Fallout 4
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MaxwellMonster

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maxwellmonster

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About this mod

Tired of seeing all these fully armored minutemen with mods like W.A.T.M but your settlers are still farmers? Tired of not being able to call in at least 5 minutemen to defend the castle? Do you think it doesn't make sense that the minutemen only have 4 actual minutemen in their settlements by the end of the game? Then this mod is for you!

Requirements
Permissions and credits
Changelogs
Description:

This mod allows minutemen called in with flares to be assignable like normal settlers, you start by calling them in with a flare near a settlement then you can enter build mode and move them to your settlement, they will follow you like normal then when they leave they will act like normal settlers allowing you to trade, command them and assign them to caravans. If this mod continues to become popular i will create versions for other minutemen mods.

Manual Install:
1. Download the file
2. Unzip the archive
3. Find MMWorkShopPatch.esp
4 Move the esp to your fallout 4 data folder



Manual Uninstall: 
1. go to your fallout 4 data folder
2. delete MMWorkShopPatch.esp






---------------BMM-WATM Patch---------------
This patch adds all of the classes of minutemen from Buffed Minutemen Militia to the WATM command table and adds a few minor tweaks.
  • You now unlock the command table after The First Step quest for the minutemen.
  • Fixed some minor typos such as changing "Minutemen guard" to "Minutemen Guards" in the command table.

Each unit has specific requirements and costs to unlocking them all balanced around normal progression. 
       
> Minuteman - Level 1 - 1000 caps - Unlocks at player level 5

> Minuteman Sentry - Level 15 - 1500 caps - Unlocks at player level 20

> Minuteman Warden - Level 25 - 2500 caps - Unlocks at player level 30

> Minuteman Sentinel - Level 35 - 3500 caps - Unlocks at player level 40

> Minuteman Ranger - Level 45 - 4500 caps - Unlocks at player level 50

> Minuteman Armored Ranger - Level 55 (Power Armor unit) - 15000 caps - Unlocks at player level 60 *Unlocks after Taking Independence

> Minuteman Musketeer - Level 65 - 6500 caps - Unlocks at player level 70

> Minuteman Veteran - Level 75 - 7500 caps - Unlocks at player level 80 *Unlocks after Old Guns

> Minuteman Veteran Ranger - Level 85 - 8500 caps - Unlocks at player level 90 *Unlocks after Old Guns

> Minuteman Veteran Musketeer - Level 90 - 9000 caps - Unlocks at player level 95 *Unlocks after Old Guns

> Minuteman Armored Musketeer - Level 100 (Power Armor unit) - 20000 caps - Unlocks at player level 105 *Unlocks after Old Guns

> Minuteman Constable - Level 1 - 3500 caps - Unlocks at player level 10

> Minuteman Corporal - Level 20 - 3000 caps - Unlocks at player level 25

> Minuteman Lieutenant - Level 40 - 5000 caps - Unlocks at player level 45

> Minuteman Captain - Level 50 - 8000 caps - Unlocks at player level 55 *Unlocks after Old Guns

> Minuteman Armored Captain - Level 70 (Power Armor unit) - 30000 caps - Unlocks at player level 75 *Unlocks after Old Guns