Has a little z-fighting on the ground where the raider and dog normally are but other than that it seems to be compatible since newer versions let you scrap the wood bridge. It's also entirely possible that z-fighting is an issue on my end.
Overwhelmed with Sanctuary bridge mod choices, I decided to test most of them and post my results on the relevant mod pages to aid anyone else making a similar decision. To prevent bloat, I split the list between those importing the pre-war wooden bridge, those using the concrete pillar/iron arch assets, and those with a unique spin. I ignored retextures of the vanilla bridge or mods that edited Sanctuary in other ways. (P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Concrete Pillar/Iron Arch Asset Bridge Mods These generally have fully functioning navmeshes, with some minor quirks.
The Sanctuary Bridge by Killroyics https://www.nexusmods.com/fallout4/mods/22949?tab=description Navmesh works for P and F. Collision but only partially, perhaps 35% of total area within Sanctuary border (mostly in middle.) Missing some collision on Sanctuary side for the first few feet of road after bridge ends.
Another Sanctuary Bridge by neoanselmo (3 separate versions) https://www.nexusmods.com/fallout4/mods/44587?tab=description 1.1 Navmesh works for P, F will cross but have tendency to stop at the edge (Sanctuary side) and decide to run around and go under. Witnessed Dogmeat clip through and fall into the river once (on incline near Sanctuary side.) Collision, (Basically works as advertised.) 1.2 Navmesh works for P, F will cross but may stop or avoid crossing from road to bridge. No Collision (contrary to description) 2.0 Navmesh works for P and F. No Collision (contrary to description)
Results: they’re all basically the same, just choose based on taste and know you’ll most likely need Place Everywhere (which I’d honestly recommend regardless.) I’m not endorsing or recommending any of these for now, but if neonanselmo adds Collision for Settlement Objects to his 2.0 model, that will absolutely receive my endorsement.
Gonna have to say The Sanctuary Bridge and Another Sanctuary Bridge 2.0 (this one) are among the best. There's also Sanctuary Drawbridge, but that one has issues because of the dynamic nature of being able to lift it.
Everything seems to be fine, but immersive Cleaning is still a conflict, even with the use of a patch (grass and branches near the bridge flicker if you enter from the side of the Red Rocket). It's a pity I liked both mods.
This works perfectly with Sanctuary - Reworked Roads. I was having a very hard time finding a bridge that wasn't made of wood that matched up with the road like this one does. I'm so happy! Endorsed!
82 comments
(P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Concrete Pillar/Iron Arch Asset Bridge Mods
These generally have fully functioning navmeshes, with some minor quirks.
The Sanctuary Bridge by Killroyics
https://www.nexusmods.com/fallout4/mods/22949?tab=description
Navmesh works for P and F. Collision but only partially, perhaps 35% of total area within Sanctuary border (mostly in middle.) Missing some collision on Sanctuary side for the first few feet of road after bridge ends.
Sanctuary Bridge Replacement by techrandy
https://www.nexusmods.com/fallout4/mods/25945?tab=description
Navmesh works for provisioners and Followers, No SO placement without Place Everywhere
Another Sanctuary Bridge by neoanselmo (3 separate versions)
https://www.nexusmods.com/fallout4/mods/44587?tab=description
1.1 Navmesh works for P, F will cross but have tendency to stop at the edge (Sanctuary side) and decide to run around and go under. Witnessed Dogmeat clip through and fall into the river once (on incline near Sanctuary side.) Collision, (Basically works as advertised.)
1.2 Navmesh works for P, F will cross but may stop or avoid crossing from road to bridge. No Collision (contrary to description)
2.0 Navmesh works for P and F. No Collision (contrary to description)
Results: they’re all basically the same, just choose based on taste and know you’ll most likely need Place Everywhere (which I’d honestly recommend regardless.) I’m not endorsing or recommending any of these for now, but if neonanselmo adds Collision for Settlement Objects to his 2.0 model, that will absolutely receive my endorsement.
For reviews of the Pre-War Wooden Bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/12517?tab=posts
https://www.nexusmods.com/fallout4/mods/19847?tab=posts
https://www.nexusmods.com/fallout4/mods/7722?tab=posts&BH=1
https://www.nexusmods.com/fallout4/mods/9637?tab=posts
For reviews of the Unique Sanctuary bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/54886?tab=posts
https://www.nexusmods.com/fallout4/mods/62500?tab=posts
https://www.nexusmods.com/fallout4/mods/17489?tab=posts
There's also Sanctuary Drawbridge, but that one has issues because of the dynamic nature of being able to lift it.
So I created a patch... sorta... to make the 2.0 version get workshop item collisions by duplicating the bridge itself used. Can I post it?