Compatibility is now achieved with Project Valkyrie thanks to the author of that mod, Thuggysmurf! You can find this wondeful mod here: https://www.nexusmods.com/fallout4/mods/28085. Downloading the Project Valkyrie mod alone will give you access to some of the new areas from Phase 4. Having both Phase 4 and Project Valkyrie installed will give you access to all cells of both mods,including the cybernetics of Phase 4. You will see some in-game terminals added to the Reformed Institute in Project Valkyrie that will give guidance on how to use both mods at the same time to maximum advantage. Many thanks to Thuggysmurf!
BTW to be able to craft the Cybernetic Modules, you must go into the Cybernetics lab found in the Advanced Systems Division and undergo biotransference (click the little button near the bed). Enjoy!
Hi everyone! Just thought to let you know, my pc is pretty meh when it comes to gaming, so it can very rarely even start up fallout 4 (it was a blessing the CK worked!) For that reason i mainly play on Xbox. Unfortunately this means dont have access to a lot of the mods you folks would have on pc. The side effect of this is I am unable to test this mod against numerous other mods out there (ones that have come up are Project Valkyrie and Elianora's Diretor's Quarters). I will work on trying to make patches for these popular and amazing mods. As a very fresh mod author it is my dream to have this mod work and available to as many people as possible. Please forgive me and my limitations in regards to conflicts and system differences. If you are having major problems please let me know and i will try nut it out. Happy Science-ing!
For whenever you release the next update, will there be a Director's Retreat fast travel added?
Here's a simple one I made, took me a little to figure out. It'll be auto discovered as soon as you install the mod, so I'd suggest you install this after you become director or gain access to the institute and also it won't go away if you decide to destroy the institute but then what's the point of installing this mod if you wanna destroy the institute? lol Oh and the fast travel will take you straight into the crafting area as that's what was most useful to me. Director's Retreat FT
Hello everyone in case you were confused on how to do biotransference and become a synth after you achieve phase 4 institute do the following:
1. enter advanced systems 2. walk straight and to your left will be a door named cybernetics enter it 3. once you enter cybernetics there will be a bed to the right press the little button 4. you are a synth now!
Mod pobrany za pomocą Vortex, syntki posiadają wyposarzenie, a po ukończeniu fabuły po stronie Instytutu widzę w głównej sali drobne zmiany. Niestety nigdzie nie widzę przejść do pomieszczeń Moda. Wchodziłem również do pomieszczeń placówki jak "Dział Bionauki" etc. lecz i tam nie znalazłem żadnych dodatków.
Czy ktoś wie co może być tego przyczyną i jakie jest rozwiązanie?
I know I'm late to this one.. .but there's more than just either destroying the institute or becoming it's director (vanilla ending).
If you have Project Valkryie.. you have a third option. I hope I can play this mod.. seeing as even with the third, technically the original Institute is gone, but you can still teleport to it.
I did exactly that. Yeah there's a memory lounger in the director's retreat that will let you explore the old institute. You can just fast travel out of there to leave. Plus phase 4 has compatibility with Project Valkyrie.
680 comments
For whenever you release the next update, will there be a Director's Retreat fast travel added?Here's a simple one I made, took me a little to figure out. It'll be auto discovered as soon as you install the mod, so I'd suggest you install this after you become director or gain access to the institute and also it won't go away if you decide to destroy the institute but then what's the point of installing this mod if you wanna destroy the institute? lol
Oh and the fast travel will take you straight into the crafting area as that's what was most useful to me.
Director's Retreat FT
update I found the fix!
1. enter advanced systems
2. walk straight and to your left will be a door named cybernetics enter it
3. once you enter cybernetics there will be a bed to the right press the little button
4. you are a synth now!
Mod pobrany za pomocą Vortex, syntki posiadają wyposarzenie, a po ukończeniu fabuły po stronie Instytutu widzę w głównej sali drobne zmiany. Niestety nigdzie nie widzę przejść do pomieszczeń Moda. Wchodziłem również do pomieszczeń placówki jak "Dział Bionauki" etc. lecz i tam nie znalazłem żadnych dodatków.
Czy ktoś wie co może być tego przyczyną i jakie jest rozwiązanie?
