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kyle_987

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Mousey2

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39 comments

  1. DeRoloDown811
    DeRoloDown811
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    • 0 kudos
    Does this require a new save file for this to go into effect? Or can I install and play?
  2. SkyisaGod
    SkyisaGod
    • member
    • 14 kudos
    Overwhelmed with Sanctuary bridge mod choices, I decided to test most of them and post my results on the relevant mod pages to aid anyone else making a similar decision. To prevent bloat, I split the list between those importing the pre-war wooden bridge, those using the concrete pillar/iron arch assets from Nuka World, and those with a unique spin. I ignored retextures of the vanilla bridge or mods that edited Sanctuary in other ways.(P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)

    Vanilla Pre-War Wooden Bridge Asset Mods
    With all of these mods, NPCs will naturally avoid pathing over the portion of the southeast side that is missing in the rotten vanilla version, but they can be pushed onto it without issue.

    Sanctuary Bridge Fix by TTek
    https://www.nexusmods.com/fallout4/mods/19847?tab=posts
    Navmesh works for P and F. Collision up to Sanctuary border line (middle of bridge.)

    PreWar Sanctuary Bridge by Mousey2
    https://www.nexusmods.com/fallout4/mods/12517?tab=posts 
    Navmesh works for P and F. No Collision

    Repaired Sanctuary Bridge by NovaCoru
    https://www.nexusmods.com/fallout4/mods/7722?tab=description and
    Works only if you edit the fallout.ini and add "bUseCombinedObjects=0" under the [General Tab] instructed by the mod description.  YOU ARE ADVISED BY THE MOD AUTHOR THEMSELF NOT TO USE THIS MOD. IT IS OUTDATED AND THERE ARE BETTER ALTERNATIVES, SEE ABOVE.
    Navmesh works for P and F. No Collision.

    Sanctuary Bridge Repair and Retex by SkyCrap
    https://www.nexusmods.com/fallout4/mods/9637?tab=description
    Exactly same as Repaired Sanctuary Bridge, but with darker, “rotted” texture.  DO NOT USE THIS MOD AND BREAK PRECOMBINES, USE ONE OF THE FIRST TWO I LISTED.

    Results: Clear winner is Sanctuary Bridge Fix by TTek
    Despite NovaCoru’s mod having by far the greater download and endorsement count, TTek’s offering wins this category.  It does exactly what the other 3 do, but doesn’t require breaking precombines (or the extra step of editing the .ini file in the first place) AND is the sole entrant with collision built in. If you want the prewar bridge, this is the mod I recommend and officially endorse.

    For reviews of the Concrete Pillar/Iron Arch Bridges, see the comments in any of the following:
    https://www.nexusmods.com/fallout4/mods/22949?tab=posts
    https://www.nexusmods.com/fallout4/mods/25945?tab=forum
    https://www.nexusmods.com/fallout4/mods/44587?tab=posts

    For reviews of the Unique Sanctuary bridges, see the comments in any of the following:
    https://www.nexusmods.com/fallout4/mods/54886?tab=posts
    https://www.nexusmods.com/fallout4/mods/62500?tab=posts
    https://www.nexusmods.com/fallout4/mods/17489?tab=posts
    1. EP05264
      EP05264
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      • 5 kudos
      Thanks!!
  3. thefircracker
    thefircracker
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    • 1 kudos
    The bridge is repaired and looks good over all, but the textures are a mix between vanilla and your mod.
    It looks better nonetheless though.
  4. ComZiz
    ComZiz
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    • 2 kudos
    Hello,
    Loving the mod but the bridge has z-index clippings on every leg. It's a minor visual glitch but you can't let it go once you notice them.
    Is there any possibility to fix this, or does anybody know any other mod which don't have them?
    1. ComZiz
      ComZiz
      • member
      • 2 kudos
      I thought the old bridge was clipping through the modded one so I disabled and deleted the old bridge prior to loading the mod but the Z-fight is still there. Would really really really appreciate if somebody could fix this...
  5. gameboy627
    gameboy627
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    Is the bridge fully navmeshed so supply line NPC's recognize it?
    1. KingslayerKyle
      KingslayerKyle
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      • 18 kudos
      NPC's should acknowledge that the bridge is there, yes.
    2. nexux2114
      nexux2114
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      • 0 kudos
      Have you tested it ?
    3. KingslayerKyle
      KingslayerKyle
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      • 18 kudos
      Yes.
    4. Wintermane555
      Wintermane555
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      • 3 kudos
      Although, it seems that I can't place a turret on it.
    5. Metal1623
      Metal1623
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      • 3 kudos
      use Place Anywhere mod makes it doable, together with a lot of other things you can then place immersive :D
  6. vangriffeth
    vangriffeth
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    Thanks for providing this!

