First of all, thank you for your interest in my work. I am posting the message to let you know that due to a funded research project I have a deadline to complete through my science division, I will be on hiatus until mid-May. This means that there will be no updates or fixes for my mods for the next 5 months.
However these mods are NOT abandoned. I will pick up where I left off once this study is finished and published. Here is my list of projects for when I get back:
Rebuild Total Unique Player 2.0 into Total Unique Player 3.0 Adult Version (2.0 will still have support however.) Upgrade Unique Player to be compatible with *ALL* racial mods. Utilize a FOMOD for downloading the the Unique Player mod and any patches that may be needed. The way that I have it structured, you will only need the Unique Player esp and ONE patch esp.
Rebuild the Guild Duelist armor from my current version to look better. I have come a long way as far as building slider sets and armors from when I made that.
I have a couple of NPC and Quest mod NPC overhauls in the works that I will publish.
Complete projects I have been working on and beta testing for Skyrim LE and Fallout 4.
Although I will not be checking the mods on Nexus, I will be available via Nexus PM so if there is something game breaking you come across (aside from the SOS issue) just PM me. If you have any questions or suggestions, feel free to PM me as well and I will answer as soon as I can.
Thank you for your understanding and I will be back soon!
There is no bug in Depravity. I will give no spoilers, but if you use Sexy Hancock use this patch and you will understand why when it happens. Trust me on this. Or go to the Project Valkyrie discord server if you'd like to vet me saying that without having the Depravity twist spoiled for you.
If you use Sexy Hancock and you don't use this patch, you will regret not using it once what I'm talking about happens in the story line.
Ok. To reiterate. This is not a bug fix. This is a patch that is useful for the story. I cannot tell you more without spoiling the plot twist. That said, if you don't use this patch, but you do use sexy hancock, the fact that you use sexy hancock is going to spoil Depravity's plot twist. So if you use sexy Hancock, use this patch during Depravity, and after the Depravity "Like a Goodneighbor" questline is TOTALLY completed, feel free to disable this plugin. When you get done with the Depravity Questline, you will understand why I made this patch.
haahahaha here after that "thing" happpened to me.. i honestly wondered why i would need this.. then i realised oops this is a must for depravity.. lol
You can flag it, or, alternatively, I have just uploaded an ESL version of the mod as well. But yes, it's ESL-able, you just have to make sure it stays where it currently is in the LO and doesn't jump up to where the ESLs like to put themselves, i.e. below the masters but above the plugins.
Sorry, the Hi-texture garbage pack is not necessary, not unchecking that on the requirements list was an oversight on my part. I don't use the UHDDLC either.
Hi I am not sure if you'll be able to help me. So I followed the BitRaitBec guide and my sexy hancock is now in a merged esp called Merged Appearance.esp from his page, which includes many other npc overhauls. I tried to tinker with fo4edit and added that merged esp as a masterfile for your esp from here but hancock from depravity is human now instead of a ghoul.
Would you be able to help me solve this problem? Or alternatively perhaps make an optional file for people using the merged esp from that guide? Sorry I am not very savvy with xedit. :P
@RokubiKitsune, Ok, you understand that doing this this way makes Depravity a master for your merge plugin correct? So you need to keep your existing plugin as a back up for the one I will make for you just in case you decide to stop using Depravity at some point. As long as you're cool with that pm me your merge plugin via media fire and I'll add the data to the plugin and pm it back to you.
22 comments
First of all, thank you for your interest in my work. I am posting the message to let you know that due to a funded research project I have a deadline to complete through my science division, I will be on hiatus until mid-May. This means that there will be no updates or fixes for my mods for the next 5 months.
However these mods are NOT abandoned. I will pick up where I left off once this study is finished and published. Here is my list of projects for when I get back:
Rebuild Total Unique Player 2.0 into Total Unique Player 3.0 Adult Version (2.0 will still have support however.)
Upgrade Unique Player to be compatible with *ALL* racial mods.
Utilize a FOMOD for downloading the the Unique Player mod and any patches that may be needed. The way that I have it structured, you will only need the Unique Player esp and ONE patch esp.
Rebuild the Guild Duelist armor from my current version to look better. I have come a long way as far as building slider sets and armors from when I made that.
I have a couple of NPC and Quest mod NPC overhauls in the works that I will publish.
Complete projects I have been working on and beta testing for Skyrim LE and Fallout 4.
Although I will not be checking the mods on Nexus, I will be available via Nexus PM so if there is something game breaking you come across (aside from the SOS issue) just PM me. If you have any questions or suggestions, feel free to PM me as well and I will answer as soon as I can.
Thank you for your understanding and I will be back soon!
DesertRanger111
If you use Sexy Hancock and you don't use this patch, you will regret not using it once what I'm talking about happens in the story line.
Its a compatibility thing, but not in the sense of the two mods editing the same thing. Explaining this without spoilers is ridiculously difficult.
Would you be able to help me solve this problem? Or alternatively perhaps make an optional file for people using the merged esp from that guide? Sorry I am not very savvy with xedit. :P