Mod articles
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Additional information on Rifles
General Changes
Removed damage modifiers and lowered critical bonus.
Unified stats on certain attachments like fore grips and lasers.
Adjusted reload speeds to match different animations.
Tried my best not to copy-paste vanilla guns if I can help it.
Unless they have unique models or features, most legendary weapons are disabled because ZX-1 Lab exists.
v1.88 - (New) Battle Rifle ammo set : 5.56mm/.308/.50 Cal
Assault Rifle and Light Machineguns
AKM
Combat Rifle ammo menu, 28 base damage.
-10% speed modifier. Slight decrease in accuracy.
Improved final barrel upgrade.
Removed Armor Penetration from unique weapon.
v1.88 - fixed scrap recipe for bayonet.
AK400
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Additional information on Shotguns Energy and Melee weapons
General Changes
Removed damage modifiers and lowered critical bonus.
Unified stats on certain attachments like fore grips and lasers.
Adjusted reload speeds to match different animations.
Tried my best not to copy-paste vanilla guns if I can help it.
v1.88 - (New) Laser Bolter ammo set : Fusion Cell/FC MX/Heavy FC/Heavy FC MX
Caravan Shotgun
Shotgun ammo menu, 50 base damage.
Polished barrels provide 70% ~ 40% reload speed.
Increased range and lowered out of range penalty.
Riot Shotgun
Combat Shotgun ammo menu, 45 base damage.
Increased big drum capacity to 18.
Changed auto fire sound to semi to fix looping bug.
Slight reduction to out of range penalty.
The ... -
Additional information on Pistols and SMGs
General Changes
Removed damage modifiers and lowered critical bonus.
Unified stats on certain attachments like foregrips and lasers.
Adjusted reload speeds to match different animations.
Tried my best not to copy-paste vanilla guns if I can help it.
Unless they have unique models or features, most legendary weapons are disabled because ZX-1 Lab exists.
v1.88 - (New) PDW ammo set : .22 LR/9mm/10mm/.45 ACP
Pistols
Beretta M9-FS
Deliverer ammo menu, 16 base damage.
Not compatible with vanilla or Fiddler's animations
Added Light Extended barrel.
Removed uniques, made skins craftable via Hot Rodder magazines.
BoS, Gunners, and Railroad spawn with their own faction skin.
Slowed down fir... -
Open the weapon .esp in the latest version of FO4Edit, scroll down to Quest and expand the category, click on whatever Addonitems_Z_WeaponName you want to change.
On the right panel look for CraftAddonEnabled, changing its Int32 value from 1 to 0 will disable it in ZX-1 lab.
Likewise, changing LootAddonEnabled to 0 will prevent NPCs from spawning with that weapon.
To remove vendor/crafting recipes, find the Constructible Object category, locate co_item_Weapon_Blahblah
Again on the right panel scroll down to where BNAM - Workbench Keyword is, delete WorkbenchWeaponsLab_Arc or WorkbenchMarketTrading_Arc...