File information

Last updated

Original upload

Created by

Luciferdiva

Uploaded by

Luciferdiva

Virus scan

Safe to use

680 comments

  1. Luciferdiva
    Luciferdiva
    • member
    • 78 kudos
    Locked
    Sticky
    Compatibility is now achieved with Project Valkyrie thanks to the author of that mod, Thuggysmurf! You can find this wondeful mod here: https://www.nexusmods.com/fallout4/mods/28085. Downloading the Project Valkyrie mod alone will give you access to some of the new areas from Phase 4. Having both Phase 4 and Project Valkyrie installed will give you access to all cells of both mods,including the cybernetics of Phase 4. You will see some in-game terminals added to the Reformed Institute in Project Valkyrie that will give guidance on how to use both mods at the same time to maximum advantage. Many thanks to Thuggysmurf!
  2. Luciferdiva
    Luciferdiva
    • member
    • 78 kudos
    Locked
    Sticky
    BTW to be able to craft the Cybernetic Modules, you must go into the Cybernetics lab found in the Advanced Systems Division and undergo biotransference (click the little button near the bed). Enjoy!
  3. Luciferdiva
    Luciferdiva
    • member
    • 78 kudos
    Locked
    Sticky
    Hi everyone! Just thought to let you know, my pc is pretty meh when it comes to gaming, so it can very rarely even start up fallout 4 (it was a blessing the CK worked!) For that reason i mainly play on Xbox. Unfortunately this means dont have access to a lot of the mods you folks would have on pc. The side effect of this is I am unable to test this mod against numerous other mods out there (ones that have come up are Project Valkyrie and Elianora's Diretor's Quarters). I will work on trying to make patches for these popular and amazing mods. As a very fresh mod author it is my dream to have this mod work and available to as many people as possible. Please forgive me and my limitations in regards to conflicts and system differences. If you are having major problems please let me know and i will try nut it out. Happy Science-ing!
  4. iRavenVI
    iRavenVI
    • supporter
    • 11 kudos
    Locked
    Sticky
    For whenever you release the next update, will there be a Director's Retreat fast travel added?

    Here's a simple one I made, took me a little to figure out. It'll be auto discovered as soon as you install the mod, so I'd suggest you install this after you become director or gain access to the institute and also it won't go away if you decide to destroy the institute but then what's the point of installing this mod if you wanna destroy the institute? lol
    Oh and the fast travel will take you straight into the crafting area as that's what was most useful to me.
    Director's Retreat FT
    1. Luciferdiva
      Luciferdiva
      • member
      • 78 kudos
      Thanks so much! I hope you don’t mind me pinning this for others to see :) 
  5. MartinJHN
    MartinJHN
    • premium
    • 7 kudos
    In the cybernetics room when seated on chair it says "neural interface achieved" and menu that only says "main menu". Is it normal?
    1. thejbird717
      thejbird717
      • premium
      • 0 kudos
      i had this to any fix?

      update I found the fix!
    2. Calsen
      Calsen
      • member
      • 0 kudos
      Then what is the fix?
  6. thejbird717
    thejbird717
    • premium
    • 0 kudos
    Hello everyone in case you were confused on how to do biotransference and become a synth after you achieve phase 4 institute do the following:

    1. enter advanced systems
    2. walk straight and to your left will be a door named cybernetics enter it
    3. once you enter cybernetics there will be a bed to the right press the little button
    4. you are a synth now! 
  7. mjblaine
    mjblaine
    • member
    • 0 kudos
    apparently i hear the mods author died in the ukraine war, Rip was looking forward to the next update.
    1. TJWard
      TJWard
      • member
      • 5 kudos
      From where? I'm not new to people just making up things. Not saying you are but...
    2. bobby1993
      bobby1993
      • member
      • 2 kudos
      Source? 
  8. Jarzyna32
    Jarzyna32
    • member
    • 0 kudos
    Brak dostępu do pomieszczeń moda! :(

    Mod pobrany za pomocą Vortex, syntki posiadają wyposarzenie, a po ukończeniu fabuły po stronie Instytutu widzę w głównej sali drobne zmiany. Niestety nigdzie nie widzę przejść do pomieszczeń Moda. Wchodziłem również do pomieszczeń placówki jak "Dział Bionauki" etc. lecz i tam nie znalazłem żadnych dodatków. 

    Czy ktoś wie co może być tego przyczyną i jakie jest rozwiązanie?
  9. Charvelx04
    Charvelx04
    • member
    • 0 kudos
    I know I'm late to this one.. .but there's more than just either destroying the institute or becoming it's director (vanilla ending).