If you have Project Valkryie.. you have a third option. I hope I can play this mod.. seeing as even with the third, technically the original Institute is gone, but you can still teleport to it.
Eh... we'll see.
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF670C1ED9A Fallout4.exe+1B1ED9A
[Compatibility]
F4EE: true
[Crashlog]
AutoOpen: true
PromptUpload: false
[Fixes]
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: false
ArchiveLimit: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: false
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: false
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
PROBABLE CALL STACK:
[ 0] 0x7FF670C1ED9A Fallout4.exe+1B1ED9A -> 804929+0x76A
[ 1] 0x7FF670C0F0CF Fallout4.exe+1B0F0CF -> 652767+0xFF
[ 2] 0x7FF66F449331 Fallout4.exe+0349331 -> 803810+0x41
[ 3] 0x7FF66F2418E1 Fallout4.exe+01418E1 -> 1094531+0x61
[ 4] 0x7FF66F4543A5 Fallout4.exe+03543A5 -> 1024201+0xA5
[ 5] 0x7FF66F456495 Fallout4.exe+0356495 -> 970850+0x75
[ 6] 0x7FF66F4562B4 Fallout4.exe+03562B4 -> 69089+0x3E4
[ 7] 0x7FF66F4591D7 Fallout4.exe+03591D7 -> 766510+0x37
[ 8] 0x7FF66F42450D Fallout4.exe+032450D -> 113585+0xBD
[ 9] 0x7FF66F18A374 Fallout4.exe+008A374 -> 1280130+0x114
[10] 0x7FF90F066E58 RobCo_Patcher.dll+0006E58
[11] 0x7FF93A9BA9E5 f4se_1_10_163.dll+000A9E5
[12] 0x7FF66FE3F26D Fallout4.exe+0D3F26D -> 407290+0x27D
[13] 0x7FF66FE535A9 Fallout4.exe+0D535A9 -> 1085735+0x29
[14] 0x7FF93A9BA8AC f4se_1_10_163.dll+000A8AC
[15] 0x7FF670C1CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[16] 0x7FF96220257D KERNEL32.DLL+001257D
[17] 0x7FF963DCAA58 ntdll.dll+005AA58
REGISTERS:
RAX 0x81BFC30E02B0 (size_t)
RCX 0x1C95138C6C0 (void*)
RDX 0x7FF671D53BD0 (void* -> Fallout4.exe+2C53BD0)
RBX 0x1C8C0A53778 (void*)
RSP 0xBBAA9FF270 (void*)
RBP 0x7FF671D53BF0 (void* -> Fallout4.exe+2C53BF0)
RSI 0x1C95138C6C0 (void*)
RDI 0x1C95138C680 (char*) " "
R8 0x1FFFFFFFFFFFFFFF (size_t)
R9 0x1 (size_t)
R10 0x1C8C0A53820 (void*)
R11 0x1FFFFFFFFFFFFFFF (size_t)
R12 0x1C95138C6A0 (void*)
R13 0x0 (size_t)
R14 0x1C8C0A53770 (MemoryHeap*)
R15 0x20 (size_t)
STACK:
[RSP+0 ] 0x1C8C0A53778 (void*)
[RSP+8 ] 0xBBAA9FF2C0 (void*)
[RSP+10 ] 0x0 (size_t)
[RSP+18 ] 0x7FF670C1C6B4 (void* -> Fallout4.exe+1B1C6B4)
[RSP+20 ] 0x7FF674C5AB08 (void* -> Fallout4.exe+5B5AB08)
[RSP+28 ] 0x20 (size_t)
[RSP+30 ] 0x20 (size_t)
[RSP+38 ] 0xFFFFFFFFFFFFFFF0 (size_t)
[RSP+40 ] 0x0 (size_t)
[RSP+48 ] 0x1C8C0A53770 (MemoryHeap*)
[RSP+50 ] 0x0 (size_t)
[RSP+58 ] 0x1C8C0A53770 (MemoryHeap*)
[RSP+60 ] 0x20 (size_t)
[RSP+68 ] 0x7FF674C59900 (BSSmallBlockAllocator*)
[RSP+70 ] 0x7FF6729CC980 (void* -> Fallout4.exe+38CC980)
