This mod might solve a problem I've been having with WATM, where the minuteman settlers disappear due to me being unable to quicksave or fast travel in survival. Is it updated for the next gen game version?
Could you please consider doing the simple assign as settler function for other factions? -Railroad; Robots without purpose, malfunctioning/self-aware robots and synths- as settlers. -BoS Scribes, Initiates and Knights as settlers -More Minutemen, Institute refugees, Dogs, Brahmin random characters that would make good unique settlers
I was actually thinking of doing a mod that would do something like that, what it would do is each faction would have their own flare gun or something like that so you could call in brotherhood or railroad though the institute probably wouldn't need it cause they have the synth relay grenades. I would also make the units assignable like the minutemen ones.
Yes! Yes! Yes! Please? This would single handily be a permanent in my load order! I love building different settlements up based on which faction I think would be best suited to that area. This would make my day!
I wish there was a way to get the 'Institute Refugees' for sure, but you need the Castle but not to have acquired all of the 'Clearing the Way' settlements. Even then it's not a guarantee.
I love building different settlements up based on which faction I think would be best suited to that area.
Quoting to signal agreement. This aspect has so much potential. Raiders as gifted chem manufacturers for instance.
I understand there are ways to gain members of different factions as settlers, already implemented in the game. Does it work that, once recruited, they lose all of their individual properties?
so. since this mod requires BOTH Buffed Minutemen Militia and W.A.T.M i assume those mods dont conflict with each other? but can anyone tell me should i put WATM on top of the buffed militia or the other way around?
Have him drop his head like Jezebelle, or something like that, just another member from the Ronnie Shaw days. Fix his targeting via a terminal, take his head to a robot workbench and hello Sarge.
I would like to know if "You And What Army"https://www.nexusmods.com/fallout4/mods/36780by Glitchfinder is compatible with your mod and the others you require to make it work? The reason I use it in the first place, is for the ability to pick MM patrol sizes, from just a couple, up to an army.. If your mod allows picking a patrols size, that other would be redundant. And while I'm on it, do you think it would affect "Minutemen take over Nuka-World"?
The vanilla version has just been uploaded it should work with Militarized minutemen just know that if it adds any new minutemen they probably wont have any settlement functionality from this mod.
My game does not open with 'Settler Minutemen Vanilla' installed - crash to desktop before main menu. Turning it off makes the game open as normal. Very odd, I don't have Buffed Minutemen or WATM. Only mod I can think of which maybe causes this is https://www.nexusmods.com/fallout4/mods/39548 ?
I would try it and endorse cause its an epic idea but my game literally does not reach the main menu with it XD
40 comments
-Railroad; Robots without purpose, malfunctioning/self-aware robots and synths- as settlers.
-BoS Scribes, Initiates and Knights as settlers
-More Minutemen, Institute refugees, Dogs, Brahmin random characters that would make good unique settlers
Homing Beacon for BoS?
Relay Grenade for Institute?
Blue flare for MM, orange/brown for RR.
It would also be very cool if you could recruit some people from random encounters.
Even then it's not a guarantee.
I understand there are ways to gain members of different factions as settlers, already implemented in the game. Does it work that, once recruited, they lose all of their individual properties?
Can you do something with Sarge?
Have him drop his head like Jezebelle, or something like that, just another member from the Ronnie Shaw days.
Fix his targeting via a terminal, take his head to a robot workbench and hello Sarge.
I would try it and endorse cause its an epic idea but my game literally does not reach the main menu with it XD