Thanks for putting your music down the drain! No, er, I should rephrase that. How about: I'm glad your career is now in The Sewers? Hmm, maybe not, but I'm available if you need a promoter... Anyways, much appreciate the link - spooky atmospheric stuff. Cheers!
I tried a mod that expanded the subways once, don't recall the name, but uninstalled it because the lighting was just awful. It was just a flat imagespace template, that was too bright and lacked any character. Because of that experience, I was reluctant to try this mod but I'm very glad I did. The lighting is really good with dark areas where you'd expect them to be dark and in need of a good flashlight along with well-lighted areas where you'd expect them. All in all it has depth and atmosphere. Well done and thanks!
I can't find all 20 exits, where are they? I found 10 exits from the Diamond City side, but I don't understand if this part is connected to the one that starts near Bunker Hill. On the Bunker Hill side, the part is short and I found only 3 exits inside. What am I missing? What I can't find? Help me, tell me.
So for some really weird unknown reason this mod crashes my game while approaching the USAF satelite station up near Tenpines Bluff. I used Buffout 4 to diagnose the issue and it pointed at The Sewers as the culprit so I uninstalled the mod and the crash no longer happens. The crash log mentioned one other interesting thing which was something to do with Goodneighbour which I believe has an entrance to the sewers somewhere near? The only thing with that is why on earth would the game crash while entering a cell almost at the other side of the map?
Any insight as to why this happens would be appreciated, it would be great to be able to play this mod as it looks fanastic!
I just test played this for you and was able to run right up to the station from Tenpines, fought some molerats there, at which point I got called to help a nearby checkpoint (within sight immediately to the west), and then jogged back to the station. Smooth as silk. The only difference might be I'm still on v2.1 of this mod, not v2.2, but looking at the changelog I seriously doubt that's to blame.
I suppose you could try v2.1. Suggest you also try removing Buffout, see if you still crash - seriously. However, I suspect all that's happened is either you're reading the log wrong or it's a false flag. Or it's detecting a victim and not the real aggressor - i.e. mod A screws something up (or installed wrongly by you or a mod manager, or simply a bad load ordering) and causes a conflict stopping mod B or some game element working. Then mod C, which relies on that mod or element, crashes the game and a detector may report to you it's mod C definitely breaking your game. Either way, I've had Sewers (v1.8, v2.0, then v2.1, among 100 or so mods in my load order. Haven't had a crash anywhere with it - not yet anyways. Come to think of it I've never known a Zorkaz mod cause a crash.
Well streetyson beat me to it, but yeah, no issue whatsoever when walking to or from Olivia from any direction. However, and keep in mind i installed Sewers after i saw the update it got so it was last on my LO, i had missing textures INSIDE the station, not the outside. Now i do have a mod that changes the interior of Olivia (https://www.nexusmods.com/fallout4/mods/59993), so being curious as i was i placed it after Sewers, making IT the last on my list. Everything fixed itself afterwards, and considering ive been using his Mods for a long time now, i don't think it's this Mod that has an Issue with the location, but something else in your Load Order Crabbeh. Im currently running 288 Mods on this playthrough, with 300+ plugins so far, and im finding new issues all the time. Ive clocked in almost 1500 hours in this game, and ive been using mods even before i finished my first go around. And i still get baffled by s#*! that happens with modded games.
I just wanted to comment that I have this exact problem, exactly how you describe it. Had to remove this mod unfortunately. The goodneigbour reference in buffout is TSGoodneighborparttSCOL
Tried disabling my goodneigbour mod "better goodneigbour" still crashes at Olivia Disabling TheSewers mod prevents the crash.
Hi... For Sewers you have he Sewers - No Insect Patch ESL. Could you please also make Ferals instead of insects patch? It would also make sense for the Ferals to hang out there. Thanx.
Thank you for adding the 'No Insects' patch, I just got FrogPrincessQ4's adorable Bloatfly Bees retexture and it would look pretty silly to have bumble bees down in the sewers :) I'll edit your patch for myself and remove the references to mirelurks and radroaches so they'll still appear.
Spoiler:
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Not sure if people need to click one of those "Invite" links to FrogPrincessQ4's Discord so putting this here just in case the link to the Bloatfly replacer doesn't work for people. I really hate discord and find it so difficult, I'm old.
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Any insight as to why this happens would be appreciated, it would be great to be able to play this mod as it looks fanastic!
I suppose you could try v2.1. Suggest you also try removing Buffout, see if you still crash - seriously. However, I suspect all that's happened is either you're reading the log wrong or it's a false flag. Or it's detecting a victim and not the real aggressor - i.e. mod A screws something up (or installed wrongly by you or a mod manager, or simply a bad load ordering) and causes a conflict stopping mod B or some game element working. Then mod C, which relies on that mod or element, crashes the game and a detector may report to you it's mod C definitely breaking your game. Either way, I've had Sewers (v1.8, v2.0, then v2.1, among 100 or so mods in my load order. Haven't had a crash anywhere with it - not yet anyways. Come to think of it I've never known a Zorkaz mod cause a crash.
The goodneigbour reference in buffout is TSGoodneighborparttSCOL
Tried disabling my goodneigbour mod "better goodneigbour" still crashes at Olivia
Disabling TheSewers mod prevents the crash.
For Sewers you have he Sewers - No Insect Patch ESL. Could you please also make Ferals instead of insects patch? It would also make sense for the Ferals to hang out there. Thanx.