You can safely add the mod mid game even if past the required level mark. I was level 698 when I ran the mod and there were no problems. Good luck and have fun.
This is a really well done and amazing mod, but since it’s only on nexus people on Steam Deck and those who using streaming services like GeForceNOW since they can only access Bethesda.net. I know that porting takes time and you wonder why I don’t port it myself and ask for permission to port rather than asking for you too, but my current computer is too weak to use the creation engine application to port.
I'd like to replace the current running animation with a more *default* one, i know it's possible, i got the programs to do it, what exactly are the files that i need to replace or delete?
I second this. I'd be totally fine with it if it just wasn't so frequent. It seems to happen about every 10 to 15 seconds, & when it does it shifts your view & messes up hipfire aim.
What sort of undertaking would it require to make a MP5KSD from this mod? Shortened SD fore end std suppressor Shortened SD fore end shortened suppressor
and maybe even just a shortened suppressor version with the standard SD fore end
Hey! I’m trying to add this gun to FOLON via RobCo patcher. I assumed that I could just delete the quest + injection scripts, create a RobCo ini, and be on my way. However, the weapon is always invisible. Is it the case the the quest scripts _have_ to exist and run in order for the gun to be visible in game? If so, is there any way for the gun to be integrated into the game without requiring the quest scripts running?
Edit: Is there any way you'd be willing to create a version of this mod without LL injection?
NO ENTIENDO NADA DE COMO DESCARGAR MODS, QUIERO DESCARGAR UNA COSA Y TENGO QUE INSTALAR 50MIL COSAS MAS, SOLO QUIERO DESCARGAR EL ARMA CON SUS COSAS Y MODIFICACIONES Y LISTO PORFAVOR PORQUE ES TAN DIFICIL
Markitos... primero que todo, estas preguntando o te estas quejando, segundo, el autor habla ingles si vas a comentar en espanol al menos no lo hagas todo en Mayusculas, tercero, si no entiendes que haces aqui, aprende o traduce, instalar mods en nexus es lo mas sencillo por no decir intuitivo, solo tienes que leer pero supongo que no te gusta leer y cuarto, este mod NO TIENE DEPENDENCIAS, no tienes que instalar ningun otro mod para que funcione, hermano mira un tutorial si de verdad no tienes ni la mas minima idea.
here are two console commands to skip the quest setstage HuK_MP5_Quest_Startup 50 setstage HuK_MP5_Quest_MSGs 30
the 1st one completes the quest and starts the level list injection the 2nd one does not complete the quest, but starts the level list injection <--recommended
use one or the other, the second one is the one i'd use.
BIG THANKS! Actually it's just logical to type this console command... But I never thought of that, I'm soo stupid..... That's exactly what I was needing for FO London since you can't do the quest there because I obviously can't get the MP5 there at all.
Since there is no equal good "complex" MP5 mod out there except for this one, all the Call of Duty varriants are half of them pretty buggy, no levled list either and I don't even like the animations of every kind (to dramatical and especially beating the gun is not what you'd do in a post apocalytic world since you'd handle them with care). You don't know what I already tried... - Artificially finishing the quest per console command, but this didn't start the levled list questions. - deleting the quest, but it just caused nothing happens after that. - trying to alter the quest parameter something so the injection would start without starting and doing the quest- but failed hard. I'm not that smart and this is still seems a few level to high for me to change/create such things. * deleting the pre-condition before you can craft the gun, at least made it available to craft.
So I have to use the first option, otherwise I'm stuck on a quest which I never can finish after all.
473 comments
FAQ and stuff:
- Q: Conflict? Mod overwrites the 'PersistantSubgraphInfoAndOffsetData.txt'
- A: Replace or skip this file
- Q: Gun is invisible
- A: Make sure you did this: Fallout 4 Mod Installation
- Q: What armor mod used on screenshots?
- A: Ask this person DonJunk
- Q: What gloves mod used on screenshots?
- A: Gloves from Shiny Haxorus
- Q: What ENB and weather mod you use?
- A: Film Workshop and NAC
- Q: What's next?
- A: Nothing good :---
- Q: Where to find?
- A: You need to complete the quest "Where's my extraction point" | Quest starts after 25 lvl
Visible Weapons Addon Series (C-VWAS): (by zachtan1234)
New Caliber Patch: (by BrowncoatGarrus)
Visual Reload Compatibility Patch: (by a_blind_man)
Extreme Particles Overhaul: (by MaxG3D)
Spitfire (Enhanced Muzzle FX): (by ModClub)
Weapon Jiggle Remover: (by MaxG3D)
Private Military Company: (by EvTital)
But is it possible to disable the idle hand gesture? He's very annoying.
Shortened SD fore end std suppressor
Shortened SD fore end shortened suppressor
and maybe even just a shortened suppressor version with the standard SD fore end
Edit: Is there any way you'd be willing to create a version of this mod without LL injection?
Ponele Voluntad.. al menos al trabajo que hacen otros...
here are two console commands to skip the quest
setstage HuK_MP5_Quest_Startup 50
setstage HuK_MP5_Quest_MSGs 30
the 1st one completes the quest and starts the level list injection
the 2nd one does not complete the quest, but starts the level list injection <--recommended
use one or the other, the second one is the one i'd use.
Actually it's just logical to type this console command... But I never thought of that, I'm soo stupid.....
That's exactly what I was needing for FO London since you can't do the quest there because I obviously can't get the MP5 there at all.
Since there is no equal good "complex" MP5 mod out there except for this one, all the Call of Duty varriants are half of them pretty buggy, no levled list either and I don't even like the animations of every kind (to dramatical and especially beating the gun is not what you'd do in a post apocalytic world since you'd handle them with care).
You don't know what I already tried...
- Artificially finishing the quest per console command, but this didn't start the levled list questions.
- deleting the quest, but it just caused nothing happens after that.
- trying to alter the quest parameter something so the injection would start without starting and doing the quest- but failed hard. I'm not that smart and this is still seems a few level to high for me to change/create such things.
* deleting the pre-condition before you can craft the gun, at least made it available to craft.
So I have to use the first option, otherwise I'm stuck on a quest which I never can finish after all.