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registrator2000 MomoDeary Tooun

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toounx

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187 comments

  1. Locked
    Sticky
    why are the portraits all green? is there a way to make them like in the screenshots?
    1. toounx
      toounx
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      go to [ settings ] - [ display ] - [ HUD color ] R, G, B , Pull to end(set R G B=1)
  2. HighlordVaakko
    HighlordVaakko
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    Did anyone make a Galac Tac Retribution Addon for this mod?
  3. x0nix
    x0nix
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    Any clue how to position this above right above the companion? I'm so lost right now. It's definitely showing up! just not over the my follower like !'m wanting.
    1. hamed91211173
      hamed91211173
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      if you mean change position of UI
      this from description page of orginal mod can help you
      Q. Position the HUD widget?
      A: Enter the console command [cqf companionstatus setpos <x position> <y position>].
      Or the command [cqf companionstatus modpos <x or y> <value>] to move the widget relative to its current position.

      Q. Scale the HUD widget?
      A: Enter the console command [cqf companionstatus setscale <value between 0 and 1>].

      Q. Set the opacity of the HUD widget?
      A: Enter the console command [cqf companionstatus setopacity <value between 0 and 1>].
    2. shaticx12
      shaticx12
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      ok i'm try these commands but the statues bar only goes left side of the screen and the portrait dissapear.
  4. kTalon
    kTalon
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    For everyone wondering how to setup custom portraits, it's all within the source code and you have to know what you're doing. Yes, I absolutely wish it was a simpler process so I could easily replace the icons. No, I don't know how to do it myself.
    1. letam89101
      letam89101
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      I try JPEXS Free Flash Decompiler and it work for me.
    2. saedr22
      saedr22
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      Would you mind writing a brief tutorial for us flash noobs? I can open the CompanionStatus file, but when I try and replace the image, it doesn't show up in-game - I just get a bright green block instead. Is there some trick to it?

      I am using JPEXS Free Flash Decompiler Like letam89101 suggested, and trying to replace the shapes (DefineShape), but do I need to use a certain file type? Compression type? I'm definitely a Flash noob, so any advice would be appreciated!
    3. saedr22
      saedr22
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      I did it! After a few hours of tinkering around, I figured out how to replace the portraits of companions. Here's a brief tutorial:

      1) Download JPEXS Free Flash Decompiler (Shout-out to letam89101 for the tip)
      2) Find the image you want to replace the portrait (duh)
      3) Make any edits to the image in a photo/image editor (color, sizing, etc)
      4) Use a vectorizer to convert your image into SVG vector graphics (I used vectorizer.com)
      5) Open CompanionStatus.swf with JPEXS Free Flash Decompiler
      6) In "Shapes" locate the companion portrait you want to replace. They're named "DefineShape(#)" (some have two, so make sure you find them both)
      7) Back in JPEXS Free Flash Decompiler, right-click on the DefineShape portrait you want to replace and select "Replace"
      8) Select the .svg graphic you converted using vectorizer.com, or whatever you used.
      9) Save and test in-game (I used Dogmeat to test since he's the first companion you find.)
      10) Make any adjustments to color or size after you see what it looks like in-game (you'll have to go back to step 2 and repeat the process until you're happy with the results

      *Note: if your'e using Vortex, make sure you "Deploy Mods" after you modify and replace the CompanionStatus.swf file and save the newer version so it "sticks"

      Hope this helps!
    4. icecold69
      icecold69
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      how do you find the shape for custom companions
    5. Revan770
      Revan770
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      • 14 kudos
      tried it, but when i try to replace svg to svg - jpexs shows warning "not all svg features icluded" - and final svg returned rather bad quality
    6. rtgdfgfdgdg
      rtgdfgfdgdg
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      谢谢你,我的朋友
    7. deleted161706833
      deleted161706833
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      same problem here
    8. truewcwc
      truewcwc
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      Four years pasted. Anybody get a way to setup custom portraits? Need a lession to work for it.
      Guys , if you got a idea plz write here. very thankful.
  5. bigltaker
    bigltaker
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    FALLOUT LONDON PLS
  6. GFLB1994
    GFLB1994
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    Will you ever be able to upload an Icon for Nora or Nate for those of us that use those mods?
  7. Itismethisone
    Itismethisone
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    AMAZING looking mod. Shame its not capable of allowing other companion authors to add pins for their followers that you could add to this. Can't do my girl Heather wrong but not allowing her to have a pin :) 
  8. vnserror06
    vnserror06
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    Hello Toounx, can you please contact with MomoDeary that his link are "expired", I can't found any his sticker from Bethesda store. So we can buy or at least download stickers from Bethesda store? My thanks
  9. FREAKSnVOLTS
    FREAKSnVOLTS
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    If anyone is using FallUI - HUD, make sure the following color is set to none (white) under:
    Compass Widget > Brackets > Brackets - Color (+Hud Framework) within the FallUI MCM Menu
     