[RSP+78 ] 0x7FF670C0F0CF (void* -> Fallout4.exe+1B0F0CF)
[RSP+80 ] 0x1C92E92B201 (void*)
[RSP+88 ] 0x1C95138C680 (char*) " "
[RSP+90 ] 0x81BFC30E02B0 (size_t)
[RSP+98 ] 0x0 (size_t)
[RSP+A0 ] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+A8 ] 0x7FF66F45170F (void* -> Fallout4.exe+035170F)
[RSP+B0 ] 0x5700000000 (size_t)
[RSP+B8 ] 0x1C8F6B552A0 (void*)
[RSP+C0 ] 0x1C9ACA68A00 (void*)
[RSP+C8 ] 0x1C92E92B210 (TESObjectWEAP::InstanceData*)
[RSP+D0 ] 0x1C92E92B140 (BGSObjectInstanceExtra*)
[RSP+D8 ] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+E0 ] 0x0 (size_t)
[RSP+E8 ] 0x7FF66F449331 (void* -> Fallout4.exe+0349331)
[RSP+F0 ] 0x0 (size_t)
[RSP+F8 ] 0x1C92E92B210 (TESObjectWEAP::InstanceData*)
[RSP+100] 0x1C9A5D779A0 (BGSKeyword*)
File: "Fallout4.esm"
Flags: 0x00000009
Form ID: 0x0009982F
Form Type: 04
[RSP+108] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+110] 0x4 (size_t)
[RSP+118] 0x7FF66F2418E1 (void* -> Fallout4.exe+01418E1)
[RSP+120] 0x3F4CCCCD00000096 (size_t)
[RSP+128] 0x7FF66F450634 (void* -> Fallout4.exe+0350634)
[RSP+130] 0x0 (size_t)
[RSP+138] 0x0 (size_t)
[RSP+140] 0x2 (size_t)
[RSP+148] 0x0 (size_t)
[RSP+150] 0x1C9ACA689C0 (void*)
[RSP+158] 0x7FF66F4543A5 (void* -> Fallout4.exe+03543A5)
[RSP+160] 0x0 (size_t)
[RSP+168] 0x6 (size_t)
[RSP+170] 0xBBAA9FF4D0 (void*)
[RSP+178] 0xBBAA9FF4E9 (void*)
[RSP+180] 0x5 (size_t)
[RSP+188] 0x7FF66F456495 (void* -> Fallout4.exe+0356495)
[RSP+190] 0x0 (size_t)
[RSP+198] 0x9BF98719 (size_t)
[RSP+1A0] 0x0 (size_t)
[RSP+1A8] 0xBBAA9FF400 (void*)
[RSP+1B0] 0x5 (size_t)
[RSP+1B8] 0x7FF66F4562B4 (void* -> Fallout4.exe+03562B4)
[RSP+1C0] 0x1C92E92B1C5 (void*)
[RSP+1C8] 0xBBAA9FF4E9 (void*)
[RSP+1D0] 0x0 (size_t)
[RSP+1D8] 0x1C9BCD12350 (void*)
[RSP+1E0] 0x1C95F010101 (void*)
[RSP+1E8] 0x7FF670C11000 (void* -> Fallout4.exe+1B11000)
[RSP+1F0] 0x2 (size_t)
[RSP+1F8] 0x1C8F6B55BC0 (ScrapHeap*)
[RSP+200] 0x1CAA7050010 (void*)
[RSP+208] 0x20 (size_t)
[RSP+210] 0x1C900000001 (void*)
[RSP+218] 0xBB00000001 (size_t)
[RSP+220] 0xBBAA9FF500 (void*)
[RSP+228] 0xBBAA9FF468 (void*)
[RSP+230] 0x1C9AAD7D450 (BGSMod::Attachment::Mod*)
File: "Energy Weapons Fixed.esp"
Flags: 0x00000009
Form ID: 0x001633CB
Form Type: 144
Full Name: "Standard Capacitor"
[RSP+238] 0xBBAA9FF568 (void*)
[RSP+240] 0xBBAA9FF550 (void*)
[RSP+248] 0xBBAA9FF4A0 (void*)
[RSP+250] 0xBBAA9FF451 (void*)
[RSP+258] 0xBBAA9FF4D0 (void*)
[RSP+260] 0xBBAA9FF460 (void*)
[RSP+268] 0xBBAA9FF452 (void*)
[RSP+270] 0xBBAA9FF450 (void*)
[RSP+278] 0xBBAA9FF570 (void*)
[RSP+280] 0xBBAA9FF4A0 (void*)
[RSP+288] 0xBBAA9FF451 (void*)
[RSP+290] 0xBBAA9FF550 (void*)
[RSP+298] 0xBBAA9FF488 (void*)