    If you have Project Valkryie.. you have a third option. I hope I can play this mod.. seeing as even with the third, technically the original Institute is gone, but you can still teleport to it.

    Eh... we'll see.
    1. TJWard
      TJWard
      • member
      • 5 kudos
      I did exactly that. Yeah there's a memory lounger in the director's retreat that will let you explore the old institute. You can just fast travel out of there to leave. Plus phase 4 has compatibility with Project Valkyrie. 
  10. kplusa
    kplusa
    • member
    • 0 kudos
    Can I access these areas before Phase 3?
  11. Dragtron
    Dragtron
    • member
    • 0 kudos
    I've been wondering how do you get the nanobots because I didn't unlock them by turning myself into a synth?
  12. MrBradlerz
    MrBradlerz
    • member
    • 0 kudos
    For some reason when I try to activate the Director's Retreat workshop, it just says "You can't use the workshop yet.".
  13. korsangki
    korsangki
    • member
    • 0 kudos
    I hope there's a setting where you can turn off the waterfall in the director's room
  14. idunnonothin
    idunnonothin
    • member
    • 2 kudos
    CTD

    Spoiler:  
    Show
    Fallout 4 v1.10.163
    Buffout 4 v1.28.6

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF670C1ED9A Fallout4.exe+1B1ED9A

        [Compatibility]
            F4EE: true
        [Crashlog]
            AutoOpen: true
            PromptUpload: false
        [Fixes]
            ActorIsHostileToActor: true
            CellInit: true
            CreateD3DAndSwapChain: true
            EncounterZoneReset: true
            GreyMovies: true
            MagicEffectApplyEvent: true
            MovementPlanner: true
            PackageAllocateLocation: true
            SafeExit: true
            TESObjectREFRGetEncounterZone: true
            UnalignedLoad: true
            UtilityShader: true
        [Patches]
            Achievements: false
            ArchiveLimit: true
            BSMTAManager: true
            BSPreCulledObjects: true
            BSTextureStreamerLocalHeap: false
            HavokMemorySystem: true
            INISettingCollection: true
            InputSwitch: false
            MaxStdIO: -1
            MemoryManager: false
            MemoryManagerDebug: false
            ScaleformAllocator: true
            SmallBlockAllocator: true
            WorkshopMenu: true
        [Warnings]
            CreateTexture2D: true
            ImageSpaceAdapter: true


    PROBABLE CALL STACK:
        [ 0] 0x7FF670C1ED9A      Fallout4.exe+1B1ED9A -> 804929+0x76A
        [ 1] 0x7FF670C0F0CF      Fallout4.exe+1B0F0CF -> 652767+0xFF
        [ 2] 0x7FF66F449331      Fallout4.exe+0349331 -> 803810+0x41
        [ 3] 0x7FF66F2418E1      Fallout4.exe+01418E1 -> 1094531+0x61
        [ 4] 0x7FF66F4543A5      Fallout4.exe+03543A5 -> 1024201+0xA5
        [ 5] 0x7FF66F456495      Fallout4.exe+0356495 -> 970850+0x75
        [ 6] 0x7FF66F4562B4      Fallout4.exe+03562B4 -> 69089+0x3E4
        [ 7] 0x7FF66F4591D7      Fallout4.exe+03591D7 -> 766510+0x37
        [ 8] 0x7FF66F42450D      Fallout4.exe+032450D -> 113585+0xBD
        [ 9] 0x7FF66F18A374      Fallout4.exe+008A374 -> 1280130+0x114
        [10] 0x7FF90F066E58 RobCo_Patcher.dll+0006E58
        [11] 0x7FF93A9BA9E5 f4se_1_10_163.dll+000A9E5
        [12] 0x7FF66FE3F26D      Fallout4.exe+0D3F26D -> 407290+0x27D
        [13] 0x7FF66FE535A9      Fallout4.exe+0D535A9 -> 1085735+0x29
        [14] 0x7FF93A9BA8AC f4se_1_10_163.dll+000A8AC
        [15] 0x7FF670C1CFED      Fallout4.exe+1B1CFED -> 1079791+0x3D
        [16] 0x7FF96220257D      KERNEL32.DLL+001257D
        [17] 0x7FF963DCAA58         ntdll.dll+005AA58

    REGISTERS:
        RAX 0x81BFC30E02B0     (size_t)
        RCX 0x1C95138C6C0      (void*)
        RDX 0x7FF671D53BD0     (void* -> Fallout4.exe+2C53BD0)
        RBX 0x1C8C0A53778      (void*)
        RSP 0xBBAA9FF270       (void*)
        RBP 0x7FF671D53BF0     (void* -> Fallout4.exe+2C53BF0)
        RSI 0x1C95138C6C0      (void*)
        RDI 0x1C95138C680      (char*) " "
        R8  0x1FFFFFFFFFFFFFFF (size_t)
        R9  0x1                (size_t)
        R10 0x1C8C0A53820      (void*)
        R11 0x1FFFFFFFFFFFFFFF (size_t)
        R12 0x1C95138C6A0      (void*)
        R13 0x0                (size_t)
        R14 0x1C8C0A53770      (MemoryHeap*)
        R15 0x20               (size_t)

