Please read the entire description tab before posting. There's a compatibility section at the bottom. Thank you! (Tip: When in doubt about compatibility with other mods, peak at the plugins in FO4Edit for conflicts first.)
Just to clarify: the Minutemen in this mod don't end up getting Power Armor at higher levels, but they do get different weapons compared to the standard stuff.
Hello, I’m on PlayStation (the Bethesda mod website doesn’t have comments so I’m asking here) and I have a few questions.
Will you add a “patch” mod that adds the Minutemen CC paints for weapons, armour and power armour? Kind of like another minutemen overhaul mod called “Liberty Reborn”. How does this mod compare to liberty reborn actually? I think LR is more militaristic than this one which I think is a better balance.
Like it’s the Sole Survivor (especially if it’s Nate) turning the Minutemen into a proper “military” force with better gear, armour and organisation but still retaining the roots.
Does this mod have different “ranks” like a “Minutemen Veteran”?
it’s unfortunate that this mod doesn’t give the minutemen power armour, I’d personally suggest adding it (probably T-45 and T-51 only) but have Minutemen in power armour be kind of rare. As it’d possibly be more difficult for the MM to maintain the suits compared to the BoS
Though I do understand that this is just a simple/lightweight overhaul mod. But it would be interesting to see a more in-depth one along the lines of this balance between weak farmers and “reskinned gunners”
Nonetheless, i’m curious if this mod is compatible with the “Minutemen Relay Flaregun” mod.
I don't have the CC other than the free ones, so I don't plan on implementing the CC paints.
Liberty Reborn is a rather expansive overhaul compared to what MAG was going for. As it stands I didn't edit any NPCs, only the gear they spawn with. So I don't add in anything too crazy like ranks in names. They do level quite a bit better with their gear than vanilla, but higher level MM won't have ranks. If you like the more militaristic approach that's fine, but I wanted to keep a little more strictly to the "farmers pooling together their resources for form a militia at a minute's notice" vibe Bethesda shipped the game with, and keep things lite as I can.
The flare gun mod you mentioned should work fine, since the only base game thing they edit is Ronnie's stuff. I only touched the MM gear leveled lists and not any named NPC's items. If they reference the base game's gear lists for MM then they should use the right armor/apparel.
Been trying to figure this out on my own for a while now, but how could I go about making my own version of a Minutemen gear overhaul? I'm simply trying to copy the exact leveled lists the Gunners use and apply them to the Minutemen. Well, I assume that's simple anyways. Any help you could offer?
Been on the lookout for a more lore-friendly and lightweight MM mod. The images have me a bit concerned that the mod lacks variety though. Some uniformity is good, but too much becomes artificial, they are a militia after all.
Would it be compatible at all with any other mod that also touches on weapons/clothes/armor for the minutemen?
Hello and thank you for this mod ! Is it possible to add the option to remove the laser musket completely ? This weird mix-and-match weapon isn't doing it for me...
It's possible, but I'll be honest and say that I don't want to. Not gonna lie to you like some authors do. It'd be a pain to maintain a bunch of addons for everyone's different tastes like that. I did the Nuka World one on a whim.
For what it's worth, as you level up and their spawns level with you, they'll pretty quickly phase them out for better guns. I wanted to emulate them realizing that a musket in the 2200s a terrible idea, but without removing their signature weapon entirely from the faction.
this is my favorite minutemen mod not overpowered not custom power armor not craze amounts of them patrolling the streets. just mm combat armor and slightly better weapons at higher levels. thank you been using this for months now with 0 issues didn't even notice the grenade thing.
Not sure if you know this, but your file makes a change to the vanilla levelled list for grenades, which is referenced by a lot more things than just the minutemen (gunners, loot, etc.)
Also, would I have permission to create a version/patch of this that's compatible with AWKCR?
Just to let you know, as you probably already do because you warn of it, there is a CTD with We Are The Minutemen. Both work fine without each other but combined they CTD when loading a save. A side note, I'm going to be using yours because it seems less cumbersome.
24 comments
(Tip: When in doubt about compatibility with other mods, peak at the plugins in FO4Edit for conflicts first.)
Will you add a “patch” mod that adds the Minutemen CC paints for weapons, armour and power armour? Kind of like another minutemen overhaul mod called “Liberty Reborn”. How does this mod compare to liberty reborn actually? I think LR is more militaristic than this one which I think is a better balance.
Like it’s the Sole Survivor (especially if it’s Nate) turning the Minutemen into a proper “military” force with better gear, armour and organisation but still retaining the roots.
Does this mod have different “ranks” like a “Minutemen Veteran”?
it’s unfortunate that this mod doesn’t give the minutemen power armour, I’d personally suggest adding it (probably T-45 and T-51 only) but have Minutemen in power armour be kind of rare. As it’d possibly be more difficult for the MM to maintain the suits compared to the BoS
Though I do understand that this is just a simple/lightweight overhaul mod. But it would be interesting to see a more in-depth one along the lines of this balance between weak farmers and “reskinned gunners”
Nonetheless, i’m curious if this mod is compatible with the “Minutemen Relay Flaregun” mod.
link to the Minutemen relay flare gun mod: https://mods.bethesda.net/en/fallout4/mod-detail/3141480
link to liberty reborn if you want to check it out: https://mods.bethesda.net/en/fallout4/mod-detail/4189755
oh and finally, I’d highly suggest you check out this fanfic called “Detente” as it’s very good. Link: https://www.fanfiction.net/s/11738499/1/D%C3%A9tente
Liberty Reborn is a rather expansive overhaul compared to what MAG was going for. As it stands I didn't edit any NPCs, only the gear they spawn with. So I don't add in anything too crazy like ranks in names. They do level quite a bit better with their gear than vanilla, but higher level MM won't have ranks. If you like the more militaristic approach that's fine, but I wanted to keep a little more strictly to the "farmers pooling together their resources for form a militia at a minute's notice" vibe Bethesda shipped the game with, and keep things lite as I can.
The flare gun mod you mentioned should work fine, since the only base game thing they edit is Ronnie's stuff. I only touched the MM gear leveled lists and not any named NPC's items. If they reference the base game's gear lists for MM then they should use the right armor/apparel.
Was getting tired of finding those mods that just turn the minutemen into the USMC.
Would it be compatible at all with any other mod that also touches on weapons/clothes/armor for the minutemen?
Is it possible to add the option to remove the laser musket completely ?
This weird mix-and-match weapon isn't doing it for me...
For what it's worth, as you level up and their spawns level with you, they'll pretty quickly phase them out for better guns. I wanted to emulate them realizing that a musket in the 2200s a terrible idea, but without removing their signature weapon entirely from the faction.
Also, would I have permission to create a version/patch of this that's compatible with AWKCR?
And sure, feel free to do what you'd like. Just credit and link back here.
Your mod allows them to simply not suck forever, and additionally kind of properly scale with all the other factions. It's nice.