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This page was last updated on 15 September 2024, 6:25AM
- Changelogs
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Version 9.7
- Bugfix to moving target
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Version 9.6
- Tweaked shop construction perk requirements
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Version 9.5.1
- Bugfix to overclocked vats
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Version 9.5
- Bugfixes to Penetrator, Sniper, and Commando
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Version 9.4
- Bugfix
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Version 9.3
- Bugfix
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Version 9.2
- Reworked sniper perk. removed the slow time effect that was breaking IAF
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Version 9.1
- bugfixes
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Version 9.0.2
- Bugfix to strong back
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Version 9.0.1
- Bugfix to refractor and Buffness
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Version 9
- Major Update - Use a mindwipe before updating an existing game.
- Shuffle of the entire perk tree, including several reworked or renamed perks.
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Version 8.5
- Rearranged Strong Back, bugfix to scrapper
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Version 8.4
- Changed melee damage scaling to drop off at higher levels
- reverted lockpicking bypass (just use the locky bastard module if you want it this sort of thing)
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Version 8.3
- bugfix - added penetrator03 to mindwipe form list
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Version 8.2
- Bugfix to armorer2
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Version 8.1
- Bugfixes
- Reverted Synth Body to Adamantium Skeleton, added fall damage reduction
- Sneak attack damage removed from ninja, added to Mr Sandman
- Moved armor weight reduction from buffness to armorer
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Version 8.0
- Crafting perks moved to rank 4, GunNut moved to Perception. Robot Expert and Science Integrated into a single perk, added Ad Victoriam, various other changes to accomodate the shuffling
- This update requirues using a mindwipe before updating an existing game
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Version 7.37.1
- bugfix to hacker description
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Version 7.37
- Added Replaced autohack workaround with Mentat bypass
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Version 7.36
- Tweaked charisma check thresholds, they will be significantly harder
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Version 7.35
- Bugfix to strong back 03 (carry weight now gives 10 per end, not 15)
- reduced buy min and sell max down to 0.75/0.5, should allow decapitalist to function properly
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Version 7.34
- bug fix to carry weight
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Version 7.33
- Reworked how blade damage modifier works under the hood
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Version 7.32
- removed 4 identical to master records
- swapped strong back 4 and 5
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Version 7.31
- bugfix to steady aim
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Version 7.30
- Bugfix to mano a mano
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Version 7.26
- Tons of bugfixes and typo fixes, thanks to Praxinator over on my discord
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Version 7.25
- Burning damage over time now (not the initial hit damage, just the DoT spell) scales with demolition perk
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Version 7.24
- Fixed party girl 1
- Reworked Life Giver
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Version 7.23
- Added bypass lower level minigames to locksmith and hacker
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Version 7.22
- Bug fix to depleted and recharged fusion core weights
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Version 7.21
- Bigfixes to locksmith and Pain Train
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Version 7.20
- Reworked Classic Crits (reverted to Bloody Mess) and Better Criticals.
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Version 7.19.2
- Bugfix to party boy/girl icon
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Version 7.18
- Simplified partyboy/girl rank 1 under the hood, nuka cola effect moved into the survival plugin (due to basing it off caffeinated status, which massively improves compatibility)
- Swapped Forced Evolution to a buff, instead of affecting base health. Users with Forced Evolution should remove the perk and fix their specials before updating with console commands. It's safe to add back after updating. (Forced Evolution is just renamed Nerd rage under the hood, so NerdRage01, NerdRage02, and NerdRage03 should work)
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Version 7.17.1
- Fixed dressed for the apocalypse rank 3 description
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Version 7.17
- bugfix to Dressed for the Apoc. 3
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Version 7.16
- Bugfix to Gunslinger- should resolve issue with scatter lasers with pistol grips not benefitting from damage perks
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Version 7.15
- Reworked Mano a Mano
- Renamed "None" mod to "Remove Mod", and improved description
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Version 7.13
- Tweak to Gumshoe02 conditions
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Version 7.12
- Reworked heavy gunner02 to give a flat 10 carry weight per heavy gun
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Version 7.11
- Bugfix to Buffness
- Bugfix to Lifegiver
- Reworked Dressed for the Apocalypse
- Reworked Decapitalist
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Version 7.10
- Bugfixe to Lone Wanderer
- Bugfix to Mindwipe
- Tripled duration of nuka cola addiction withdrawl alleviation
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Version 7.9.7
- Bugfix to Mano a Mano
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Version 7.9.6
- Bugfix to Overclocked VATS
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Version 7.9.5
- More bugfix to synth body 2
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Version 7.9.4
- bugfix to Synth body 02
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Version 7.9.3
- bugfix to steady aim
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Version 7.9.2
- Bugfix to leveup quest - should correctly reset now
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Version 7.9.1
- fixed descriptions on weapons perks
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Version 7.9
- Awareness - added 3rd rank, perk now gives vats cost reduction
- Steady aim - now gives bonuses while aiming down scopes
- Reworked proficiency perk scaling
- De-merged concentrated fire out of rifleman, rifleman now gives range, concentrated fire back to vanilla
- de-merged gun fu out of gunslinger, gun fu back to vanilla
- Penetrator- vanilla effect + 10/20 percent armor pen
- Added accuracy bonus to synth body 3
- Reworked dressed for the apocalypse scaling
- Bugfix to gumshoe armor bonus applying to multiple armor items
- Added armor weight reduction to buffness
- Swapped basher and aquaboy/girl
- Swapped steady aim and awareness
- Bugfix to levelup script, should now fire on levelup properly, and should now give a value equal to level / 100 (so, for a level 5 players it should be 0.05). This requires using a console command to set it, if updating an existing save.