    STACK:
        [RSP+0  ] 0x1C8C0A53778      (void*)
        [RSP+8  ] 0xBBAA9FF2C0       (void*)
        [RSP+10 ] 0x0                (size_t)
        [RSP+18 ] 0x7FF670C1C6B4     (void* -> Fallout4.exe+1B1C6B4)
        [RSP+20 ] 0x7FF674C5AB08     (void* -> Fallout4.exe+5B5AB08)
        [RSP+28 ] 0x20               (size_t)
        [RSP+30 ] 0x20               (size_t)
        [RSP+38 ] 0xFFFFFFFFFFFFFFF0 (size_t)
        [RSP+40 ] 0x0                (size_t)
        [RSP+48 ] 0x1C8C0A53770      (MemoryHeap*)
        [RSP+50 ] 0x0                (size_t)
        [RSP+58 ] 0x1C8C0A53770      (MemoryHeap*)
        [RSP+60 ] 0x20               (size_t)
        [RSP+68 ] 0x7FF674C59900     (BSSmallBlockAllocator*)
        [RSP+70 ] 0x7FF6729CC980     (void* -> Fallout4.exe+38CC980)
        [RSP+78 ] 0x7FF670C0F0CF     (void* -> Fallout4.exe+1B0F0CF)
        [RSP+80 ] 0x1C92E92B201      (void*)
        [RSP+88 ] 0x1C95138C680      (char*) " "
        [RSP+90 ] 0x81BFC30E02B0     (size_t)
        [RSP+98 ] 0x0                (size_t)
        [RSP+A0 ] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+A8 ] 0x7FF66F45170F     (void* -> Fallout4.exe+035170F)
        [RSP+B0 ] 0x5700000000       (size_t)
        [RSP+B8 ] 0x1C8F6B552A0      (void*)
        [RSP+C0 ] 0x1C9ACA68A00      (void*)
        [RSP+C8 ] 0x1C92E92B210      (TESObjectWEAP::InstanceData*)
        [RSP+D0 ] 0x1C92E92B140      (BGSObjectInstanceExtra*)
        [RSP+D8 ] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+E0 ] 0x0                (size_t)
        [RSP+E8 ] 0x7FF66F449331     (void* -> Fallout4.exe+0349331)
        [RSP+F0 ] 0x0                (size_t)
        [RSP+F8 ] 0x1C92E92B210      (TESObjectWEAP::InstanceData*)
        [RSP+100] 0x1C9A5D779A0      (BGSKeyword*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            Form ID: 0x0009982F
            Form Type: 04
        [RSP+108] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+110] 0x4                (size_t)
        [RSP+118] 0x7FF66F2418E1     (void* -> Fallout4.exe+01418E1)
        [RSP+120] 0x3F4CCCCD00000096 (size_t)
        [RSP+128] 0x7FF66F450634     (void* -> Fallout4.exe+0350634)
        [RSP+130] 0x0                (size_t)
        [RSP+138] 0x0                (size_t)
        [RSP+140] 0x2                (size_t)
        [RSP+148] 0x0                (size_t)
        [RSP+150] 0x1C9ACA689C0      (void*)
        [RSP+158] 0x7FF66F4543A5     (void* -> Fallout4.exe+03543A5)
        [RSP+160] 0x0                (size_t)
        [RSP+168] 0x6                (size_t)
        [RSP+170] 0xBBAA9FF4D0       (void*)
        [RSP+178] 0xBBAA9FF4E9       (void*)
        [RSP+180] 0x5                (size_t)
        [RSP+188] 0x7FF66F456495     (void* -> Fallout4.exe+0356495)
        [RSP+190] 0x0                (size_t)
        [RSP+198] 0x9BF98719         (size_t)
        [RSP+1A0] 0x0                (size_t)
        [RSP+1A8] 0xBBAA9FF400       (void*)
        [RSP+1B0] 0x5                (size_t)
        [RSP+1B8] 0x7FF66F4562B4     (void* -> Fallout4.exe+03562B4)
        [RSP+1C0] 0x1C92E92B1C5      (void*)
        [RSP+1C8] 0xBBAA9FF4E9       (void*)
        [RSP+1D0] 0x0                (size_t)
        [RSP+1D8] 0x1C9BCD12350      (void*)
        [RSP+1E0] 0x1C95F010101      (void*)
        [RSP+1E8] 0x7FF670C11000     (void* -> Fallout4.exe+1B11000)
        [RSP+1F0] 0x2                (size_t)
        [RSP+1F8] 0x1C8F6B55BC0      (ScrapHeap*)
        [RSP+200] 0x1CAA7050010      (void*)
        [RSP+208] 0x20               (size_t)
        [RSP+210] 0x1C900000001      (void*)
        [RSP+218] 0xBB00000001       (size_t)
        [RSP+220] 0xBBAA9FF500       (void*)
        [RSP+228] 0xBBAA9FF468       (void*)
        [RSP+230] 0x1C9AAD7D450      (BGSMod::Attachment::Mod*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x00000009
            Form ID: 0x001633CB
            Form Type: 144
            Full Name: "Standard Capacitor"