[RSP+2A0] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+2A8] 0x7FF6727E6318 (BGSMod::Property::Bridge<TESObjectWEAP::InstanceData>*)
[RSP+2B0] 0x1C8F6B55C60 (char*) "W"
[RSP+2B8] 0xBBAA9FF648 (void*)
[RSP+2C0] 0x1C8F6B55C60 (char*) "W"
[RSP+2C8] 0x1C9BCD12350 (void*)
[RSP+2D0] 0x1C92E92B140 (BGSObjectInstanceExtra*)
[RSP+2D8] 0x7FF66F4591D7 (void* -> Fallout4.exe+03591D7)
[RSP+2E0] 0x1C92E92B200 (void*)
[RSP+2E8] 0x5E (size_t)
[RSP+2F0] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+2F8] 0x1C924634901 (void*)
[RSP+300] 0xBBAA9FF598 (void*)
[RSP+308] 0xBBAA9FF5A8 (void*)
[RSP+310] 0x1C8F6B55C60 (char*) "W"
[RSP+318] 0x7FF66F42450D (void* -> Fallout4.exe+032450D)
[RSP+320] 0x5E (size_t)
[RSP+328] 0x1C92E92B210 (TESObjectWEAP::InstanceData*)
[RSP+330] 0x1C8C0A53778 (void*)
[RSP+338] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+340] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+348] 0x42 (size_t)
[RSP+350] 0x0 (size_t)
[RSP+358] 0x7FF66F18A374 (void* -> Fallout4.exe+008A374)
[RSP+360] 0x0 (size_t)
[RSP+368] 0x1C9BCD12368 (void*)
[RSP+370] 0x1C92E92B140 (BGSObjectInstanceExtra*)
[RSP+378] 0x1C9403AC048 (void*)
[RSP+380] 0x1C9427D6AB0 (void*)
[RSP+388] 0x1C9BCD12348 (void*)
[RSP+390] 0x1C9403AC048 (void*)
[RSP+398] 0x1C9BCD20CC0 (TESObjectREFR*)
Object Reference:
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
File: "Phase4DLC.esp"
Flags: 0x00400408
Form ID: 0x4302A5E9
Form Type: 64
[RSP+3A0] 0x1C9BCD12348 (void*)
[RSP+3A8] 0x1C9246349D0 (TESObjectWEAP*)
File: "Energy Weapons Fixed.esp"
Flags: 0x40000009
Form ID: 0x001633CC
Form Type: 43
Full Name: "Institute"
[RSP+3B0] 0x7FF66F100000 (void*)
[RSP+3B8] 0x7FF90F066E58 (void* -> RobCo_Patcher.dll+0006E58)
[RSP+3C0] 0x1C9BCD12348 (void*)
[RSP+3C8] 0xBBAA9FF730 (void*)
[RSP+3D0] 0x1C9BCD12300 (void*)
[RSP+3D8] 0x1C92E92B210 (TESObjectWEAP::InstanceData*)
[RSP+3E0] 0x1C9DE693AA4 (void*)
[RSP+3E8] 0x1C936473810 (void*)
[RSP+3F0] 0x0 (size_t)
[RSP+3F8] 0x7FF963D80453 (void* -> ntdll.dll+0010453)
[RSP+400] 0x7FF90F10DAC8 (char*) "weapon formID {:08X} {} updated InstanceData"
[RSP+408] 0x2C (size_t)
[RSP+410] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+418] 0x7FF963DAD1AA (void* -> ntdll.dll+003D1AA)
[RSP+420] 0x1CA9E68EA90 (void*)
[RSP+428] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+430] 0x1BB (size_t)
[RSP+438] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+440] 0x14 (size_t)
[RSP+448] 0x7FF9612A83D0 (void* -> KERNELBASE.dll+00683D0)
[RSP+450] 0x7FF90F10E210 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> AimModel Patcher finished in {} seconds"
[RSP+458] 0x43 (size_t)
