Largely expands looting possibilities. Converts approx. 36000 moveable statics to misc. items. From now on, the player can pick up a lot more items. Each of the new misc items has components corresponding to the item.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 005
Cleaned plugin from test cells and empty cell record overrides
Swapped some alch and misc objects, most objects are now misc and not alch anymore
Removed item tags (prefix)
Checking for Errors, Processed Records: 29779, Errors found: 0
Version 004
MISC : OBND was fixed for mstt_HighwaySignSM05Dest
MISC : OBND was fixed for mstt_LooseBoardShort01
MISC : OBND was fixed for mstt_SignRoad_MPH25_01Dest
MISC : OBND was fixed for mstt_SignRoad_MPH45_01Dest
MISC : OBND was fixed for mstt_SignRoad_OneWayR03Dest
MISC : OBND was fixed for mstt_SignRoad_RR02Dest
MISC : OBND was fixed for mstt_SubLight01Dest
MISC : OBND was fixed for mstt_TankOxygen
MISC : OBND was fixed for mstt_TrafficLight02_Dest
MISC : OBND was fixed for mstt_TrafficLightSignal02
MISC : Material Swap, CustomMaterialSwap000E1CFA was missing for mstt_AutoPartChromeGrill01
MISC : Material Swap, CustomMaterialSwap00054BAB was missing for mstt_FlowersDead02
Version 003
MISC : Components were altered
MISC : Weight was altered
MISC : General cleanup of leftover CELL and WLRD records.
MISC : Destructible flag was set to various objects – Various items can explode again.
MISC : DLC01Scrappable_Sawhorse01 was added to MISC
MISC : ACUnit01_Dest and ACUnit02_Dest was moved to container plugin
MISC : Leftover vehicles were moved to container plugin
MISC : RefrigeratorBrokenDoor04Dest was removed since it broke the „Kid in a Fridge“ quest
MISC : Refrigerator and Nuka-Cola Machine was moved to container plugin
Version 002
ALCH : Whale was added and moved to former MSTT world records
ALCH : Ingredients have appropiate Vanilla stats
MISC : „Calc From Components“ was added to all MISC to allow for proper value
MISC : Components have been altered with a total of 5
[ Intro ]
When referring to crafting specific mods, one quickly notices the rather limited selection of junk and objects the player can interact with. However, there are tons of junk items that the player cannot pick up. Such as plastic bins, pylons, shopping carts, etc. This mod helps and lets the player pick up exactly these objects.
This mod converts moveable statics to misc. items. Almost all moveable statics are lootable with a few exceptions such as Cars, Trucks, etc. This is especially handy if you use a loot script or else, you will see parts of the environment look very different over time. Its also crazy how many moveable items are in the game files (details below). It should have a positive hit in performance over time since there are less objects to render over time.
[ Overview ]
- 35000+ misc items references - 370+ new misc. item types - New misc. items override former moveable statics. - New misc. items are set to No Respawn - Doesn't break PreCombines/PreVis - There should be minimal conflicts with other mods
[ Installation ]
Can be added or removed at any time. All it does is to tell the game that reference X is swapped by reference Y for the time beeing. After uninstallation, the game will go back to its original references. However, the items collected by the player may disappear forever.
[ Notes ]
- Preview model is generic, and maybe out of bound while in inventory, since most moveable statics are scaled much larger than common misc items. - Weight is generic suggestions welcome. - Some MSTT don't have a proper havoc engine in their NIF - Article for all the misc items can be found here.
[ Outro ]
If you have any suggestion fire into the comment section. Endorse if you like. Cheers and have fun.