0 of 0

File information

Last updated

Original upload

Created by

pra

Uploaded by

pra

Virus scan

Safe to use

34 comments

  1. streetyson
    streetyson
    • member
    • 146 kudos
    Just to confirm here, after testing Tyrdal's Better Goodneighbor & Scavengers Apartment Patch, it also works with this Apartment - I've added a pic in their patch's user images to show how they look together. Basically it removes Better Goodneighbor's trash partially blocking the door. Enjoy.
    1. kplusa
      kplusa
      • member
      • 0 kudos
      Won't a mod manager look for Scavengers Apartment as a masters? How did you go about this please?
  2. kplusa
    kplusa
    • member
    • 0 kudos
    Is the ESP an ESL-flagged one?
  3. Eflat63
    Eflat63
    • member
    • 12 kudos
    Likely the best player home mod out there, although it would be nice to be able to send a companion there, I'll have to take a look at the mod which sends a companion to home plate and see what I may do with that.
    1. Sampika
      Sampika
      • member
      • 0 kudos
      Did you ever figure anything out for sending a companion to this apartment? I'd love to use this place as a home for a companion or two!
  4. DeScruff
    DeScruff
    • premium
    • 2 kudos
    I really like this playhouse!
    Its the perfect size feeling not to big or small. Plenty of space for something to feel homey.
    That said, it does feel really dark, and workshop lights in my experience are kinda bleh.
  5. Zavenosk
    Zavenosk
    • member
    • 2 kudos
    More a townhouse than an apartment, but it fits the bill. Streamlined and polished, easily one of the best goodneighbor houses.
    1. streetyson
      streetyson
      • member
      • 146 kudos
      Probably, but pedantic. "Apartment" just means "a separate living space" and not all apartments are single storey. This one has the outward facade of a townhouse but so did a maisonette apartment my late father owned - you'd have to know building blueprints and, for example, whether it's a truly independent structure from the wharehouses next to it - and you don't because it's just a game.
    2. JBianculli
      JBianculli
      • supporter
      • 22 kudos
      I just need to know how that effects my tax rate
    3. streetyson
      streetyson
      • member
      • 146 kudos
      Hancock simplified the tax bands - it's just based on if you've running water in your property (i.e. rain) and free food included (rats).
  6. JakR4t
    JakR4t
    • supporter
    • 2 kudos
    Such a good mod. I have used this a few times.  I love that it is not too big, but not cramped either. Thank you for making this.

    How did you make this an interior that you can fast travel into and out of? Is that something that can be done in FO4Edit? If I add a certain flag or something to an interior player home that does not have fast travel into or out of?
    1. pra
      pra
      • premium
      • 567 kudos
      It's a property of the cell. Right under Common Data, checkbox "Can't Travel From Here"
    2. JakR4t
      JakR4t
      • supporter
      • 2 kudos
      Thank you for the information. Am I correct that I would have to use creation kit to place a fast travel point inside the interior I want to make fast travelable? I have never used the Creation Kit to do much of anything. Seems daunting. I have heard of so many stories where people screwed things up by somehow accidentally touching some cell or something that they didn't even mess with and broke precombines and all sorts of things.  Cause all sorts of problems if you don't know exactly what you're doing. 
    3. pra
      pra
      • premium
      • 567 kudos
      Oof. I think you should post questions like that on the forum. I'm not going to explain mod cleaning and similar concepts here in the comments...
    4. JakR4t
      JakR4t
      • supporter
      • 2 kudos
      Yeah, that would be a big one. No, I just meant is this more involved than doing something with FO4edit? Sounds like it. 
  7. motherherbivore
    motherherbivore
    • premium
    • 6 kudos
    good location, perfect amount of space, and lore friendly! great mod, endorsed :D
  8. artsensi
    artsensi
    • premium
    • 6 kudos
    Like the idea - simple, useful crash space.  Thanks.
  9. halkonnen
    halkonnen
    • member
    • 1 kudos
    fast travel into the apartment works, but not out of it. please add this feature.

    otherwise the mod is running flawless.
    1. pra
      pra
      • premium
      • 567 kudos
      Oh. Right, this was an interior cell setting. I guess I could add it.
    2. halkonnen
      halkonnen
      • member
      • 1 kudos
      when do you want to add the feature?
      i dont want to be impacient, but entering goodneighbor every single time when you want to fast travel away gets really annoying.
    3. pra
      pra
      • premium
      • 567 kudos
      Fun fact: it seems like this flag is named exactly the wrong way round in xEdit. I was wondering whenever you have some mod conflict or whatever. Anyway, will upload now
    4. halkonnen
      halkonnen
      • member
      • 1 kudos
      thanks! works excellent!
  10. MisterOldVegas
    MisterOldVegas
    • premium
    • 43 kudos
    Could you create a version that connects it up to another settlement? Like this mod, https://www.nexusmods.com/fallout4/mods/19641 ?

    This doesn't turn it into a full settlement but it creates a hidden supply line between Homeplate & Hangman'sm Alley and just makes building there a lot easier

    EDIT: and also if you were to lock the doors then added a purchasable key from Daisy for about 2000 caps that would also make this mod a lot better
    1. pra
      pra
      • premium
      • 567 kudos
      No. Supply lines require a WorkshopID, which would turn it into a settlement.

      And no, I'm not planning on doing anything like that. I just wanted to make a lightweight mod, which touches as few things as possible.
    2. MisterOldVegas
      MisterOldVegas
      • premium
      • 43 kudos
      If I create it will you add it an an optional file?
    3. pra
      pra
      • premium
      • 567 kudos
      I could do that, yes.
    4. masterhamper
      masterhamper
      • member
      • 130 kudos
      It would be kinda more immersive with it being purchasable....
      a terminal outside that just gives some small backstory and a menu to pay 2000 would be kinda cool.

      but still,, it's a really wellmade mod, I really enjoy it! thanks for the effort for this!