Improves Minutemen's gear with minimal required edits, and without making them OP Gunners. ESP flagged ESL.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Bonus points for a donation to fund my Diet Dr. Pepper addiction.
File credits
Special thanks ZITRONOS. I gave his mod a look to see how I could do my own Minutemen overhaul. https://www.nexusmods.com/fallout4/users/7026677
Give his mod "Minutemen Reformed" a try, assuming you're interested in more of a Gunner-esque Minutemen. https://www.nexusmods.com/fallout4/mods/25148
ElminsterAU and the xEdit Team for FO4Edit. https://www.nexusmods.com/fallout4/mods/2737
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.2.1
Fixed a potential crash due to a circular leveled list error.
Plenty of modders will crash your game. I've just always been honest when I do it lol.
Version 1.2
Removed a minor edit for compatibility.
- Removed edits to the level 15 grenade leveled list. made an oopsie and overlooked how it's not Minutemen exclusive.
Version 1.1
Polishing up of weapon lists.
- Fixed Minutemen sometimes using pipe weapons at level 20+.
- Removed Revolutionary Swords, to prevent Minutemen from spawning with only a melee. (Sorry, I liked them too.)
- Added an optional Nuka World addon. This will make higher level Minutemen sometimes spawn with Handmade Rifles.
- September 6th, 2020: Filled out the Description and Author boxes for the FCOM patch's plugin.
- September 6th, 2020: Added a patch for Instaquip Settler Gear.
MAG gives the Minutemen improved gear, retaining their vanilla looks and keeping compatibility in mind by making minimal edits. Requires a new game to see the full effect. ESP flagged ESL.
Bulleted key points and overview of the mod:
Heavily inspired by vanilla's balance. Better gear is gradually more common at levels 7, 10, and 20.
Unlike many MM mods, the iconic laser musket stays for much of the game. There's a chance they'll use it until level 20+.
That said, I also gave them more weapon variety, instead of "Oops, all pipe weapons!" Save those for the raider scum.
They also keep their hats and uniforms. It's a good identifier to avoid friendly fire. I also just liked the cowboy hats.
All of this being done with minimal edits, and retaining Bethesda's intention of a rag tag citizen militia that grows alongside the General.
Further specifics:
Levels 1 through 6 will mostly have light armor and basic guns. Minimally modded rifles and pistols.
At around level 7 they'll have a chance to spawn with medium armor too, with both better and maybe modded guns.
At 10+ they'll potentially have heavier armor, even better guns, and even more mods on their guns.
At 20+ they'll have peaked, wearing a mix of some medium and mostly heavy armor, with well modded, high quality guns.
"But dat's not stronk enuff! GIBS ME MOAR DAKKA! YER MOD IS BAD!!1!"
Install & Uninstall
Install through the mod manager of your choice, or drop the plugin into your data folder. Uninstall by deleting the entry in your mod manager, or deleting the plugin from the data folder.
Adding or removing this plugin requires a new save. Otherwise, the gear will stay as you last saw them for all Minutemen NPCs which you've met.
Compatibility
YES THIS WILL BE OBVIOUSLY INCOMPATIBLE WITH OTHER MINUTEMEN OVERHAULS! DO NOT PASS GO, DO NOT COLLECT $100, DO NOT MIX BLEACH AND AMMONIA BASED CHEMICAL CLEANERS.