        [RSP+238] 0xBBAA9FF568       (void*)
        [RSP+240] 0xBBAA9FF550       (void*)
        [RSP+248] 0xBBAA9FF4A0       (void*)
        [RSP+250] 0xBBAA9FF451       (void*)
        [RSP+258] 0xBBAA9FF4D0       (void*)
        [RSP+260] 0xBBAA9FF460       (void*)
        [RSP+268] 0xBBAA9FF452       (void*)
        [RSP+270] 0xBBAA9FF450       (void*)
        [RSP+278] 0xBBAA9FF570       (void*)
        [RSP+280] 0xBBAA9FF4A0       (void*)
        [RSP+288] 0xBBAA9FF451       (void*)
        [RSP+290] 0xBBAA9FF550       (void*)
        [RSP+298] 0xBBAA9FF488       (void*)
        [RSP+2A0] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+2A8] 0x7FF6727E6318     (BGSMod::Property::Bridge<TESObjectWEAP::InstanceData>*)
        [RSP+2B0] 0x1C8F6B55C60      (char*) "W"
        [RSP+2B8] 0xBBAA9FF648       (void*)
        [RSP+2C0] 0x1C8F6B55C60      (char*) "W"
        [RSP+2C8] 0x1C9BCD12350      (void*)
        [RSP+2D0] 0x1C92E92B140      (BGSObjectInstanceExtra*)
        [RSP+2D8] 0x7FF66F4591D7     (void* -> Fallout4.exe+03591D7)
        [RSP+2E0] 0x1C92E92B200      (void*)
        [RSP+2E8] 0x5E               (size_t)
        [RSP+2F0] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+2F8] 0x1C924634901      (void*)
        [RSP+300] 0xBBAA9FF598       (void*)
        [RSP+308] 0xBBAA9FF5A8       (void*)
        [RSP+310] 0x1C8F6B55C60      (char*) "W"
        [RSP+318] 0x7FF66F42450D     (void* -> Fallout4.exe+032450D)
        [RSP+320] 0x5E               (size_t)
        [RSP+328] 0x1C92E92B210      (TESObjectWEAP::InstanceData*)
        [RSP+330] 0x1C8C0A53778      (void*)
        [RSP+338] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+340] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+348] 0x42               (size_t)
        [RSP+350] 0x0                (size_t)
        [RSP+358] 0x7FF66F18A374     (void* -> Fallout4.exe+008A374)
        [RSP+360] 0x0                (size_t)
        [RSP+368] 0x1C9BCD12368      (void*)
        [RSP+370] 0x1C92E92B140      (BGSObjectInstanceExtra*)
        [RSP+378] 0x1C9403AC048      (void*)
        [RSP+380] 0x1C9427D6AB0      (void*)
        [RSP+388] 0x1C9BCD12348      (void*)
        [RSP+390] 0x1C9403AC048      (void*)
        [RSP+398] 0x1C9BCD20CC0      (TESObjectREFR*)
            Object Reference:
                File: "Energy Weapons Fixed.esp"
                Flags: 0x40000009
                Form ID: 0x001633CC
                Form Type: 43
            File: "Phase4DLC.esp"
            Flags: 0x00400408
            Form ID: 0x4302A5E9
            Form Type: 64
        [RSP+3A0] 0x1C9BCD12348      (void*)
        [RSP+3A8] 0x1C9246349D0      (TESObjectWEAP*)
            File: "Energy Weapons Fixed.esp"
            Flags: 0x40000009
            Form ID: 0x001633CC
            Form Type: 43
            Full Name: "Institute"
        [RSP+3B0] 0x7FF66F100000     (void*)
        [RSP+3B8] 0x7FF90F066E58     (void* -> RobCo_Patcher.dll+0006E58)
        [RSP+3C0] 0x1C9BCD12348      (void*)
        [RSP+3C8] 0xBBAA9FF730       (void*)
        [RSP+3D0] 0x1C9BCD12300      (void*)
        [RSP+3D8] 0x1C92E92B210      (TESObjectWEAP::InstanceData*)
        [RSP+3E0] 0x1C9DE693AA4      (void*)
        [RSP+3E8] 0x1C936473810      (void*)
        [RSP+3F0] 0x0                (size_t)
        [RSP+3F8] 0x7FF963D80453     (void* -> ntdll.dll+0010453)
        [RSP+400] 0x7FF90F10DAC8     (char*) "weapon formID {:08X} {} updated InstanceData"
        [RSP+408] 0x2C               (size_t)
        [RSP+410] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+418] 0x7FF963DAD1AA     (void* -> ntdll.dll+003D1AA)
        [RSP+420] 0x1CA9E68EA90      (void*)
        [RSP+428] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+430] 0x1BB              (size_t)
        [RSP+438] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+440] 0x14               (size_t)
        [RSP+448] 0x7FF9612A83D0     (void* -> KERNELBASE.dll+00683D0)
