How am I suppose to resist a mod like this? I'll never find Shaun, because of you and your damn mods. All these years, and I have no idea what he even looks like. My own son... no idea.
I think you can change the angle by simply tilting the actual Firework Launcher, but this requires that you use some kind of mod that allows object rotation. Try Place Everywhere, or Precision Placement.
This is a pretty neat simple idea. Not necessarily extremely convenient to set up, but straightforwardly integrated into existing game mechanics, so in that sense it's elegant.
Whilst the color variations is a cute feature, I think a more practical feature would be to focus on different skeet types with different properties for target shooting, such as differences in velocity, differences in size, and differences in gravity. Obviously, skeets with different amount of gravity doesn't make realistic sense at all, but as a utility for target practice, that could be quite useful. So let's say there were 27 kinds of skeets called things like "Skeet - Grav 2, Size 1, Speed 2". This could mean it had realistic gravity, whereas one labled "Grav 1" would have reduced gravity. "Size 1" would be smallest size, followed by larger "Size 2" and "Size 3". "Speed 1", "Speed 2" and "Speed 3" would indicate low medium and high velocity respectively. I assume you could even add a fourth variation for spread, where "Spread 1" would indicate more or less consistent trajectory, "Spread 2" would indicate maybe a 20 degree spread, meaning there is some considerable variation in exactly where the skeet will fly, and "Spread 3" could be something like a 50 degree spread, meaning that the skeet can fly off in wildly varying direction to make them much less predictable. Though with this fourth type of variation we'd tripple the amount of variants, meaning there would be a total of 81 variants, which would start to get a bit messy to manage. Could be neat though.
But I think that's the way I would do it, I'd focus on the practical skeet variations and make the skeet color variations into install options, or perhaps put them in separate crafting categories or use some kind of mod configuration utility that allows you to filter between different skeet crafting recipes so it doesn't get so darned croweded in the crafting menu.
This also makes me think that it's a shame the Firework Launcher always launches projectiles in the order they were deposited, rather than launching them randomly, otherwhise one could load different skeet variations into the same launcher and get unpredictable target variation, which would be really neat, but I don't know of any way to do that. I guess it might be possible through some kind of scripting?
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BTW Thank you.
Whilst the color variations is a cute feature, I think a more practical feature would be to focus on different skeet types with different properties for target shooting, such as differences in velocity, differences in size, and differences in gravity. Obviously, skeets with different amount of gravity doesn't make realistic sense at all, but as a utility for target practice, that could be quite useful.
So let's say there were 27 kinds of skeets called things like "Skeet - Grav 2, Size 1, Speed 2". This could mean it had realistic gravity, whereas one labled "Grav 1" would have reduced gravity. "Size 1" would be smallest size, followed by larger "Size 2" and "Size 3". "Speed 1", "Speed 2" and "Speed 3" would indicate low medium and high velocity respectively.
I assume you could even add a fourth variation for spread, where "Spread 1" would indicate more or less consistent trajectory, "Spread 2" would indicate maybe a 20 degree spread, meaning there is some considerable variation in exactly where the skeet will fly, and "Spread 3" could be something like a 50 degree spread, meaning that the skeet can fly off in wildly varying direction to make them much less predictable. Though with this fourth type of variation we'd tripple the amount of variants, meaning there would be a total of 81 variants, which would start to get a bit messy to manage. Could be neat though.
But I think that's the way I would do it, I'd focus on the practical skeet variations and make the skeet color variations into install options, or perhaps put them in separate crafting categories or use some kind of mod configuration utility that allows you to filter between different skeet crafting recipes so it doesn't get so darned croweded in the crafting menu.
This also makes me think that it's a shame the Firework Launcher always launches projectiles in the order they were deposited, rather than launching them randomly, otherwhise one could load different skeet variations into the same launcher and get unpredictable target variation, which would be really neat, but I don't know of any way to do that. I guess it might be possible through some kind of scripting?
P.S. : The file is an ESL for those who were wondering.
Good job. <thumbs up>