[RSP+460] 0x3D286F126EDB11 (size_t)
[RSP+468] 0xBBAA9FFA50 (void*)
[RSP+470] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+478] 0xBB00000104 (size_t)
[RSP+480] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+488] 0x7FF9000000F9 (size_t)
[RSP+490] 0xBBAA9FFB50 (void*)
[RSP+498] 0x0 (size_t)
[RSP+4A0] 0x7FF90F10E180 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> FormList Patcher finished in {} seconds"
[RSP+4A8] 0x43 (size_t)
[RSP+4B0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+4B8] 0xBB000000F4 (size_t)
[RSP+4C0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+4C8] 0x0 (size_t)
[RSP+4D0] 0x3F8B34A44C7B02D6 (size_t)
[RSP+4D8] 0x3FB9F18C9FB6134D (size_t)
[RSP+4E0] 0x3FB0A44C7B02D59D (size_t)
[RSP+4E8] 0x40703CB9E6AB9B24 (size_t)
[RSP+4F0] 0x400D2F57F737DA62 (size_t)
[RSP+4F8] 0x3F3A261BF37B8D3F (size_t)
[RSP+500] 0x3FD1074A771C970F (size_t)
[RSP+508] 0x3F63682730C67169 (size_t)
[RSP+510] 0x3FDECD855970B49E (size_t)
[RSP+518] 0x3FB0EC0F88333FC8 (size_t)
[RSP+520] 0x3FF06CC2D6A9C561 (size_t)
[RSP+528] 0x3F0EEED8904F6DFC (size_t)
[RSP+530] 0x1C92E92B590 (BSExtraData*)
[RSP+538] 0xA (size_t)
[RSP+540] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+548] 0xBB000000FC (size_t)
[RSP+550] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+558] 0x0 (size_t)
[RSP+560] 0x0 (size_t)
[RSP+568] 0x0 (size_t)
[RSP+570] 0x0 (size_t)
[RSP+578] 0xBBAA9FF8E0 (char*) "'"
[RSP+580] 0x7FF90F10DD40 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> NPC Patcher finished in {} seconds"
[RSP+588] 0x3E (size_t)
[RSP+590] 0x7FF90F10DDD0 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Armor Patcher finished in {} seconds"
[RSP+598] 0x40 (size_t)
[RSP+5A0] 0x7FF90F10DE80 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Constructible Object Patcher finished in {} seconds"
[RSP+5A8] 0x4F (size_t)
[RSP+5B0] 0x7FF90F10DF30 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Object Modification Patcher finished in {} seconds"
[RSP+5B8] 0x4E (size_t)
[RSP+5C0] 0x7FF90F10DFC0 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Misc Patcher finished in {} seconds"
[RSP+5C8] 0x3F (size_t)
[RSP+5D0] 0x7FF90F10E050 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Ingestible Patcher finished in {} seconds"
[RSP+5D8] 0x45 (size_t)
[RSP+5E0] 0x7FF90F10E0F0 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> LeveledList Patcher finished in {} seconds"
[RSP+5E8] 0x46 (size_t)
[RSP+5F0] 0x7FF90F10DBA0 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Ammo Patcher finished in {} seconds"
[RSP+5F8] 0x3F (size_t)