        [RSP+450] 0x7FF90F10E210     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> AimModel Patcher finished in {} seconds"
        [RSP+458] 0x43               (size_t)
        [RSP+460] 0x3D286F126EDB11   (size_t)
        [RSP+468] 0xBBAA9FFA50       (void*)
        [RSP+470] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+478] 0xBB00000104       (size_t)
        [RSP+480] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+488] 0x7FF9000000F9     (size_t)
        [RSP+490] 0xBBAA9FFB50       (void*)
        [RSP+498] 0x0                (size_t)
        [RSP+4A0] 0x7FF90F10E180     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> FormList Patcher finished in {} seconds"
        [RSP+4A8] 0x43               (size_t)
        [RSP+4B0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+4B8] 0xBB000000F4       (size_t)
        [RSP+4C0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+4C8] 0x0                (size_t)
        [RSP+4D0] 0x3F8B34A44C7B02D6 (size_t)
        [RSP+4D8] 0x3FB9F18C9FB6134D (size_t)
        [RSP+4E0] 0x3FB0A44C7B02D59D (size_t)
        [RSP+4E8] 0x40703CB9E6AB9B24 (size_t)
        [RSP+4F0] 0x400D2F57F737DA62 (size_t)
        [RSP+4F8] 0x3F3A261BF37B8D3F (size_t)
        [RSP+500] 0x3FD1074A771C970F (size_t)
        [RSP+508] 0x3F63682730C67169 (size_t)
        [RSP+510] 0x3FDECD855970B49E (size_t)
        [RSP+518] 0x3FB0EC0F88333FC8 (size_t)
        [RSP+520] 0x3FF06CC2D6A9C561 (size_t)
        [RSP+528] 0x3F0EEED8904F6DFC (size_t)
        [RSP+530] 0x1C92E92B590      (BSExtraData*)
        [RSP+538] 0xA                (size_t)
        [RSP+540] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+548] 0xBB000000FC       (size_t)
        [RSP+550] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+558] 0x0                (size_t)
        [RSP+560] 0x0                (size_t)
        [RSP+568] 0x0                (size_t)
        [RSP+570] 0x0                (size_t)
        [RSP+578] 0xBBAA9FF8E0       (char*) "'"
        [RSP+580] 0x7FF90F10DD40     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> NPC Patcher finished in {} seconds"
        [RSP+588] 0x3E               (size_t)
        [RSP+590] 0x7FF90F10DDD0     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Armor Patcher finished in {} seconds"
        [RSP+598] 0x40               (size_t)
        [RSP+5A0] 0x7FF90F10DE80     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Constructible Object Patcher finished in {} seconds"
        [RSP+5A8] 0x4F               (size_t)
        [RSP+5B0] 0x7FF90F10DF30     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Object Modification Patcher finished in {} seconds"
        [RSP+5B8] 0x4E               (size_t)
        [RSP+5C0] 0x7FF90F10DFC0     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Misc Patcher finished in {} seconds"
        [RSP+5C8] 0x3F               (size_t)
        [RSP+5D0] 0x7FF90F10E050     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Ingestible Patcher finished in {} seconds"
        [RSP+5D8] 0x45               (size_t)
        [RSP+5E0] 0x7FF90F10E0F0     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> LeveledList Patcher finished in {} seconds"
        [RSP+5E8] 0x46               (size_t)
        [RSP+5F0] 0x7FF90F10DBA0     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Ammo Patcher finished in {} seconds"
        [RSP+5F8] 0x3F               (size_t)
        [RSP+600] 0x7FF90F10DC30     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Weapon Patcher finished in {} seconds"
        [RSP+608] 0x41               (size_t)
        [RSP+610] 0x7FF90F10DCC0     (char*) ">>>>>>>>>>>>>>>>>>>>>>>>>>> Race Patcher finished in {} seconds"
        [RSP+618] 0x3F               (size_t)
        [RSP+620] 0x1D7347AB120      (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
        [RSP+628] 0x0                (size_t)
        [RSP+630] 0x27               (size_t)
        [RSP+638] 0x2F               (size_t)
