1038 comments

  1. WhiskyTangoFawks
    WhiskyTangoFawks
    • premium
    • 472 kudos
    Locked
    Sticky
    FAQ


    Q: How do I take a special over 10
    A: Put points in it, they've been uncapped.

    Q: Why are my perk icons white / strength training
    A: This is caused by a mod conflict, you have something modifying perks after this mod. That mod is moving the perk back to it's original place, and leaving nothing in the perk poster, which results in a filler icon. Move True Perks below that mod. If that doesn't work, then the problem is another mod is additional additional ranks of a perk, it needs a patch to disable those.

    Q: But I don't have any other mods modifying perks and I still have white / strength training icons
    A: You do, whether you know it or not. It can be caused by rogue ITMs, it can be caused by mods making changes they don't announce, it can be caused by you forgetting what's in your load order. There is only one thing that causes this- mod conflicts. Open your entire load order up in FO4 edit, and check for conflicts with perk records in True Perks.

    Q: Why isn't my perk poster loading
    A: This is caused by a mod conflict. This happens when you have a broken perk rank progression, e.g. a mod adds new ranks to a perk, but another mod overrides and breaks the link to the new perk rank, resulting in a floating rank of the perk, which results in an error when the game tries to build the perk poster.
  2. lp8785
    lp8785
    • member
    • 36 kudos
     Can you use Jet as a fast unlocking material, just like using Mentats Quick Hacker?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      no, the lock bypass consumes a bobby pin, not any additional drugs.
  3. Gkir
    Gkir
    • member
    • 0 kudos
    Finally upgraded to the latest version had ran v7.x for a long time.
    Ran into the issue with vanilla crafting receipts requiring vanilla perk that is now reused for Ad Victorium: Science01 [PERK:000264D9] While "Science!" in the latest version has been put under perk:RoboticsExpert01 [PERK:0004D889]
    Is there a way to work around that you know of, without manually patching all mods with crafting receipts against v9.7? Checked Robco and couldn't find info that it could patch receipt requirements.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      Not really, although the replace reference function in xedit makes it relatively simple
    2. Gkir
      Gkir
      • member
      • 0 kudos
      Btw what was the reason for Ad Victorium to use/switch to Science01 instead of reusing RoboticsExpert01 since it already reuses the rest of  RoboticsExpert(02/03) perks?
    3. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      Swapping the icon. Due to how stuff works under the hood, there's not really a better way to do it.
    4. Gkir
      Gkir
      • member
      • 0 kudos
      Check.

      On Xedit. I thought I knew my fair way around FO4/Xedit, but I'm getting stuck on finding that 'replace reference function'. Or manually with a filter, to filter all mods on Constructable Object/COBJ Records containing 'Condition > Perk > Subject.HasPerk(xxxx)'.
      Got any pointers?
  4. Hangry19
    Hangry19
    • member
    • 0 kudos
    Something weird started happening, and idk if this mod is the MAIN problem, but It was happening when it was enabled, but the perk chart was invisible. I press the 'T' button, and it did not appear. The page turning sound happened, and the screen darkened a bit, but the chart was not there, its was just the pip-boy. Agin, idk if this mod was the main issue, but just look out in the future.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      this is covered in teh stickeied FAQ post.
    2. Hangry19
      Hangry19
      • member
      • 0 kudos
      Ah sorry, I see that now. It was super late when I weote this, and i had been losing my mind trying to find the solution. -_-

      Sorry about that.
  5. AliceHealer
    AliceHealer
    • premium
    • 3 kudos
    If you're having trouble, despite being listed as a requirement the the overhaul and intimidation mod do need patches found in the files section
  6. Matvey3Rebrikov
    Matvey3Rebrikov
    • member
    • 0 kudos
    Hey I installed the mod and there is no other mods that change perks (literally just checked) and the poster still doesn't load. Could better notes and FallUI conflict with this mod?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      If the poster doesn't load then you have something else modifying perks. That is what causes the poster to not load. 
  7. TrveKvltLeader
    TrveKvltLeader
    • member
    • 0 kudos
    Perk placement makes no sense, why would being more charismatic make me resistant to radiation? Why would being lucky make me better with automatic guns? This is stupid.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      So don't install it? 
    2. srle11
      srle11
      • member
      • 1 kudos
      Ye kinda weird tho, increased strength = gud with laser damage XD 
  8. KaesoRadiuju
    KaesoRadiuju
    • premium
    • 0 kudos
    Hey i was curious about modded melee weaponry, specifically the cross blades from Niero
    I don't know for sure, but would it be safe to say that those (and other modded melees) scale off of agility or strength? And to further that question, would they be affected by backstab or big leagues?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      Without patching they would scale off strength, although the patcher should qualify them as blades and make them work off agility 
  9. deadcorpseeater
    deadcorpseeater
    • member
    • 0 kudos
    Does it work with loot detector?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      It should. 
  10. ZenTwin
    ZenTwin
    • member
    • 0 kudos
    Hello.
    Really like your mod, good balance and all, but got an issue. All melee weapon damage keeps scaling with strength, even if its a knife, that should scale with agility. Agility doesn't change damage to all knifes. Fist weapon and unarmed become really strond, bare hand deal more dmg when upgraded machete.
  11. drevesniy
    drevesniy
    • member
    • 0 kudos
    Heyhey
    I do not have any perk alternating mods, but Four Leaf Clover is still bugged.
    Tried to find a solution in the comments, but all posts are old and irrelevant at this point
    Playing on GOG GOTY, latest patch
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 472 kudos
      Put true perks last in your load order. If that doesn't fix it you have a mod adding ranks to that perk that will need a patch. 
    2. drevesniy
      drevesniy
      • member
      • 0 kudos
      If I understood you correctly, I had to create a rule to load that mod after the last one, because otherwise I don't know. I'm new to Vortex and I don't get why I can't just drag something and put it after or before the other thing.
      Anyway, if what I did was correct - perk is still broken
      I can't think of any mode, besides community patch, maybe, that would do something to perks
      Like my other mods are pretty much QOL and weapons, and some visual stuff