Love this Mod, but since Sims Settlements 2, I believe one of the frequencies used in the mod conflicts with this radio station now. Haven't heard it play since Chapter 2 was released.
Amazing radio host and selection of music. Goes perfectly with the vibe Lexington apartment settlement mod. Kudos to voice cast and author for incredible work !
just wanted to say this hasn't left my load order ever i probs know half of these lines off by heart, no pressure on updates, life gets in the way, but what an amazing mod i genuinely hope more love is shown to this and it gets a bigger spotlight, hope this work out for the next addition but if not, be hella proud of this, it is SO, SO good.
A lot of jokes and immersive advertisement, music fits well with my modded fallout, it's sad that we won't see Olivia as an NPC, but hey, at least we have a nice radio
I made a point of listening to Olivia Overnight as I went through the Museum of Witchcraft and, sure enough, the Colonial Taphouse ad played as I was leaving.
hey, i wanted to try this mod out but when i switch to the radio station there is no sounds (i have radio sounds set to max), i remeber seeing i need to do a quest first but cant find what it is right now (might be cuz im rlly tired) any help would be really appreciated
Radio Olivia should start up upon start. Do you have a companion mod? I know at least one (Heather Casdin) conflicts with Olivia Overnight radio frequency.
hmmm, i dont have any companion mods, i do have a replacer for cait and piper but those dont do anything with the radio, i also dont have any other radio mods either. I'll play with the loadorder a bit and try it on a clean (mo2 with no mods) game and see if it works then. could the x3d audio mod cause this you think?
Edit: so it works on a "clean" save, idk whats causing the issue but i think i'll just put on your video of the radio channel when i want to listen to it, by far the easiest solution
OK, that is all I needed really. The issue is that I followed a template for the radio, which missed making an NPC "speak" the radio from the moment that the PC gets out of the vault. This will cause some performance dip, as from what I understand, the rest of the world is in a hibernation status, no one moves unless they are in your cell (I think there are two cells, one that is the world cell and one that is your personal cell). Anyway, I think I know what needs to be done.
130 comments
resetquest radiodiamondcity
startquest radiodiamondcity
Is there an equivalent for Olivia Overnight Radio?
EDIT:
The fix is easy. If this mod ever stops playing, simply type "StartScene Radio_Olivia_OvernightQuestScene" and it will start playing again
This didn't work for me. I had a look at it in FO4Edit and I didn't see any conflicting Mods.
Sad that there may not be future development but as is, it is a great project.
Would be nice if you continue to share your music tastes to the commonwealth.
Edit: so it works on a "clean" save, idk whats causing the issue but i think i'll just put on your video of the radio channel when i want to listen to it, by far the easiest solution