        [RSP+640] 0x1D7347AB120      (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
        [RSP+648] 0x0                (size_t)
        [RSP+650] 0x29               (size_t)
        [RSP+658] 0x2F               (size_t)
        [RSP+660] 0x1D7347AB120      (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
        [RSP+668] 0x0                (size_t)
        [RSP+670] 0x27               (size_t)
        [RSP+678] 0x2F               (size_t)
        [RSP+680] 0x1D7347AB120      (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
        [RSP+688] 0x0                (size_t)
        [RSP+690] 0x25               (size_t)
        [RSP+698] 0x2F               (size_t)
        [RSP+6A0] 0x1D7347AB120      (char*) "Data\F4se\Plugins\RobCo_Patcher\construc"
        [RSP+6A8] 0x0                (size_t)
        [RSP+6B0] 0x28               (size_t)
        [RSP+6B8] 0x2F               (size_t)
        [RSP+6C0] 0x1D734782EB0      (char*) ".\Data\F4se\Plugins\RobCo_Patcher\objectModification\"
        [RSP+6C8] 0x0                (size_t)
        [RSP+6D0] 0x36               (size_t)
        [RSP+6D8] 0x3F               (size_t)
        [RSP+6E0] 0x1D734782EB0      (char*) ".\Data\F4se\Plugins\RobCo_Patcher\objectModification\"
        [RSP+6E8] 0x0                (size_t)
        [RSP+6F0] 0x35               (size_t)
        [RSP+6F8] 0x3F               (size_t)
        [RSP+700] 0x1D7347AB260      (void*)
        [RSP+708] 0x0                (size_t)
        [RSP+710] 0x27               (size_t)
        [RSP+718] 0x2F               (size_t)
        [RSP+720] 0x1D7347AB960      (void*)
        [RSP+728] 0x0                (size_t)
        [RSP+730] 0x2D               (size_t)
        [RSP+738] 0x2F               (size_t)
        [RSP+740] 0x1D7347AB260      (void*)
        [RSP+748] 0x0                (size_t)
        [RSP+750] 0x2E               (size_t)
        [RSP+758] 0x2F               (size_t)
        [RSP+760] 0x1D7347AB960      (void*)
        [RSP+768] 0x0                (size_t)
        [RSP+770] 0x2B               (size_t)
        [RSP+778] 0x2F               (size_t)
        [RSP+780] 0x1D7347AB960      (void*)
        [RSP+788] 0x0                (size_t)
        [RSP+790] 0x2B               (size_t)
        [RSP+798] 0x2F               (size_t)
        [RSP+7A0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+7A8] 0x1BB              (size_t)
        [RSP+7B0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+7B8] 0x0                (size_t)
        [RSP+7C0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+7C8] 0xBB000000AC       (size_t)
        [RSP+7D0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+7D8] 0x0                (size_t)
        [RSP+7E0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+7E8] 0xBB000000B4       (size_t)
        [RSP+7F0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+7F8] 0x3D286E7433E5EC   (size_t)
        [RSP+800] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+808] 0xBB000000BC       (size_t)
        [RSP+810] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+818] 0x7FF90ECA8688     (char*) "D:\Modding\Games\FO4\SPID4\src\Distribute.cpp"
        [RSP+820] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+828] 0xBB000000C4       (size_t)
        [RSP+830] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+838] 0x1A               (size_t)
        [RSP+840] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+848] 0xBB000000CC       (size_t)
        [RSP+850] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+858] 0x0                (size_t)
        [RSP+860] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+868] 0xBB000000D4       (size_t)
        [RSP+870] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+878] 0x7FF90ECA8688     (char*) "D:\Modding\Games\FO4\SPID4\src\Distribute.cpp"
        [RSP+880] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+888] 0xBB000000DC       (size_t)