    This will allow you too enjoy the full color effect of this beautiful mod. You should be able to customize everything else :)
    1. kevkas
      kevkas
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      Thanks, saved me a lot of time to figure out what exact part of the HUD was causing the change in color.
    2. FREAKSnVOLTS
      FREAKSnVOLTS
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      Glad I saved you some valuable time :)
    3. kevkas
      kevkas
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      While it does fix it, in some situations I still see the UI color affect the companion status portraits for some reason. I don't know if it happens to you as well. Maybe the colors are attached to something else as well appart from the 'compass' part of the UI?
    4. FREAKSnVOLTS
      FREAKSnVOLTS
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      That is possible. In order to hone in on the responsible component, I changed everything to the same color (red) and individually changed each setting to white or none to see if it effected the character icons. once I found the target setting, I changed every other setting back to red to confirm there was no other confounding variable. I may have missed something of course. I do recall the setting somewhat difficult to isolate. Let me know if you discover the culprit on your end.
    5. DontBlnkBadWolf
      DontBlnkBadWolf
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      This was driving me nuts, thank you!
    6. FREAKSnVOLTS
      FREAKSnVOLTS
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      Glad to be of service :)
    7. jimcamb
      jimcamb
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      thanks, but goes back to green quite often unless you reload your save. And workshop mode turns it back to green. But its helpful to know this method.
    8. FREAKSnVOLTS
      FREAKSnVOLTS
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      How odd. I haven't run into this problem yet. Maybe it's a load order issue? (Have no idea if that matters here)
    9. babydiehard
      babydiehard
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      It worked. Thank you very much!
    10. Stuff4ever
      Stuff4ever
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      I don't know it the mods got updated, but I don't have those options in my FallUI HUD MCM Menu
    11. Augoeides
      Augoeides
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      You get a gold star, sir.
      I love FallUI HUD, but it's crazy how poorly it meshes with other mods.
    12. FREAKSnVOLTS
      FREAKSnVOLTS
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      Happy to help :)
    13. CastaRune
      CastaRune
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      you show the light at the end of a long tunnel... didn't know you can change all the colors in full UI...  A full color UI.. going to love this. Thank you for point out this setting
    14. eddmario
      eddmario
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      I'm pretty sure you can just turn the base game UI (the one in the game's normal setting menu) all the way to white without having to dig through all the Mod Menu options for Fall UI.
    15. Melchiom
      Melchiom
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      i <3 u! would there be any chance to add this comment as a sticky comment at the top of this list so everyone else who have problems with the UI Framework can see it? Since it is not mentioned anywhere by the mod author we should do this in the eventuality it happens. A very beautiful mod thought and i love it as much as i love this comment <3!
    16. DnunesPT
      DnunesPT
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      same....no compass options in fall ui hud
    17. pamplinas322
      pamplinas322
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      FallUI HUD, Layout. The compass widget is the thing you see where there is north, west and you see the enemy ticks and locations. That is the one you need to edit. Click on brackets then click on Brackets - Color (+Hud Framework) and select none. Below there is another brackets color where you can change it to anything you want and it wont affect the companion logos.
  10. MacApple777
    MacApple777
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    I've been trying to put together fully designed icons to present to you for the DLC characters, but I've had an artist get aggressive towards me for even trying to get permission. Is there any chance you'll ever talk with the original artist to add the DLC characters? I was trying to make at least half the job easy for you, I even have the icons finished and ready to go,  but I don't have the knowledge to implement them for personal use.
    1. Pirate6924
      Pirate6924
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      2 years later...any luck?
    2. +1 I recruited Ada and it just wasn't the same seeing her faceless icon next to the others'.
  11. InstantSeverance
    InstantSeverance
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    No Strong portrait :(

    Edit: NVM I SEE HIM NOW :)