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SparksCool

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40 comments

  1. EgErGangleri
    EgErGangleri
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    This mod might solve a problem I've been having with WATM, where the minuteman settlers disappear due to me being unable to quicksave or fast travel in survival. Is it updated for the next gen game version?
  2. undedavenger
    undedavenger
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    Nice mod! Just FYI, though, WATM lets you craft Minutemen settlers. They come with MM equipment and call you "General".
    1. SparksCool
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      yeah this mod expands on that and essentially allows it to include more types of minutemen
  3. NickolaConagher
    NickolaConagher
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    I can't assign the Minutemen to anything, is there something I'm doing wrong?
    1. GloriG17
      GloriG17
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      Same here, happened to me too
    2. Fizzing
      Fizzing
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      I hope this bug is fixed soon
    3. SparksCool
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      what version of the mod are you using?
  4. ImmortalAbsol
    ImmortalAbsol
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    Could you please consider doing the simple assign as settler function for other factions?
    -Railroad; Robots without purpose, malfunctioning/self-aware robots and synths- as settlers.
    -BoS Scribes, Initiates and Knights as settlers
    -More Minutemen, Institute refugees, Dogs, Brahmin random characters that would make good unique settlers
    1. SparksCool
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      I was actually thinking of doing a mod that would do something like that, what it would do is each faction would have their own flare gun or something like that so you could call in brotherhood or railroad though the institute probably wouldn't need it cause they have the synth relay grenades. I would also make the units assignable like the minutemen ones.
    2. ImmortalAbsol
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      :)
      Homing Beacon for BoS?
      Relay Grenade for Institute?
      Blue flare for MM, orange/brown for RR.

      It would also be very cool if you could recruit some people from random encounters.
    3. HRoss78
      HRoss78
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      Yes! Yes! Yes! Please? This would single handily be a permanent in my load order! I love building different settlements up based on which faction I think would be best suited to that area. This would make my day!
    4. ImmortalAbsol
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      I wish there was a way to get the 'Institute Refugees' for sure, but you need the Castle but not to have acquired all of the 'Clearing the Way' settlements.
      Even then it's not a guarantee.
    5. Jcolumbo
      Jcolumbo
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      I love building different settlements up based on which faction I think would be best suited to that area. 
      Quoting to signal agreement.  This aspect has so much potential.  Raiders as gifted chem manufacturers for instance.

      I understand there are ways to gain members of different factions as settlers, already implemented in the game.  Does it work that, once recruited, they lose all of their individual properties?
  5. amienIDN
    amienIDN
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    yo man this make my game crash everytime
  6. SkeithCassanova
    SkeithCassanova
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    so. since this mod requires BOTH Buffed Minutemen Militia and W.A.T.M i assume those mods dont conflict with each other? but can anyone tell me should i put WATM on top of the buffed militia or the other way around?
    1. SparksCool
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      I would put buffed minutemen after WATM but it shouldn’t really matter how you put it
  7. ImmortalAbsol
    ImmortalAbsol
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    Edit: Ignore me (this particular post)

    Can you do something with Sarge?

    Have him drop his head like Jezebelle, or something like that, just another member from the Ronnie Shaw days.
    Fix his targeting via a terminal, take his head to a robot workbench and hello Sarge.
  8. instyne49
    instyne49
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    I would like to know if "You And What Army"https://www.nexusmods.com/fallout4/mods/36780by Glitchfinder is compatible with your mod and the others you require to make it work? The reason I use it in the first place, is for the ability to pick MM patrol sizes, from just a couple, up to an army.. If your mod allows picking a patrols size, that other would be redundant. And while I'm on it, do you think it would affect "Minutemen take over Nuka-World"?
    1. SparksCool
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      Long as the mods don't add new NPCs for the minutemen it should work fine together though i will have to look at it in FO4Edit.
    2. SparksCool
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      i just checked "You And What Army" and it should not cause any issues if you use it with my mod.
  9. farazon123
    farazon123
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    Great idea, but like you said maybe vanilla or other mods. I myself just use Militarized Minutemen only.
    1. SparksCool
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      The vanilla version has just been uploaded it should work with Militarized minutemen just know that if it adds any new minutemen they probably wont have any settlement functionality from this mod.
    2. wttwjr
      wttwjr
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      I use WATM and Militarized Minutemen only. Will there be a version that will work for these two?
    3. SparksCool
      SparksCool
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      I will look into adding that along with a only Militarized Minutemen and a only WATM version
    4. wttwjr
      wttwjr
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      Thank you, sir!
    5. SparksCool
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      Im also thinking of adding the new unit types that militarized minutemen has to the WATM command table like the bmm-watm command table does.
    6. SparksCool
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      There is now a Militarized Minutemen version out.
  10. TLoresmaster
    TLoresmaster
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    My game does not open with 'Settler Minutemen Vanilla' installed - crash to desktop before main menu. Turning it off makes the game open as normal. Very odd, I don't have Buffed Minutemen or WATM. Only mod I can think of which maybe causes this is https://www.nexusmods.com/fallout4/mods/39548 ?

    I would try it and endorse cause its an epic idea but my game literally does not reach the main menu with it XD
    1. SparksCool
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      I will look at it.
    2. TLoresmaster
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      thanks!
    3. SparksCool
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      The new version i just uploaded should work.
    4. TLoresmaster
      TLoresmaster
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      Doesn't crash and works, flare minutemen are commandable without use of console! easy endorse thx man