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Version 7.8
- Added hidden flag to AgileBlade
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Version 7.7
- Synth body laser buff now only works outside of power armor
- Buffness now only grants health, instead of health and armor, but scales off of total strength (excluding power armor buff)
- Power armor grants a flat +10 strength buff, instead of setting your strength to 11
- added Railroad weave none mod, so weaves can be detached now
- Explorer no longer grants PA fusion core duration
- Reworked Pain Train, now has 5 ranks, and also reduces damage and core drain
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Version 7.6
- Typo fix to Dressed for the Apoc. 3
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Version 7.5
- swapped 4 leaf clover and classic crits
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Version 7.4
- Fixed dogmeat speed spell
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Version 7.3
- Swapped Infiltrator and Ninja.
- Infiltrator now deals ranged sneak attack damage
- Bladed weapons now require ninja for proficiency (will require patching for compatibility with mod added weapons)
- Mr Sandman now grants bonuses at night
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Version 7.2
- Reverted all sneak game settings changes for better compatibility (there are whole mods devoted to fixing this, and they do a better job than I do at it- go grab one of them instead).
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Version 7.1
- Tweaked sneak., should be much harder to sneak without any perks now.
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Version 7.02
- Bugfix to hacker, and attackdog
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Version 7.01
- minor bugfix to lone wanderer 04
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Version 7
- Rearranged Charisma and Agility trees.
- Ninja and Mr Sandman now scale with agility
- Dressed for teh Apocalyspe, Attack dog and inspirational now scale with charisma
- Caps Collector reworked to Decapitalist
- Lone Wanderer, Fortune Finder, and Scrounger now have higher level requirements. Lone Wanderer multiplier also nerfed.
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Version 6.15
- Reverted Shotgun Surgeon to Basher, and swapped it with Chemist. Basher now deals bonus damage below half health. Shotguns now benefit from Rifleman perk.
- Removed bashing bonus from big leagues
- Normalized Mr Sandman sneak attack damage bonus
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Version 6.14
- Added an additional rank of scrapper
- Bugfixes to Lone Wanderer
- Ninja now only affects melee sneak attack damage
- Pain train animation only plays during combat
- Removed bashing bonus from big leagues
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Version 6.13
- Moved night vision from Night Person 2 --> 3
- Revert awareness 2 to vanilla
- Renamed Thievery --> Infiltrator
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Version 6.12
- Bugfix to lone wanderer carry weight over luck 15
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Version 6.11
- Bugfix to mindwipe - should clear the ref aliases for synth body now
- Bugfix to sniper perk dispelling jet
- Updated spray and pray description
- Updated proficiency descriptions
- Reduced LeadBelly radiation resistance
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Version 6.10
- minor cleanup of script properties
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Version 6.9
- Improved compatibility with mods that add perks to NPCs
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Version 6.8.1
- confirmed fix for the ctd on load issue
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Version 6.8
- bugfixes to None ammo record to hopefully fix the rare ctd on load issue some users are having with 6.7
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Version 6.7
- Added dissassembly recipes for guns (this should make looting guns a more viable alternative to crafting, as you can now take them apart without perks or materials to craft replacement parts)
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Version 6.6
- Removed rogue grenade recipe
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Version 6.5
- bugfix to rifleman automatics condition
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Version 6.4
- more lone wanderer bug fixes
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Version 6.3
- Fixed conditions for lone wanderer
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Version 6.2
- Corrected strong back 5 effect
- Fixed missing script on Forced Evolution
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Version 6.1
- Reworked cannibal, now restores a percentage of health
- Fixed Pain Train description
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Version 6
- Rebranded to True Perks.
- Perk tree rearranged
- Locksmith - perk affects breaking rate of picks
- Sneak - also includes overhauled game settings, sneaking without the perk should be very difficult, but get quite a bit more forgiving once you've trained for it
- Lone Wanderer- now scales off of luck
- 4 Leaf Clover - now grants stats while against 4 or more enemies
- Fortune finder - Rank one now grants chance to gain jackpot caps staches, rank 2 grants legendaries, rank 3 is all containers
- Scrounger - Rank one now grants chance to gain jackpot ammo caches in ammo boxes, rank to jackpots in explosive containers, rank 3 grants more ammo in all containers
- Big Leagues - added in unarmed proficiency
- Mano A Mano - New perk replacing iron fist, old Barbarian's Challenge effect
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- Author's activity
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October 2024
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21 Oct 2024, 6:17AM | Action by: WhiskyTangoFawks
Attribute change
'File \'True Perks\' category changed to Old versions.'
September 2024
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15 Sep 2024, 6:25AM | Action by: WhiskyTangoFawks
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'Description changed.'
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15 Sep 2024, 6:13AM | Action by: WhiskyTangoFawks
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15 Sep 2024, 6:12AM | Action by: WhiskyTangoFawks
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