This page was last updated on 13 December 2020, 8:39AM
Changelogs
Version 1.2
Bug fix: overlapping walls in Director's quarters
Fixed script for animated fish to remove chance of save bloat
Upgrade Reclamation chair should now be able to be activated by all players (removed BlockPlayerActivation Keyword on new form)
Archives uploaded in correct PC compression
Version 1.1
Apologies for taking so long, I have had so many distractions in the outside world. Update 1.1 contains a revamped synth zoological initiative area, cleaned up FEV lab with an interactive experiment of sorts, a more cinematic biotransference scene with an ability to upgrade your synthetic body further, reversible biotransference (remove all cybernetic and upgrade perks), full workshop in the Director's Retreat, and pretty much all bug fixes suggested.
In order to unlock the workshop, all you need to do is walk close to the workshop under the stairs. This is so if any people do not wish for a workshop in there can move the camera around freely without the worry of entering build mode.
In order to upgrade your synth body, sit in the reclamation chair in the cybernetics area you appear in when you undergo biotransference. You must have the materials listed in your inventory in order for the perks to appear and be purchasable. The perks are as follows:
Wired Reflexes: faster reload speed
Medical Nano-bots: automatically heals you when you are damaged. You must have the nano-bots in your inventory, more of which can be crafted at the chemstation under 'Utility'
Augmented Ossification: No fall damage
Neural Interface: Faster movement while in power armor
Pheromone Dispenser: Enhanced charisma in persuasion dialogues
Reinforced Dermal Weave: Greater resistance to damage from enemies
See the new video for easier reference to what has changed