        [RSP+890] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+898] 0x7FF671DB9000     (void* -> Fallout4.exe+2CB9000)
        [RSP+8A0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+8A8] 0xBB000000E4       (size_t)
        [RSP+8B0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+8B8] 0x7FF923F8EBFE     (void* -> po3_BaseObjectSwapperF4.dll+005EBFE)
        [RSP+8C0] 0x7FF90F10DB50     (char*) "C:\dev\po3 CommonLibF4\CommonLibF4\ExampleProject\src\main.cpp"
        [RSP+8C8] 0xBB000000EC       (size_t)
        [RSP+8D0] 0x7FF90F10DB90     (char*) "MessageHandler"
        [RSP+8D8] 0x1F               (size_t)
        [RSP+8E0] 0xA8E67            (size_t)
        [RSP+8E8] 0x138882           (size_t)
        [RSP+8F0] 0x18012C           (size_t)
        [RSP+8F8] 0x67449            (size_t)
        [RSP+900] 0x85D10            (size_t)
        [RSP+908] 0x881B9F0EFC82     (size_t)
        [RSP+910] 0x0                (size_t)
        [RSP+918] 0x0                (size_t)
        [RSP+920] 0x0                (size_t)
        [RSP+928] 0x0                (size_t)
        [RSP+930] 0x0                (size_t)
        [RSP+938] 0x0                (size_t)
        [RSP+940] 0x7FF93AA552B8     (char*) "F4SE"
        [RSP+948] 0x7FF93A9BA9E5     (void* -> f4se_1_10_163.dll+000A9E5)
        [RSP+950] 0x1C8FAB96AA0      (char*) "K"
        [RSP+958] 0x0                (size_t)
        [RSP+960] 0x1                (size_t)
        [RSP+968] 0x0                (size_t)
        [RSP+970] 0x7FF93AA552B8     (char*) "F4SE"
        [RSP+978] 0x10000000A        (size_t)
        [RSP+980] 0x1                (size_t)
        [RSP+988] 0x7FF674BBBFD8     (StaticAvoidNodeManager*)
        [RSP+990] 0x1C8F6B55C60      (char*) "W"
        [RSP+998] 0x7FF66FE3F26D     (void* -> Fallout4.exe+0D3F26D)
        [RSP+9A0] 0x2                (size_t)
        [RSP+9A8] 0x0                (size_t)
        [RSP+9B0] 0x0                (size_t)
        [RSP+9B8] 0x1C8F6B55C60      (char*) "W"
        [RSP+9C0] 0x0                (size_t)
        [RSP+9C8] 0x7FF66FE535A9     (void* -> Fallout4.exe+0D535A9)
        [RSP+9D0] 0x1C9A123D3F0      (`anonymous namespace'::InitGameDataThread*)
        [RSP+9D8] 0x0                (size_t)
        [RSP+9E0] 0x0                (size_t)
        [RSP+9E8] 0x0                (size_t)
        [RSP+9F0] 0x1C9A123D3F0      (`anonymous namespace'::InitGameDataThread*)
        [RSP+9F8] 0x7FF93A9BA8AC     (void* -> f4se_1_10_163.dll+000A8AC)
        [RSP+A00] 0x0                (size_t)
        [RSP+A08] 0x0                (size_t)
        [RSP+A10] 0x0                (size_t)
        [RSP+A18] 0x0                (size_t)
        [RSP+A20] 0x0                (size_t)
        [RSP+A28] 0x0                (size_t)
        [RSP+A30] 0x1C9A123D3F0      (`anonymous namespace'::InitGameDataThread*)
        [RSP+A38] 0x0                (size_t)
        [RSP+A40] 0x0                (size_t)
        [RSP+A48] 0x7FF670C1CFED     (void* -> Fallout4.exe+1B1CFED)
        [RSP+A50] 0x0                (size_t)
        [RSP+A58] 0xBBAA9FFCE0       (void*)
        [RSP+A60] 0x1C99F11EE70      (void*)
        [RSP+A68] 0x0                (size_t)
        [RSP+A70] 0x1C9A123D3F0      (`anonymous namespace'::InitGameDataThread*)
        [RSP+A78] 0x0                (size_t)
        [RSP+A80] 0x0                (size_t)
        [RSP+A88] 0x7FF96220257D     (void* -> KERNEL32.DLL+001257D)
        [RSP+A90] 0x0                (size_t)
        [RSP+A98] 0x0                (size_t)
        [RSP+AA0] 0x0                (size_t)
        [RSP+AA8] 0x0                (size_t)
        [RSP+AB0] 0x0                (size_t)
        [RSP+AB8] 0x7FF963DCAA58     (void* -> ntdll.dll+005AA58)
        [RSP+AC0] 0x0                (size_t)
        [RSP+AC8] 0x0                (size_t)
        [RSP+AD0] 0x0                (size_t)
        [RSP+AD8] 0x0                (size_t)
        [RSP+AE0] 0x0                (size_t)
        [RSP+AE8] 0x0                (size_t)
        [RSP+AF0] 0x5C84E29500000000 (size_t)
