Duplicated a default terminal.. swapped the nif and setup as a desk terminal...and placed it... I even made a recipe for it and placed one from the workshop... They are there but dont register as objects...cant use it as a terminal and it cant be selected to scrap...
I think i found the issue... at least i think its the problem... No collision
Remebered this today, wanted to give a shot at doing something with it. However, I found some minor issues: - the screen ring lacks faces on it's backside. if you stand behind the terminal, the ring becomes invisible. - On the terminal's back side, there is a panel, with just the terminal's texture on it, displaying all sort of parts of it. It uses TerminalDecal.BGSM, but that material just points to low_Terminal_d.DDS. Did you mean to use an actual decal texture here? - The cable coming from the keyboard just goes around the terminal, and connects to the mouse. And clips through the wood a bit. Could you cut it in two, and connect the ends to the terminal somewhere?
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Duplicated a default terminal.. swapped the nif and setup as a desk terminal...and placed it...
I even made a recipe for it and placed one from the workshop...
They are there but dont register as objects...cant use it as a terminal and it cant be selected to scrap...
I think i found the issue... at least i think its the problem... No collision
- the screen ring lacks faces on it's backside. if you stand behind the terminal, the ring becomes invisible.
- On the terminal's back side, there is a panel, with just the terminal's texture on it, displaying all sort of parts of it. It uses TerminalDecal.BGSM, but that material just points to low_Terminal_d.DDS. Did you mean to use an actual decal texture here?
- The cable coming from the keyboard just goes around the terminal, and connects to the mouse. And clips through the wood a bit. Could you cut it in two, and connect the ends to the terminal somewhere?