    Is there any way you could make it so that the player has to fix the bridge, e.g. it doesn't just start out fixed?

    Maybe have it require X number of wood and Y number of steel to repair. This way it doesn't just break the immersive immersiveness of the immersion that we are all immersed within?
    1. KingslayerKyle
      KingslayerKyle
      • member
      • 18 kudos
      Just pretend the bridge was never broken?
    2. s0ftsp0t
      s0ftsp0t
      • member
      • 3 kudos
      wait... that's illegal
  7. h0tWalker
    h0tWalker
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    • 0 kudos
    Thanks a bunch for this mod. I had a previous sanctuary overhaul and a bridge overhaul, so when removing them, the bridge just disappeared along with the walls connected to the bridge itself and it just looked so bad, etc. But this bridge fixed the issue that the uninstall of other mods messed up. So thanks a lot for the save! :D

    Also, bonus points for not messing with the terrain, messing up blueprint imports for sanctuary settlements!
    *endorsed*
  8. Acendant
    Acendant
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    Having a bit of an issue: The old bridge is still there and this bridge is clipped into/ontop of it.

    I disabled all my mods but this one and ran out of the vault and it's still clipped. Unsure why.

    1. KingslayerKyle
      KingslayerKyle
      • member
      • 18 kudos
      Hm, I'm not sure.. It could be your save or one of the mods you've been using.. Maybe try to roll back to a previous save and disable your mods and when the bridge is okay enable mods one by one to rule them out
    2. Acendant
      Acendant
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      • 0 kudos
      I already did that prior to my post. I disabled everything except the two DLCs and rolled a fresh character. Ran out of the vault and it was still clipping into the new one. I assumed you meant for us to delete the old bridge somehow but I can't seem to find the bridges ID to remove it with the console.
    3. User_19523939
      User_19523939
      • account closed
      • 92 kudos
      Thats a vanilla issue I think. Im pretty sure you're referring to the wood dowels, if so they flicker in the base game as well.
    4. PhoenixKnight13
      PhoenixKnight13
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      • 24 kudos
      Having the same issue, the entirety of the original bridge is still present meshed through the restored one.
  9. AtirusGaming
    AtirusGaming
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    Does this cause the cell reset bug? Most mods that change certain assets in the Sanctuary cell causes it to reset the cell after a reload from a save game or from re-entering the cell in the game.
    1. angryglock
      angryglock
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      • 149 kudos
      Most mods that edit world cells cause that bug to some degree. This mod helps: http://www.nexusmods.com/fallout4/mods/6772/?

      Be aware that a lot of mods can cause that bug without even knowing it. Best to just get the patches. Buildable Power-Armor mod is the best way to protect your power-armor. The http://www.nexusmods.com/fallout4/mods/6698/?
    2. PhoenixKnight13
      PhoenixKnight13
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      • 24 kudos
      For anyone still wondering that bug was fixed back in 1.5.4
  10. SmoGames
    SmoGames
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    Endorsed! Thank you for creating and sharing your mod Mousey2. Works as advertised and the area immediately at the foot of the bridge is buildable. Useful when we want to create our own "Welcoming Committee" in that area