[RSP+600] 0x7FF90F10DC30 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Weapon Patcher finished in {} seconds"
[RSP+608] 0x41 (size_t)
[RSP+610] 0x7FF90F10DCC0 (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Race Patcher finished in {} seconds"
[RSP+618] 0x3F (size_t)
[RSP+620] 0x1D7347AB120 (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
[RSP+628] 0x0 (size_t)
[RSP+630] 0x27 (size_t)
[RSP+638] 0x2F (size_t)
[RSP+640] 0x1D7347AB120 (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
[RSP+648] 0x0 (size_t)
[RSP+650] 0x29 (size_t)
[RSP+658] 0x2F (size_t)
[RSP+660] 0x1D7347AB120 (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
[RSP+668] 0x0 (size_t)
[RSP+670] 0x27 (size_t)
[RSP+678] 0x2F (size_t)
[RSP+680] 0x1D7347AB120 (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
[RSP+688] 0x0 (size_t)
[RSP+690] 0x25 (size_t)
[RSP+698] 0x2F (size_t)
[RSP+6A0] 0x1D7347AB120 (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
[RSP+6A8] 0x0 (size_t)
[RSP+6B0] 0x28 (size_t)
[RSP+6B8] 0x2F (size_t)
[RSP+6C0] 0x1D734782EB0 (char*) ".\Data\F4se\Plugins\RobCo_Patcher\objectModification\"
[RSP+6C8] 0x0 (size_t)
[RSP+6D0] 0x36 (size_t)
[RSP+6D8] 0x3F (size_t)
[RSP+6E0] 0x1D734782EB0 (char*) ".\Data\F4se\Plugins\RobCo_Patcher\objectModification\"
[RSP+6E8] 0x0 (size_t)
[RSP+6F0] 0x35 (size_t)
[RSP+6F8] 0x3F (size_t)
[RSP+700] 0x1D7347AB260 (void*)
[RSP+708] 0x0 (size_t)
[RSP+710] 0x27 (size_t)
[RSP+718] 0x2F (size_t)
[RSP+720] 0x1D7347AB960 (void*)
[RSP+728] 0x0 (size_t)
[RSP+730] 0x2D (size_t)
[RSP+738] 0x2F (size_t)
[RSP+740] 0x1D7347AB260 (void*)
[RSP+748] 0x0 (size_t)
[RSP+750] 0x2E (size_t)
[RSP+758] 0x2F (size_t)
[RSP+760] 0x1D7347AB960 (void*)
[RSP+768] 0x0 (size_t)
[RSP+770] 0x2B (size_t)
[RSP+778] 0x2F (size_t)
[RSP+780] 0x1D7347AB960 (void*)
[RSP+788] 0x0 (size_t)
[RSP+790] 0x2B (size_t)
[RSP+798] 0x2F (size_t)
[RSP+7A0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+7A8] 0x1BB (size_t)
[RSP+7B0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+7B8] 0x0 (size_t)
[RSP+7C0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+7C8] 0xBB000000AC (size_t)
[RSP+7D0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+7D8] 0x0 (size_t)
[RSP+7E0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+7E8] 0xBB000000B4 (size_t)
[RSP+7F0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+7F8] 0x3D286E7433E5EC (size_t)
[RSP+800] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+808] 0xBB000000BC (size_t)
[RSP+810] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+818] 0x7FF90ECA8688 (char*) "D:\Modding\Games\FO4\SPID4\src\Distribute.cpp"
[RSP+820] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+828] 0xBB000000C4 (size_t)
