Fallout 4

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  1. Arthmoor
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    Please read this, you'll be happier for it:

    1. This was created with the official CK.

    2. Yes, the required game version is mandatory. We often have to absorb official updates into our fixes so that everything continues to work properly. Because of this, we will NOT provide older versions of the patch for any reason. Update your game.

    3. Removal of mods is not supported by Bethesda. DO NOT deactivate this patch even if you suspect it of causing some kind of problem. You WILL fubar your game and in doing so, you forfeit any support from us.

    4. Do not unpack the BA2 assets. Doing so forfeits any support from us. Use the mod as distributed.

    5. There is no such thing as a clean save. See #3. Do not follow advice from others claiming this to be true, because it is not, and never will be.

    6. If you send me a PM asking about something that's been covered in the readme, sticky posts, or the description of the mod, I will summarily delete the message without a response. All of the information you need is readily available. Read it.

    7. We do not support Fallout 4 VR on PC or console. Please do not ask. The data files for the game on VR are not identical to the standard PC version and thus we cannot guarantee compatibility and cannot provide support for anyone trying to use it on VR.

    8. We also do not provide patch support for Creation Club DLC. This would require additional expense that few if any team members are willing to put out. Any bugs in this content should be reported directly to Bethesda so they can fix it at the source.

    9. Do not post asking about why the DLC is required, simply accept that it is. No, we will NOT provide you a special non-DLC patch or combinations suited only to certain DLCs. We unified for a reason. Required mean REQUIRED. Any posts on this subject will be summarily deleted without a response, along with any replies from other users prior to us noticing them. This is not a democracy. You don't get a vote. Repeat offenders who don't take the hint will be blocked without notice.

    Provided by BenRierimanu:

    10. Object flicker is not usually the fault of the unofficial patch, please see if your precombine and or previs patch solution is in the correct spot for your load order. For PRP, there's a very big and obvious image on the mod description for what to do there and typically applies to any variant of it, if it doesn't fix the issue, bother me on the respective mod page.
  2. Arthmoor
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    Starting to get why other mod authors have a wall of stickies about stuff like this now, but:

    This mod thread is not a general troubleshooting area. We are here to provide support for the use of UFO4P in your games, not to provide general support for every tangentially related thing in your games. We have been noticing lately that these types of posts coming here are leading people to the false conclusion that this patch is responsible for those problems and then they tell others elsewhere and all context is lost. This ends now.

    From now on, any post not having something directly to do with the UFO4P itself is not permitted here. Go and use the general forums for your general troubleshooting. Nexus has plenty of people who frequent those areas, and so does Reddit. Please go and use those. There are also a number of mod support chat rooms on Discord you could use as well.

    Posts violating this will be locked, removed, and the posters possibly blocked as well.
  3. Arthmoor
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    As was mentioned in other posts, the 2.1.1a update only adds Canary support to help with efforts to track down a potentially lethal engine bug (lethal to your saves that is).

    For details on what exactly that means, see Kinggath's mod: https://www.nexusmods.com/fallout4/mods/44949

    You'll also need to install that in order for the support to be of any value. So please consider doing so. The more people who install this and play with it running, the sooner the cause can be found and presented to Bethesda for a proper fix.
  4. BenRierimanu
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    Known issue for PS5 users, PS4 is fine:
    One of the DLC (Workshops / Wasteland Workshop) has a plugin master file that UFO4P and other plguins depend on that's not named correctly to the ones we expect on other platforms. BGS has to fix this one.
  5. Arthmoor
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    If you are getting messages in Vortex that the archives in UFO4P are not valid, please update to the new Vortex stable version. It has been updated to properly read the new archive headers.

    You should be on 1.11.3 or greater for this error to go away.

    I would like to point out again, for the umpteenmillionth time though, that this "error" is only an "error" to the mod manager. The game will not have any issues loading the archives. Ignore it if you don't want to update Vortex for whatever weird reason.
  6. Arthmoor
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    A verifiable test case for the stuttering issue has been created by Glitchfinder. As predicted, it wasn't due to anything WE did, but rather something Bethesda themselves needs to fix. I have the files myself and will link them somewhere in the morning for anyone who wants to verify this themselves.

    The tl;dr of it though is this: ANY mod which makes an edit of ANY kind to an NPC WILL contribute to the issue. It makes absolutely no difference what kind of edit it is, but the issue was introduced with the NG Update. Not by anything we did to the patch.

    EDIT: Here are the files to replicate the test: https://www.afkmods.com/StutterTest.7z

    Use a save in Sanctuary Hills next to the workshop. Install the no overrides version first. Run from there to downtown Concord. You should encounter an FPS hit, but no major hitching or stuttering and by the time you get there all the NPC should have been spawned.

    Exit the game and switch to the file with the overrides. Reload the Sanctuary Hills save. Run to downtown Concord again. You should notice the difference immediately once you've reached where the 2 bloodbugs usually spawn by the car, and it will become increasingly worse as you continue. Assuming your game doesn't crash, you should eventually be able to reach the spawning area and still see raiders dropping in from above. The stuttering should be VERY obvious.
  7. midnitebxtch
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    I'm trying to use this mod but vortex says that I'm missing masters. I have all of the dlc and double checked everything on loot that it's there & in the right order. I think maybe the mod was put in the wrong spot when I downloaded it but I'm really not savvy with mods so I'm not sure what to do next to fix this issue. I'm not sure if maybe the game downloaded itself weird? Any help?
    1. Arthmoor
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      If Vortex says you have missing masters, then you're missing DLCs as those are the only masters we use.

