Fallout 4

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Sars99

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Sars99

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About this mod

Extra mod dependencies to add more to the reinforcements' leveled lists.

Adds a radio item under the aid tab to allow calling in reinforcements using the Militarized Minutemen. These squads can be controlled and some have upgrade options to improve their capability.

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Changelogs
This mod has now been incorporated into the main files of the original Reinforcement Radio mod as its own separate edition. Visit that mod page to update to v3.0.0 and track there for any future updates.



Background:

I really like the Militarized Minutemen mod (with the Patches addon), but didn't like how the patrols and flaregun reinforcements were always random. I wanted to be able to call in specific squad types for the sake of a little immersion.  This mod builds on the standard version (Reinforcement Radio) but with more indepth leveled lists for the reinforcements thanks to the additional requirements of Deadpool's Service Rifle and GameDev1995's Ghillie Mod Redux. Giving the Militarized Minutemen a truly organised and military feel.

Overview:
This mod adds a radio item after the Minutemen Quest "Taking Independence" has been completed. If the player has already completed the quest or on completion of the quest the "Handheld VHF Radio" item will be added to their inventory. After quest completion it can also be crafted under the Utility tab at the Chemstation.

Function:

Functioning in the same way as the original Reinforcement Radio - Militarized Minutemen Addon this has been published as an extra mod just to highlight the extra mod dependencies and requirements, in time this might grow as I add to the Squad types or weapon loadouts. It has all the same functions of the original including basic squad commands and upgrades.



Other Mods:
Why not try this out with my other mod PreWar Binoculars - Call in Fire Support addon to call in artillery before storming the enemy with your minutemen squads? Or if you have Stingray Air Support use the Call in Fire Support (Stingray Version).