[RSP+830] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+838] 0x1A (size_t)
[RSP+840] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+848] 0xBB000000CC (size_t)
[RSP+850] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+858] 0x0 (size_t)
[RSP+860] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+868] 0xBB000000D4 (size_t)
[RSP+870] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+878] 0x7FF90ECA8688 (char*) "D:\Modding\Games\FO4\SPID4\src\Distribute.cpp"
[RSP+880] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+888] 0xBB000000DC (size_t)
[RSP+890] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+898] 0x7FF671DB9000 (void* -> Fallout4.exe+2CB9000)
[RSP+8A0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+8A8] 0xBB000000E4 (size_t)
[RSP+8B0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+8B8] 0x7FF923F8EBFE (void* -> po3_BaseObjectSwapperF4.dll+005EBFE)
[RSP+8C0] 0x7FF90F10DB50 (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
[RSP+8C8] 0xBB000000EC (size_t)
[RSP+8D0] 0x7FF90F10DB90 (char*) "MessageHandler"
[RSP+8D8] 0x1F (size_t)
[RSP+8E0] 0xA8E67 (size_t)
[RSP+8E8] 0x138882 (size_t)
[RSP+8F0] 0x18012C (size_t)
[RSP+8F8] 0x67449 (size_t)
[RSP+900] 0x85D10 (size_t)
[RSP+908] 0x881B9F0EFC82 (size_t)
[RSP+910] 0x0 (size_t)
[RSP+918] 0x0 (size_t)
[RSP+920] 0x0 (size_t)
[RSP+928] 0x0 (size_t)
[RSP+930] 0x0 (size_t)
[RSP+938] 0x0 (size_t)
[RSP+940] 0x7FF93AA552B8 (char*) "F4SE"
[RSP+948] 0x7FF93A9BA9E5 (void* -> f4se_1_10_163.dll+000A9E5)
[RSP+950] 0x1C8FAB96AA0 (char*) "K"
[RSP+958] 0x0 (size_t)
[RSP+960] 0x1 (size_t)
[RSP+968] 0x0 (size_t)
[RSP+970] 0x7FF93AA552B8 (char*) "F4SE"
[RSP+978] 0x10000000A (size_t)
[RSP+980] 0x1 (size_t)
[RSP+988] 0x7FF674BBBFD8 (StaticAvoidNodeManager*)
[RSP+990] 0x1C8F6B55C60 (char*) "W"
[RSP+998] 0x7FF66FE3F26D (void* -> Fallout4.exe+0D3F26D)
[RSP+9A0] 0x2 (size_t)
[RSP+9A8] 0x0 (size_t)
[RSP+9B0] 0x0 (size_t)
[RSP+9B8] 0x1C8F6B55C60 (char*) "W"
[RSP+9C0] 0x0 (size_t)
[RSP+9C8] 0x7FF66FE535A9 (void* -> Fallout4.exe+0D535A9)
[RSP+9D0] 0x1C9A123D3F0 (`anonymous namespace'::InitGameDataThread*)
[RSP+9D8] 0x0 (size_t)
[RSP+9E0] 0x0 (size_t)
[RSP+9E8] 0x0 (size_t)
[RSP+9F0] 0x1C9A123D3F0 (`anonymous namespace'::InitGameDataThread*)
[RSP+9F8] 0x7FF93A9BA8AC (void* -> f4se_1_10_163.dll+000A8AC)
[RSP+A00] 0x0 (size_t)
[RSP+A08] 0x0 (size_t)
[RSP+A10] 0x0 (size_t)
[RSP+A18] 0x0 (size_t)
[RSP+A20] 0x0 (size_t)
[RSP+A28] 0x0 (size_t)
[RSP+A30] 0x1C9A123D3F0 (`anonymous namespace'::InitGameDataThread*)
[RSP+A38] 0x0 (size_t)
[RSP+A40] 0x0 (size_t)
[RSP+A48] 0x7FF670C1CFED (void* -> Fallout4.exe+1B1CFED)
