This page was last updated on 17 January 2022, 7:12PM
Changelogs
Version 7
Fixed one placed Service Rifle that didn't spawn with a barrel.
Removed Armor Piercing, Better Critical, Fast Trigger, Heavy and Light recievers to match Lunar Fallout Overhaul version 97 and above.
Suppressors reduce damage by 5% to match Lunar Fallout Overhaul version 97 and above.
10mmSMG Gun Runner Suppressor does not reduce damage, but now requires Engineering 5 to craft.
A few Drum mag weights rebalanced.
Version 6
Updated several leveled lists to adjust for changes to Lunar Fallout Overhaul. Primarily adjustments to when the Machine Gun spawns.
Version 5
Increased .38 pistol ranges.
Version 4
Moved and edited unique raider to a new location as it was too easy for their weapon to be lost by accident.
Balance pass adjusting ranges of ranged weapons to match changes to vanilla weapons in Lunar Fallout Overhaul version 73 update. Mostly increasing base range and reducing some extreme range modifiers.
Service Rifle 7.62 receivers got a slight damage buff.
Version 3
Increased damage of Crossbow hunter and compound recievers.
Adjusted crafting requirements for scopes and suppressors to match recent Lunar Fallout changes.
Tweaked spawning of Gravity fist some more.
Version 2
Gravity Fist no longer spawns on raiders. Most synths have a 5% chance of spawning with one in addition to their ranged weapon (level 25 and up).
Gravity Fist "improved" and "combined" housing mods now add a weak and medium version of the legendary effect on World series baseball bat, making the weapon live up to it's name.
Service Rifle makeshift barrels reduced weapon damage by 15% in original mod. I've reduced that to 5% so not as severe but still reflects the quality of those barrels.
Service Rifle spawning changed. I've set it up so raiders spawn with makeshift/.38 only variants starting level 16. Nuka world factions can spawn with them and each have custom loadout preferences (including paintjobs). In general, more variety and the weapon appears earlier in a playthrough.
Service Rifle spawning changed. I've set it up so raiders spawn with makeshift/.38 only variants starting level 16. Nuka world factions can spawn with them and each have custom loadout preferences (including paintjobs). In general, more variety and the weapon appears earlier in a playthrough.
Beretta .38 Loose weapon mods renamed.
Crosbow bolt recipes switched back to make 5 instead of 3 (I wasn't thinking and requiring adhesive already makes them prohibitively expensive to craft).
Bozar material mods are now purely cosmetic and require no perks. Increased damage a hair. Removed Rifleman Requirement from masterwork receiver.