      You probably need to validate your game against the 1.10.984 update.
    2. midnitebxtch
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      I have version 1.22.9.0 and all of the DLC. That's why maybe I was thinking that there was an issue in where the mod folder or w.e is? It says for ex that I'm missing Nuka World but I do have that downloaded, just in a different folder than Fallout 4. 
    3. Arthmoor
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      1.22.9? Which platform are you on?
    4. daywalker03
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      That's the Gamepass version, I believe.
  8. m1chimura
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    When the Alliance joins the Minutemen, the task to protect settlements from ghouls and the dialogue upon completion of the task for this character are not voiced, and I cannot continue the conversation, everything just stands still, how can I fix this?
  9. IncredibleJAX
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    The game freezes when you approach Outpost Zimonja. If you turn off the addon, everything is fine. Of the modifications, only this patch is for the clean version from steam without any modifications.
    Also, if you start your save from Outpost Zimonja, the game also freezes and endlessly loads the save. It is treated by alt f4 and removal of the modification.
    So the problem is with the mod since i don't use anything but it.


    UPD original works fine. This applies to modifications that are placed on top of the main one for translation...
    1. sn0b0ard
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      It's not just the outpost that stutters to the eventual freeze. It's many other locations as well, and it's something Bethesda has to fix apparently.
    2. Arthmoor
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      No, the problem is not with this mod. Stop listening to reddit. They're feeding you bad information.

      That bottom sticky up there explains the entire problem and it's an engine bug Bethesda needs to fix.
  10. fishandgigs
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    About 1 week ago I purchased the Fallout 4 GOTY on GOG. This version of the game is 1.10.163.0 , would the GOG version of this patch you have listed be compatible with this version of Fallout 4?
    1. Arthmoor
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      Yes, but if GoG updates (and there's indications they will) and does that improperly then no version of the patch would remain compatible with that.
    2. fishandgigs
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      Which basically means I just have to keep this version of the game and patch. And make sure my game doesn't get updated. But if other mods require a newer version of the Unofficial Patch, I will be screwed.. Damn GOG. They got me
    3. Arthmoor
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      Yep, they got me too but I also have the game on Steam so I've just stuck with playing it there.
  11. Thebourrin
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    Hello Arthmoor, thank you for your work. I meet a problem with companions who will not stop spamming location dialogue. Sometimes, they dont finish their dialogue and restart it.   I tried the mod "You talk too much" but sadly, it doesnt work.

    Unload magazine on their faces is working though xD .... but if someone have another solution, i ll welcome it.  Thank you!
    1. sclerocephalus
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      Follower dialogue is controlled by a variety of different mechanisms. Thus, to make an educated guess as to what may be happening in your game, we need a bit more than just "location dialogue". Is it happening at any location (giving us a few examples would still be great in that case), or only at specific ones ? Are there specific lines of dialogue that are repeated more often than others ?
  12. genpurpose
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    I am on version 163 through steam. Is there a way to get the older version of this mod that is compatible with version 163? Looks like the old version was removed from files. Would I be safe using the new version on version 163?
    1. darthfluff0810
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      Ill try it and get back to you
  13. YukiaArk
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    Does the Unofficial Patch works if i'm using downgraded Steam ver of Fallout 4 1.10.984 to 1.10.163 plus CC contents with UFO4P 2.1.6? LOOT says it's not compatible with the game downgraded version but i'm just hoping it works because the patch for recent CC contents.
    1. Arthmoor
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      No, it isn't. Hence why we make it pretty clear it's not supported on older versions of the game, which is what you've done.
  14. ssjMartin
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    the mod no longer works please update
    1. WyattTheSans
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      ... It's been working ... at least tell why you think it's broken. It's literally updated for the Next-Gen.
  15. Sjmahpe123
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    So i'm on GOG version of the game, should i use the older UFO4P version or wait for the Next-gen update? I don't want to start a new playthrough, just to have an update half way through, and have to start over.?
    1. Arthmoor
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      Normally we'd say just wait for the NG Update, but GOG has been making some noise that suggests their people working on said update are badly misinformed about how it works. So it's probably fine to go ahead and use the GOG copy in the files area.

      Just know that if they DO update the game and it's no longer 1:1 compatible with the Steam side, we won't be supporting that at all.
  16. sen13
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    I was disabling my mods one by one to find out what caused my stuttering. It bringed me here. Regarding that May 15th sticker, do we have to wait and hope if Bethesda makes a new patch to fix this new issue and until then nodody can use any NPC mod with UF4P? Or, is there any chance you Arthmoor will be able to fix this?

    Just asking to know what will be my best approach for a new gameplay. Don't want to play without any of this, UF4P or NPC mods, but also don't believe Bethesda will release any new fix to address this...
    1. Arthmoor
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      We'll all need to wait on Bethesda to fix the issue because only they can. It has absolutely nothing to do with any particular mod, it's an engine issue they caused. Not us, not anyone else.

      If you're on PC though, don't worry too much about it. Unless you install a mod that edits literally every NPC you'll probably never truly notice it.