Changelog 2.2 Moved the door at the Sunshine Dam to fix issues with precombined meshes 2.1 -Sanctuary receives some power -A few lights will start working again
Hey... Sounds really interesting... One question though... Ranger Cabin and Mystic Pines are no vanilla settlements. Do this Mod convert them to settlements? Or do you have to install settlement mods? And if you have to, because they also modify the cell they are in, which one to install?
You can use the output for custom settlements. The power will just not be added to your custom settlement stats. I think those are popular places for custom ones, that's why I added them.
Will this mod conflict with Sim Settlements? Specifically, when a settlement is given instruction to build the foundation of a city plan and they scrap most everything in the settlement, will the power junctions added by this mod also be scrapped or will they remain in place?
Do you have any plans to add a power junction to the workshop that we can place down ourselves to connect power to if the previous one becomes inaccessible or scrapped by Sim Settlements?
I really like this! Sunshine Dam is giving Sunshine the electricity stats without me even hooking up to the pole. Strange. But it works, and I like the idea of bringing some things back.
I am using TOD ESL v 2.6, and am in graygarden having emptied the water and killed all the mirelurks. I can see the connector but it is not highlighting in the workbench.
Was there an extra button I needed to press? I read through all the posts, looked at thee video and the images but I can't see what I missed.
Hey there mates :) Just a question, why is there power conduits in Ranger Cabin, Fiddlers green and Mystic pines, those are not settlements, is there a way to power it despite that ??? Or it was meant to be used with mods turning those into settlements ? Thanks :)
Can anyone tell me if the dam next to Oberland is supposed to have a plywood door or am I confused? I can't find it, and I thought it was there. I am worried another mod might be overlaying that area.
I'm trying to use this with Abernathy Farm but for some reason the conduit there is marked as broken, and it isn't giving me an option to repair it. Does anyone know of a way to fix this other than reloading a save from before it happened?
78 comments
2.2
Moved the door at the Sunshine Dam to fix issues with precombined meshes
2.1
-Sanctuary receives some power
-A few lights will start working again
I think those are popular places for custom ones, that's why I added them.
So thanks
Do you have any plans to add a power junction to the workshop that we can place down ourselves to connect power to if the previous one becomes inaccessible or scrapped by Sim Settlements?
Was there an extra button I needed to press? I read through all the posts, looked at thee video and the images but I can't see what I missed.
Just a question, why is there power conduits in Ranger Cabin, Fiddlers green and Mystic pines, those are not settlements, is there a way to power it despite that ??? Or it was meant to be used with mods turning those into settlements ? Thanks :)