About this mod
Expansion for Coffee and Donuts Workshop Pack.
Required: Coffee and Donuts Workshop Pack (Creation Club)
(I can't find a way to create this without it, sorry.)
- Requirements
- Permissions and credits
- Changelogs
This mod changed quite some of the original SJ item, most item has been fairly immersive, so if you prefer a simpler version, this mod is not for you.
General Infos:
All coffee and tea was changed, so they can be some actual useful item that worth to craft/carrying around/use, rather than some extra fancy aid items.
All updated info in Changelogs.
Added & Fixed:
- Delayed Slocum's Joe Quest, now received quest when/while you're going to diamond city.
- (Pic 1)Added Workshop Menu(Categories and Sorted) in workshop mode(All except for the 2 new plant).
- (Pic 2 3)Added more variety for Coffees(20) and Teas(25).
- (Pic 2 3)Added Ingredients: CoffeeBeans, BeansRoasted, CoffeePowder, EspressoLiquid, Salt, Sugar Beet, Sugar,
BrahminMilk, FrothedMilk, PurifiedMilk, SteamedMilk, WhippedCream, WholeMilk, CornOil. - (Pic 4)Added 1 New TeaStation(by Zorkaz), and 1 re-deco CoffeeStation(Same Function).
- (Pic 5 6 7)Categories workbench list in CoffeeStation/TeaStation/DonutFryer.
- (Pic 8 9)Most craft item has detailed description(Amount, Effect, Duration(RealTime))
- Added 2 new plant crops(Inside Recource>Food): Sugar Beet x2(1 Planter), CoffeeBerry x1(Planter).
- (Pic 11)Added some loot-able Ingredients inside AbernathyFarm house.
- (Pic 12 13)Added 15 SugarBeet Plant on the side field of AbernathyFarm and 2 Coffee Plant on the roof.
- All new items Added into trader/vendor list(Some has lower chance than other to appear(example: glowleaf tea)).
- Added 1 Tiny Easter Egg.
- [v2.1] Fixed 1 missing item, 10 Teas meshes, 1 Tea effect/recipe.
- [v2.1] Added 1 new recipe for BuzzBites into Donut Fryer(Express Menu).
- [v2.1] Added effect '+10 Melee Damage' for BuzzBites(Base on recipe item).
- [v2.1] Adjusted BuzzBites value from 0 to 30.
- [v2.1] Added BuzzBits to trader/vendor lis
- [v2.2] Fixed missing texture issue.
- [v2.2] Fixed Ceiling Lamp Icon, adjusted brighness.
- [v2.2] (Pic 14)Added 2 Table(Furniture>Tables)
- [v2.2] (Pic 14)Added 1 Non-Logo Counter, and 2 new color for Counters.
- [v2.2] (Pic 15)Added 2 new color for Display Case(with Re-deco), both has Power option(Brighter clear light).
- [v2.2] (Pic 16)Added 4 color of Snap-able Small Floor, each color has 2 pattern.
- [v2.2] (Pic 17)Added 4 color of Snap-able Staircase(For building upper floor).
- [v2.2] (Pic 14)Added 3 new texture for Walls(Each included Full/Window/Door).
Adjusted/Changed & Balance:
- Edited most all Name and Texture of Coffees and Teas.
- All Coffee and Tea now Quench Thirst, except for Liqueur drinks.
- All Recipe/Value/Weight/Effects of Coffees/Teas/Donuts.
- Coffee and Tea weight by cup: TeaCup-0.2/CoffeeCup-0.25/GlassSmall-0.3/GlassLarge-0.35/Mug-0.4.
- Donut weight by size: Normal 0.2, Filled 0.3, Large 0.4.
- (Pic 10)Changed Coffee and Tea Icon from 'Pill' to 'Cocktail'.
- All Coffee and Tea has different buff effect, but currently Donuts only changed 2(Poison Resist +65% to +20).
- [v2.2] Move all Counters from Workshop Deco>Misc to Furniture>Counters.
- [v2.2] Move all Display Cases from Workshop Deco>Misc to Deco>Display Cases.
- [v2.2] Changed Exterior texture of Pink/Teal/Stripe Walls from WhiteBrick to their Interior texture(To have nice/smooth edge Exterior when building upper floor, choose the WhiteBrick Wall for WhiteBrick build instead).
- [v2.2] Rearranged and Balanced all Wall(Windows/Doors) Component Requirement(Example: Wall cost 4 Concrete, Window/Door cost 2 Concrete instead of 4).
Brahmin Milk & Rad-Cleansing: (BrahminMilk was rad-cleansing, it had mentioned a lot of times in several Fallout games)
- BrahminMilk now remove 25 radiation and heal 40 Hit Points.
- Each Brahmin in your settlement now produce extra 1 BrahminMilk(75%)(Similiar as producing 1 Fertilizer(75%)).
- Clarabell now produce BrahminMilk/Fertilizer for AbernathyFarm(She is the only settlement Brahmin with 100% produce rate, and she will die in crossfire)
- Increased BrahminMilk value from 20 to 25, weight reduced from 1 to 0.8.
- All Coffees that mix with milks has slightly rad-cleansing.
- All Teas has slightly rad-cleansing, Milk Teas has better rad-cleansing.
(Pic 10)Caffeinates and Caffeinate Addiction: (-2 Per, -1Chr, -20% Focus(VATS Accuracy))
- Caffeinate Addiction debuff only start when your Caffeinated end.
- (Pic 10)Caffeinate Addiction has Red 'Cocktail' Icon.
- Caffeinate Addiction can Cure by doctor or using Addictol.
- Coffee and Tea that mix with plants contains Caffeinate, Fruit Teas doesn't.
- Coffees has stronger and longer duration of Caffeinates than other drinks.
- Coffees has 25% to cause Caffeinate Addiction, Liqueur Coffee has 15%.
- Teas made by plants has about same Caffeinate effects as other drinks.
- Teas made by plants has 10% to cause Caffeinate Addiction, Glowleaf 20%, Herbal Tea 35%.
Compatibility:
Mod that edit BuzzBites item.
Mod that edit/change AbernathyFarm Roof/Side farm plot/Interior area.
All new item was standalone, shouldn't have any problem.
If there is some compatibility with other mod, merge patch should fix it.
Known Issue: Please do file a detailed report if you find any bug/issue.
- [Fixed in 2.2] New savefile don't have this issue, but old savefile might have some missing CoffeeStation or Drinks, this properly cause by me edited most of the drinks texture.
- Workshop menu Improved, but the 'Reseting' issue still persist(when you Esc while viewing/pointing an SJ object).
Thanks and credits:
I'm a coffee/tea lover myself, before I know about Coffee and Donuts Workshop Pack, I was using Eli's Immersive Coffee, but it was buggy, but once my friend told me about this CC pack I bought it without second thought.
Zorkaz - Tea Station and bowls texture.
Elianora - Coffee Tin texture.
fadingsignal - Creator of Coffee and Donuts Workshop Pack.
Special thanks to Zorkaz for his guidance, you might wanna check out his cool mods list.