting a limit using the Vault 88 radio switch that comes built in with the vault, and it kept recruiting beyond the limit.  So I turned that off and build a vanilla beacon, but the limit still wasn't being respected.

    Since it's working correctly at every other settlement, I'm wondering if there's something unique about Vault 88 since it comes with its own built in radio beacon and recruits settlers as part of the main DLC quest.
  6. dunobrev26
    dunobrev26
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    This is refusing to stay set at several settlements in my current playthrough. Not sure if it's the mayors (SS2) but some places like Sunshine Tidings or Hangman's Alley just keep getting reset to 0 when I walk away. Don't think it's the mayors or layouts however since Hangman's at least is the same mayor and city plan I used before that worked with this limiter. I have the workshop and SS2 settings off for managing settler limits.
  7. StefanCP
    StefanCP
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    Quick question, I am using SS2 Communication plots. Also, in MCM, I have set up settlers to be limited by charisma. Also, if I set that ON, I understand that the limit is instead 10. 

    Using this mod, do I have to make any extra modifications? Or it will just overrule any other MCM settings in SS2 and the framework?

    Thank you
    1. pra
      pra
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      If you set a number using this mod, it will override any other number, charisma or not. However, only on a per-settlement basis.
    2. StefanCP
      StefanCP
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      Thank you.
    3. EmiLB59
      EmiLB59
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      Ah nice, this is what I was looking for, as SS2's comms plots weirdly keep recruiting dozens of settlers. 
    4. Alundra
      Alundra
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      It doesn't seem to override Workshop Framework settings? Or if it is I can't move settlers between settlements when the original limit is met.
  8. emiral85
    emiral85
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    Something that just happened my playthrough ... updating WSFW reset this so no limits were set on any of my settlements, even though I'd manually set them previously. 
    1. Miidian13
      Miidian13
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      Had this happening to me after the update as well.  Had several settlements set to 0 only to find new settlers showing up and the box saying "no limits were set."
    2. pra
      pra
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      Could this be the elusive script data loss bug?
      The setting which this mod changes is something WSFW added. I forwarded this to KG.
    3. pra
      pra
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      Turns out, this was an issue with SS2. It will be fixed in the next SS2 patch.
    4. EmiLB59
      EmiLB59
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      Even if that's fixed, to make sure you don't lose mod settings you could use MCM settings manager
  9. teddybeartan
    teddybeartan
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    hey wanna check, i have a settlement which ive set the limit to 40 and using console to check says the same. However when i try moving a settler back into said up-limited settlement from another it shows as greyed out. Any idea to bypass that?
    1. pra
      pra
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      No clue. That seems to be a wholly different limit, might even be hardcoded to be charisma+10. Try eating a charisma modifier and see if that works?
    2. MarcMBC
      MarcMBC
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      Even if settlement limit is changed and you can recruit more 10+Charisma, the game still uses the base formula to move settlers. So you need to get 10+Charisma above current settlers to be able to move them.
    3. teddybeartan
      teddybeartan
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      yeah thanks Marc and Pra for the reply. As Marc mentioned your char takes a part. So i had +30 charisma and it worked for a settlement that i had issues with.
    4. Alundra
      Alundra
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      Can you please find a way? Being unable to move settlers around makes this mod only half the solution :(.
  10. PunkArseBlackPal
    PunkArseBlackPal
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    For some reason, the mod doesn't work at all. I have the 2.0.16 vetsion of workshop framework and the latest version of the mod installed, vortex isn't reporting any conflicts. When I click R (in my actual case Mouse5) on the beacon, the menu shows up but when I click any of these options, it just flashes and does nothing. It also reports the settlement as haing 23 of 0 settlers. I tested it in Sanctuary and RR Truck Stop, but I figure it happens anywhere else. I even tried to 'setgs iWorkshopSettlerPopulationMax 50', didn't fix it.
    1. pra
      pra
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      That command won't do anything. This mod affects the WSFW property "iOverrideTotalMaxNPCs" on a certain workbench. If you want to set it via console, click the workbench, use "setpv iOverrideTotalMaxNPCs <number here>". You can look at it's current value using "sv iOverrideTotalMaxNPCs".
    2. PunkArseBlackPal
      PunkArseBlackPal
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      OK, but isn't this mod supposed to shift the settler count without depending on the command?
    3. pra
      pra
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      yes, but if you aren't getting the prompt at recruitment beacons, I have no clue what's happening for you. Probably some activation conflict.
    4. PunkArseBlackPal
      PunkArseBlackPal
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      I get the 'R) Modify the settler limit'. Thing is, when I open it and click on '+X settlers', it flashes and does nothing. Btw I have no mod modifying the beacon as far as I know and Vortex isn't reporting any conflicts either.
    5. TinkeringSolderbro
      TinkeringSolderbro
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      Hmm same here, all settlements are filled to the brim. "has 22 of 5 settlers" is the response from the mod at the switch. Tried this even at new empty settlements, set 10 and after some time the happiness went down because beds are not enough.