Overwhelmed with Sanctuary bridge mod choices, I decided to test most of them and post my results on the relevant mod pages to aid anyone else making a similar decision. To prevent bloat, I split the list between those importing the pre-war wooden bridge, those using the concrete pillar/iron arch assets from Nuka World, and those with a unique spin. I ignored retextures of the vanilla bridge or mods that edited Sanctuary in other ways. (P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Vanilla Pre-War Wooden Bridge Asset Mods With all of these mods, NPCs will naturally avoid pathing over the portion of the southeast side that is missing in the rotten vanilla version, but they can be pushed onto it without issue.
Repaired Sanctuary Bridge by NovaCoru https://www.nexusmods.com/fallout4/mods/7722?tab=description and Works only if you edit the fallout.ini and add "bUseCombinedObjects=0" under the [General Tab] instructed by the mod description. YOU ARE ADVISED BY THE MOD AUTHOR THEMSELF NOT TO USE THIS MOD. IT IS OUTDATED AND THERE ARE BETTER ALTERNATIVES, SEE ABOVE. Navmesh works for P and F. No Collision.
Sanctuary Bridge Repair and Retex by SkyCrap https://www.nexusmods.com/fallout4/mods/9637?tab=description Exactly same as Repaired Sanctuary Bridge, but with darker, “rotted” texture. DO NOT USE THIS MOD AND BREAK PRECOMBINES, USE ONE OF THE FIRST TWO I LISTED.
Results: Clear winner is Sanctuary Bridge Fix by TTek Despite NovaCoru’s mod having by far the greater download and endorsement count, TTek’s offering wins this category. It does exactly what the other 3 do, but doesn’t require breaking precombines (or the extra step of editing the .ini file in the first place) AND is the sole entrant with collision built in. If you want the prewar bridge, this is the mod I recommend and officially endorse.
Could I convince you to retest with PRP 0.65 installed? One of the things I did was exclude the bridge explicitly from the precombines in that generation set to allow for much easier replacement.
I'm curious to see the results and extend the exclusions for the Sanctuary housing.
OK, so I banged that out. I tested PRP 0.65 with 10 out of the 12 bridge version I reviewed. I skipped the two that required you to break Precombines for obvious reasons, plus those are obsolete anyway for that very reason. So I have some great news for you:
Your mod works perfectly with all of them! Nothing was affected whatever you did is working as intended from what I can tell. As a bonus, I tested every mod twice, above and below PRP in the load order. It made absolutely no difference with the bridges either way; have no idea if a possible bug or overwrite could happen to your mod itself with either load order.
This mod is still the best Sanctuary bridge replacer. Works flawlessly. Won't cause crashes because it doesn't delete anything. It's excellent. Thank you.
I was wonder what happen to the mod I loaded it an my bridge from Sanctuary in my game stop working I hope they fix the download very soon. thanks for the button there is a other problem when I download this mod fix the bridge in my game never been fix in my game I think there is some thing wrong with mod. I took it off find another mod fix the bridge.
Why would it need to be? If you don't want the bridge, just remove the mod. But if you meant/wondering in general if they have problems playing nicely...then no. I have both installed, no problems.
This is the BEST Sanctuary Bridge fix mod I have seen so far. I tested three similar mods all end up conflict with scrapping mods. Therefore if you are looking for a working, navmeshed and compatible Sanctuary Bridge mod, look no further, this is it. Me and Dogmeat are playing hide and seek on this bridge right now. A big thank you to the auther and a big endorsement to you.
29 comments
(P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Vanilla Pre-War Wooden Bridge Asset Mods
With all of these mods, NPCs will naturally avoid pathing over the portion of the southeast side that is missing in the rotten vanilla version, but they can be pushed onto it without issue.
Sanctuary Bridge Fix by TTek
https://www.nexusmods.com/fallout4/mods/19847?tab=posts
Navmesh works for P and F. Collision up to Sanctuary border line (middle of bridge.)
PreWar Sanctuary Bridge by Mousey2
https://www.nexusmods.com/fallout4/mods/12517?tab=posts
Navmesh works for P and F. No Collision
Repaired Sanctuary Bridge by NovaCoru
https://www.nexusmods.com/fallout4/mods/7722?tab=description and
Works only if you edit the fallout.ini and add "bUseCombinedObjects=0" under the [General Tab] instructed by the mod description. YOU ARE ADVISED BY THE MOD AUTHOR THEMSELF NOT TO USE THIS MOD. IT IS OUTDATED AND THERE ARE BETTER ALTERNATIVES, SEE ABOVE.
Navmesh works for P and F. No Collision.
Sanctuary Bridge Repair and Retex by SkyCrap
https://www.nexusmods.com/fallout4/mods/9637?tab=description
Exactly same as Repaired Sanctuary Bridge, but with darker, “rotted” texture. DO NOT USE THIS MOD AND BREAK PRECOMBINES, USE ONE OF THE FIRST TWO I LISTED.
Results: Clear winner is Sanctuary Bridge Fix by TTek
Despite NovaCoru’s mod having by far the greater download and endorsement count, TTek’s offering wins this category. It does exactly what the other 3 do, but doesn’t require breaking precombines (or the extra step of editing the .ini file in the first place) AND is the sole entrant with collision built in. If you want the prewar bridge, this is the mod I recommend and officially endorse.
For reviews of the Concrete Pillar/Iron Arch Bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/22949?tab=posts
https://www.nexusmods.com/fallout4/mods/25945?tab=forum
https://www.nexusmods.com/fallout4/mods/44587?tab=posts
For reviews of the Unique Sanctuary bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/54886?tab=posts
https://www.nexusmods.com/fallout4/mods/62500?tab=posts
https://www.nexusmods.com/fallout4/mods/17489?tab=posts
I'm curious to see the results and extend the exclusions for the Sanctuary housing.
Your mod works perfectly with all of them! Nothing was affected whatever you did is working as intended from what I can tell. As a bonus, I tested every mod twice, above and below PRP in the load order. It made absolutely no difference with the bridges either way; have no idea if a possible bug or overwrite could happen to your mod itself with either load order.
Ezgif.com is a simple online GIF maker
https://ezgif.com/optimize/ezgif-3-f4c34be1c3.gif
Now if only someone would find a way to fix sanctuary roofs without breaking precombines....