Is there away to change the key rollup to apply to all objects of type KEYM? I have many mods that have keys that (obviously) not covered by this mod and I'd rather not have to patch all of them separately.
How do I go about patching in items from other mods like the ingredients and food items that come with Immersive Hunting Overhaul? I tried to use FO4Edit and saw some of the tags before food but I don't think that just adding them to the front of the name of the food/ingredient items will put them into those rollup menu categories.
filterFlag - points where to make subCategory (should be the same of filterMask)
filterMask - points where to search items 4294967295- all 1- favorites 2- weapons 4- apparel 8- aid 512- all misc 1024- junk 2048- modifications 4096- ammo 8192- all holotapes 128- all notes and magazines
subFilter - a number among 65536, 131072, 262144, 524288, 1048576, 2097152, 4194304, 8388608, 16777216, 33554432, 67108864, 134217728, 268435456, 536870912, 1073741824, 2147483648
Thanks! In this mod I used the tags of Simplified Sorting (which includes DEF_UI). This same process can be done for all sorting mods that use DEF_UI (in theory). Indeed I did it also for Ruddy88's Simple Sorter. It is not possible to do it without DEF_UI … or maybe it is, but I do not have the skills to do it! I’m sorry!
Hi there, I have been using this mod along with Simplified Sorting and I have noticed some discrepancies. When I checked my inventory on the Pip-Boy, the Aid rollup menus were gone, leaving chems, drinks and food scattered one above each other. I checked both this mod and Simplified Sorting's lyrConf.xml, and it seems the armor and weapon scripts have the same " type="int">xxxxxx</subFilter> " value as the consumable scripts from the sorting mod. Trying to put both scripts on the same lyrConf.xml file led to aid items appearing in the armor rollup menu, and vice-versa. For now I am letting your mod override Simplified Sorting's script because weapons and armor require way more organizing than aid items. But if you could fix the script so the Aid rollup menus show up as well, it would be the icing on the cake for this mod. Either way, I really appreciate your work, and hope you can give an answer whenever.
My mod description was not very accurate, I corrected it now. I changed some rollups removing the aid ones and adding the weapon ones, that is why you do not have the aid rollups anymore.
Yes, the two lyrConf.xml cannot be merged as they are: each rollup must have its own different subFilter.
I uploaded a new version (2.0) with the correct rollups now!
15 comments
<filterFlag type="int">2</filterFlag>
<filterMask type="int">2</filterMask>
<subFilter type="int">65536</subFilter>
The remainder are all pretty clear, I think.
Thanks. (Hopefully you're still around)
- Z
filterMask - points where to search items
4294967295- all
1- favorites
2- weapons
4- apparel
8- aid
512- all misc
1024- junk
2048- modifications
4096- ammo
8192- all holotapes
128- all notes and magazines
subFilter - a number among 65536, 131072, 262144, 524288, 1048576, 2097152, 4194304, 8388608, 16777216, 33554432, 67108864, 134217728, 268435456, 536870912, 1073741824, 2147483648
Would an optional version be possible without dependence on Simplified Sorting? Your mod alone would be perfectly sufficient for me.
In this mod I used the tags of Simplified Sorting (which includes DEF_UI). This same process can be done for all sorting mods that use
DEF_UI (in theory). Indeed I did it also for Ruddy88's Simple Sorter.
It is not possible to do it without DEF_UI … or maybe it is, but I do not have the skills to do it! I’m sorry!
My mod description was not very accurate, I corrected it now. I changed some rollups removing the aid ones and adding the weapon ones, that is why you do not have the aid rollups anymore.
Yes, the two lyrConf.xml cannot be merged as they are: each rollup must have its own different subFilter.
I uploaded a new version (2.0) with the correct rollups now!