This was originally meant to be a small .esl dungeon but I kept on adding. (Hence the name "TheMoleratDungeons.esm") I cannot merge this with The Sewers without huge complications but of course it's compatible
Don't get me wrong, you do great work, but why didn't you include the loose meshes and textures with the BA2 archives? Couldn't you make all files loose or all files within the BA2 archives?
Much appreciated sir. I will give it a walk through when I get there. As stated in the other mod, I am starting a new play through, so it might be a bit before I get there. Sim Settlements 2 takes a while to get through before I start venturing into the crazy sea, but as mentioned in the description, I should be encountering a tunnel to get into before that. Either way, thank you for separating and I will let you know if there are any bugs encountered. Thank you for your great work sir.
What does the esm patch that was released at the same time as the main file of version 1.34 do? You say "older versions will work," but does that mean it's aimed at players who haven't applied the next-gen update?
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(Hence the name "TheMoleratDungeons.esm")
I cannot merge this with The Sewers without huge complications but of course it's compatible
More Railroad Tunnels
https://www.nexusmods.com/fallout4/mods/76896?tab=posts&BH=2
He's a mole rat in amber cave
If I install the file you've just uploaded, I'll have two copies of v1.34, and Vortex won't be able to tell me which is which.
You say "older versions will work," but does that mean it's aimed at players who haven't applied the next-gen update?
Ah yes, I see.
Thank you kindly.
beautiful.
Cheers m8.