        [RSP+AF8] 0x0                (size_t)
        [RSP+B00] 0x4F0FFFFFB30      (size_t)
        [RSP+B08] 0x7FF96139CD30     (void* -> KERNELBASE.dll+015CD30)
        [RSP+B10] 0xBBAA9FE380       (void*)
        [RSP+B18] 0xE97D280003FFC9ED (size_t)
        [RSP+B20] 0x7FF93DBD2FA5     (size_t)
        [RSP+B28] 0xBBAA9FE380       (void*)
        [RSP+B30] 0x0                (size_t)
        [RSP+B38] 0x0                (size_t)
        [RSP+B40] 0x0                (size_t)
        [RSP+B48] 0x0                (size_t)
        [RSP+B50] 0x0                (size_t)
        [RSP+B58] 0x0                (size_t)
        [RSP+B60] 0x0                (size_t)
        [RSP+B68] 0x0                (size_t)
        [RSP+B70] 0x0                (size_t)
        [RSP+B78] 0x0                (size_t)
        [RSP+B80] 0x0                (size_t)
        [RSP+B88] 0x0                (size_t)
        [RSP+B90] 0x0                (size_t)
        [RSP+B98] 0x0                (size_t)
        [RSP+BA0] 0x0                (size_t)
        [RSP+BA8] 0x0                (size_t)
        [RSP+BB0] 0x0                (size_t)
        [RSP+BB8] 0x0                (size_t)
        [RSP+BC0] 0x0                (size_t)
        [RSP+BC8] 0x0                (size_t)
        [RSP+BD0] 0x0                (size_t)
        [RSP+BD8] 0x0                (size_t)
        [RSP+BE0] 0x0                (size_t)
        [RSP+BE8] 0x0                (size_t)
        [RSP+BF0] 0x0                (size_t)
        [RSP+BF8] 0x0                (size_t)
        [RSP+C00] 0x0                (size_t)
        [RSP+C08] 0x0                (size_t)
        [RSP+C10] 0x0                (size_t)
        [RSP+C18] 0x0                (size_t)
        [RSP+C20] 0x0                (size_t)
        [RSP+C28] 0x0                (size_t)
        [RSP+C30] 0x0                (size_t)
        [RSP+C38] 0x0                (size_t)
        [RSP+C40] 0x0                (size_t)
        [RSP+C48] 0x0                (size_t)
        [RSP+C50] 0x0                (size_t)
        [RSP+C58] 0x0                (size_t)
        [RSP+C60] 0x0                (size_t)
        [RSP+C68] 0x0                (size_t)
        [RSP+C70] 0x0                (size_t)
        [RSP+C78] 0x0                (size_t)
        [RSP+C80] 0x0                (size_t)
        [RSP+C88] 0x0                (size_t)
        [RSP+C90] 0x0                (size_t)
        [RSP+C98] 0x0                (size_t)
        [RSP+CA0] 0x0                (size_t)
        [RSP+CA8] 0x0                (size_t)
        [RSP+CB0] 0x0                (size_t)
        [RSP+CB8] 0x0                (size_t)
        [RSP+CC0] 0x0                (size_t)
        [RSP+CC8] 0x0                (size_t)
        [RSP+CD0] 0x0                (size_t)
        [RSP+CD8] 0x0                (size_t)
        [RSP+CE0] 0x0                (size_t)
        [RSP+CE8] 0x0                (size_t)
        [RSP+CF0] 0x0                (size_t)
        [RSP+CF8] 0x0                (size_t)
        [RSP+D00] 0x0                (size_t)
        [RSP+D08] 0x0                (size_t)
        [RSP+D10] 0x0                (size_t)
        [RSP+D18] 0x0                (size_t)
        [RSP+D20] 0x0                (size_t)
        [RSP+D28] 0x0                (size_t)
        [RSP+D30] 0x0                (size_t)
        [RSP+D38] 0x0                (size_t)
        [RSP+D40] 0x0                (size_t)
        [RSP+D48] 0x0                (size_t)
        [RSP+D50] 0x0                (size_t)
        [RSP+D58] 0x0                (size_t)
        [RSP+D60] 0x0                (size_t)
        [RSP+D68] 0x0                (size_t)
        [RSP+D70] 0x0                (size_t)
        [RSP+D78] 0x0                (size_t)
        [RSP+D80] 0x0                (size_t)
        [RSP+D88] 0x0                (size_t)
    1. VideoGameVortex
      VideoGameVortex
      • member
      • 2 kudos
      why do you have those mods above Fo4.esm