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Moonracer

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31 comments

  1. moonracer
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    konradl on Discord has been kind enough to share their modification of this mod that splits it up. So you can now pick and choose which weapons you want to add to the game:
    here is the download
  2. b4t3m4n
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    I feel like you should try to maintain a basic lore friendly pack here. I know its a lot of work but people like gun mods and getting a patch set from the overhaul creator is a great way to attract new users.

    Also, the Beretta was in Fallout Tactics, whether or not that is considered lore friendly is debatable I guess.

    Maybe just maintain a few weapon patches for good examples at least. I know when I patch stuff I look for other weapon patches that are considered good and replicate their work for new weapons.
    1. moonracer
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      Yeah, I made this early on more for personal use, but over time some of the weapons were kind of lacking in one way or another. Thankfully there's a link in the sticky post with the weapons split up so you can pick and choose which you want.

      The overhaul is popular enough now that other people are making patches and I've tried to document what I've done well enough to help people make more. There are a few out already that are quite good.
  3. Legman846
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    Just updated Lunar to v97 and this Pack to v7 and started a new game and went to a weapons bench. I found am able to put crossbow attachments and  Bozar and 10mm SMG attachments on a pipe gun before shortly crashing afterwards. Disabled the patch pack everything works fine after that, i don't believe its a issue on my end as i was using the previous versions of both mods before the updates with no issues.  
    1. moonracer
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      Wow! that's an unexpected bug. Okay, I'll try and figure out what happened. Thanks.
      edit: just confirmed on my end that something is up. Not sure what happened but I'll take a look and try to get it fixed tomorrow.

      edit 2: Stupid mistake fixed. New version uploaded.
  4. CanyonRunner69
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    Thanks a lot for making this, vanilla selection is quite bland and its nice to have a pack so we can dwell right into the gameplay with Lunar without spending hours in xedit first. 
    That being said minor inconvenience but I believe the service rifle is too weak. The damages would be fine if the receiver dmg upgrades had more scaling, but it seems they only have 3 levels, so the .38 variant especially ends up being extremely weak compared to something like a SMG (while I think it should do more damage than a SMG since it's a level 15+ weapon, personally).
    Another problem is that one of the uniques, a service rifle that spawns on a new gunner named Ghost at Quincy, spawns without a barrel at all. I am not sure if it's a problem w. the original mod or due to the patch.
    I would also suggest adding the Raiju by MikeMoore since the game has like... 2 unarmed weapons? well 5 with power fist, claws and the new heavy unarmed but it'd be neat to have another light alternative. If you'd like I'll send you an ESP where I modified the loot lists so it spawns on melee gunners at higher lvls and melee synths. (By default the mod spawns it on raiders which I dont find fitting)

    edit: I take it back regarding service rifle balance - all seems well, I missed the fact two seperate upgrade trees affect damage haha. Hence why 38 receiver scaling is off since you end up doing more damage with your fists vs a poorly modded 38 service rifle. Not a big deal at all though.
    1. moonracer
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      Yeah, I'll still take a look at the service rifle when I get a chance. I intentionally set up the receivers in two tiers like you said, but I forget if it's set so higher level npcs do or don't spawn with the weaker .38s. And I know about the custom service rifle with no barrel, but I always thought that was an intentional (yet strange) decision of the original author. I can check to see if I broke it.

      Unarmed is a very strange skill/weapon set. I did some playtesting trying to balance it better and came to the conclusion that it is specifically designed for power armor users. In that with that skill tree and upgraded arm mods for your power armor, you are very strong. However the options outside of power armor just don't compete with regular melee weapons. I think that works fine, it's just not communicated well in game. I did already add one unarmed weapon. I don't know that adding more would actually improve things. Especially since power armor is the end goal if you want to take that route.
    2. CanyonRunner69
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      Did you remove the energy variants of service rifle mods by any chance? since that would explain why the barrel's missing, some of those uniques are energy weapon versions of service rifle. Otherwise, I've no clue why it'd be missing.

      And yeah that's fair enough regarding unarmed, to be fair I just bought a lead lined boxing glove from a nuka world vendor and it deals around 114 damage as I'm about level 34. Might not seem a lot compared to something like a .44 magnum, but add in the fact you can disarm enemies with it/stunlock them/use finishers for instant kills and save a ton of ammo, I'd say unarmed is still kinda viable w.o power armor even. At least when the game isn't played at highest difficulties haha
  5. villiance
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    Hi! ESP others mods must be activated, or no?
    1. moonracer
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      yes, all of the weapon mods listed need to be fully loaded before this patch. It doesn't include the data in the weapon mods; just tweaks it and places the items in a specific way.
  6. dashrendar777
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    I've been playing with Lunar Fallout and have been really enjoying the rebalance. Would love to see individual patches (so I wouldn't have to install guns or mods I don't want or like) especially for mods like the following:

    WastelandMelody's Chinese assault rifle and service rifle
    the other 10mm smg mod by C1PH3RR
    DKS-501 sniper rifle

    Really enjoying this mod.  God I wish someone would create a weapon condition/repair/malfunction mod to pair with lunar fallout and really get this game back to where it should be. Guns don't break and there's tons of them? Really Bethesda?
    1. moonracer
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      I had some plans to make more weapon patches, but I've gotten busy with real life stuff and haven't touched FO4 in a while. There are a lot of great weapon and armor mods out there and hopefully more people like my overhaul enough to make patches.
  7. ArborealMonkey
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    My lord. I, a humble patron of thine mod would be delighted to see an expansion to this pack by adding Deadpool2099's Hunting Shotgun. Thank you.
    1. moonracer
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      I haven't been playing lately, so my motivation to mod has been low. However I have a list of weapon mods I'd like to make patches for (including Deadpool2099's). No idea when I'll get to them though.
  8. GeoPiroi
    GeoPiroi
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    Can you please make compatibility patch also for th mod Post-apocalyptic homemade weapons. Replacer?

    https://www.nexusmods.com/fallout4/mods/44177?tab=description
    1. moonracer
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      I've wanted to do that myself for a long time, but I think it would be a lot of work. Those models look great though.
  9. MWolan
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    HI again, just discovered that the "that gun" mod for this pack has been discontinued, not sure if you've considered making one for the whole doom combined patch.
    1. moonracer
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      It's not being further developed, but still available, so it's still fine. I have been thinking of making a sequel to this mod with a different selection of weapons, so I probably should take a look at that mod.
  10. phpones
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    Hello! Would you consider adding Remote Explosives - C4 with Detonators and More to your list? Do you think Lunar could benefit from extra explosives?
    1. moonracer
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      It's actually compatible as it doesn't touch leveled lists and the damage is balanced. I've used it myself in playthroughs and even added some junk to the explosives crates that is used for crafting some of the items :)
  11. lightsourced
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    Darn, I was really excited to try your overhaul but I like to use a lot of "Tacticool" guns and was hoping for more patches or an xedit script to make them work. Really hope you might consider a script or something some day so that we can customize our game a little more visually to our liking :)
    1. moonracer
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      Sadly I'm not skilled with scripting so everything is pretty hands on. I do include a text file with the rule set I used In the optional files section of Lunar Fallout Overhaul main page (just updated it with more details also). I agree that lack of third party weapon mod compatibility with my overhaul is a major downside and wish there was an easier solution.