[RSP+A50] 0x0 (size_t)
[RSP+A58] 0xBBAA9FFCE0 (void*)
[RSP+A60] 0x1C99F11EE70 (void*)
[RSP+A68] 0x0 (size_t)
[RSP+A70] 0x1C9A123D3F0 (`anonymous namespace'::InitGameDataThread*)
[RSP+A78] 0x0 (size_t)
[RSP+A80] 0x0 (size_t)
[RSP+A88] 0x7FF96220257D (void* -> KERNEL32.DLL+001257D)
[RSP+A90] 0x0 (size_t)
[RSP+A98] 0x0 (size_t)
[RSP+AA0] 0x0 (size_t)
[RSP+AA8] 0x0 (size_t)
[RSP+AB0] 0x0 (size_t)
[RSP+AB8] 0x7FF963DCAA58 (void* -> ntdll.dll+005AA58)
[RSP+AC0] 0x0 (size_t)
[RSP+AC8] 0x0 (size_t)
[RSP+AD0] 0x0 (size_t)
[RSP+AD8] 0x0 (size_t)
[RSP+AE0] 0x0 (size_t)
[RSP+AE8] 0x0 (size_t)
[RSP+AF0] 0x5C84E29500000000 (size_t)
[RSP+AF8] 0x0 (size_t)
[RSP+B00] 0x4F0FFFFFB30 (size_t)
[RSP+B08] 0x7FF96139CD30 (void* -> KERNELBASE.dll+015CD30)
[RSP+B10] 0xBBAA9FE380 (void*)
[RSP+B18] 0xE97D280003FFC9ED (size_t)
[RSP+B20] 0x7FF93DBD2FA5 (size_t)
[RSP+B28] 0xBBAA9FE380 (void*)
[RSP+B30] 0x0 (size_t)
[RSP+B38] 0x0 (size_t)
[RSP+B40] 0x0 (size_t)
[RSP+B48] 0x0 (size_t)
[RSP+B50] 0x0 (size_t)
[RSP+B58] 0x0 (size_t)
[RSP+B60] 0x0 (size_t)
[RSP+B68] 0x0 (size_t)
[RSP+B70] 0x0 (size_t)
[RSP+B78] 0x0 (size_t)
[RSP+B80] 0x0 (size_t)
[RSP+B88] 0x0 (size_t)
[RSP+B90] 0x0 (size_t)
[RSP+B98] 0x0 (size_t)
[RSP+BA0] 0x0 (size_t)
[RSP+BA8] 0x0 (size_t)
[RSP+BB0] 0x0 (size_t)
[RSP+BB8] 0x0 (size_t)
[RSP+BC0] 0x0 (size_t)
[RSP+BC8] 0x0 (size_t)
[RSP+BD0] 0x0 (size_t)
[RSP+BD8] 0x0 (size_t)
[RSP+BE0] 0x0 (size_t)
[RSP+BE8] 0x0 (size_t)
[RSP+BF0] 0x0 (size_t)
[RSP+BF8] 0x0 (size_t)
[RSP+C00] 0x0 (size_t)
[RSP+C08] 0x0 (size_t)
[RSP+C10] 0x0 (size_t)
[RSP+C18] 0x0 (size_t)
[RSP+C20] 0x0 (size_t)
[RSP+C28] 0x0 (size_t)
[RSP+C30] 0x0 (size_t)
[RSP+C38] 0x0 (size_t)
[RSP+C40] 0x0 (size_t)
[RSP+C48] 0x0 (size_t)
[RSP+C50] 0x0 (size_t)
[RSP+C58] 0x0 (size_t)
[RSP+C60] 0x0 (size_t)
[RSP+C68] 0x0 (size_t)
[RSP+C70] 0x0 (size_t)
[RSP+C78] 0x0 (size_t)
[RSP+C80] 0x0 (size_t)
[RSP+C88] 0x0 (size_t)
[RSP+C90] 0x0 (size_t)
[RSP+C98] 0x0 (size_t)
[RSP+CA0] 0x0 (size_t)
[RSP+CA8] 0x0 (size_t)
[RSP+CB0] 0x0 (size_t)
[RSP+CB8] 0x0 (size_t)
[RSP+CC0] 0x0 (size_t)
[RSP+CC8] 0x0 (size_t)
[RSP+CD0] 0x0 (size_t)
[RSP+CD8] 0x0 (size_t)
[RSP+CE0] 0x0 (size_t)
[RSP+CE8] 0x0 (size_t)
[RSP+CF0] 0x0 (size_t)
[RSP+CF8] 0x0 (size_t)
[RSP+D00] 0x0 (size_t)
[RSP+D08] 0x0 (size_t)
[RSP+D10] 0x0 (size_t)
[RSP+D18] 0x0 (size_t)
[RSP+D20] 0x0 (size_t)
[RSP+D28] 0x0 (size_t)
[RSP+D30] 0x0 (size_t)
[RSP+D38] 0x0 (size_t)
[RSP+D40] 0x0 (size_t)
[RSP+D48] 0x0 (size_t)
[RSP+D50] 0x0 (size_t)
[RSP+D58] 0x0 (size_t)
[RSP+D60] 0x0 (size_t)
[RSP+D68] 0x0 (size_t)
[RSP+D70] 0x0 (size_t)
[RSP+D78] 0x0 (size_t)
[RSP+D80] 0x0 (size_t)
[RSP+D88] 0x0 (size_t)