General Changes

  • Removed damage modifiers and lowered critical bonus.
  • Unified stats on certain attachments like foregrips and lasers.
  • Adjusted reload speeds to match different animations.
  • Tried my best not to copy-paste vanilla guns if I can help it.
  • Unless they have unique models or features, most legendary weapons are disabled because ZX-1 Lab exists.
  • v1.88 - (New) PDW ammo set : .22 LR/9mm/10mm/.45 ACP

Pistols

Beretta M9-FS
  • Deliverer ammo menu, 16 base damage.
  • Not compatible with vanilla or Fiddler's animations
  • Added Light Extended barrel.
  • Removed uniques, made skins craftable via Hot Rodder magazines.
  • BoS, Gunners, and Railroad spawn with their own faction skin.
  • Slowed down fire delay a bit to make it less "flinch-y", no automatic mode because it doesn't look right.  
  • v1.88 - changed to Deliverer ammo menu

Samurai Edge
  • No longer a standalone weapon. Now contains only the Resident Evil skins and suppressor.
  • Name changes when you install the grip. (If you use my Beretta patch)

Makarov Pistol
  • Modified Custom .22 ammo menu, 15 base damage
  • Streamlined receiver options, cut from 20+ to 9, "Big Slide" is now part of barrel options.
  • Drum mag 100 -> 50 rounds.
  • v1.88 - added custom firing speed.
  • FO4 bug - sometimes crafting categories disappear when there are multiple Makarovs in your inventory, make sure the actual pistol you want to modify is equipped before using weapons workbench.

Sig Sauer P220
  • PDW ammo menu, 17 base damage. 
  • Slowed down fire delay. Semi-auto only.
  • v178c - removed accuracy bonus from standard iron sights, buffed aim model.
  • v180b7 - moved rail mount to prevent doubling up on sights.
  • v1.88 - changed to PDW ammo set. Unique is now obsolete, its skin will be craftable.

Hunting Revolver & Ranger Sequoia
  • Lever-action ammo menu, 34 base damage.
  • Ranger(Mastercrafted) receiver unlocks other Ranger Sequoia parts.
  • Very high recoil. Slowed down fire delay because of no bolt-action flag.
  • Unique weapon spawns badly deteriorated, needs to be repaired at workbench for full power.
  • v188 - reduced recoil recovery.

Ducal Guard Service Revolver
  • Pipe revolver ammo menu, 27 base damage.
  • Artillery barrel only works with Artillery sight or Reflex/Scopes.
  • v1.88 - Artillery Sight no longer required.

Mauser M712
  • SMG ammo menu, 16 base damage.
  • v180b7 - added mid-tier barrel.
  • v1.88 - changed to SMG ammo set.

WWII Colt M1911A1 of Freedom
  • PDW ammo menu, 17 base damage.
  • Added material swap for original chrome finish to every receiver except Series 70 Government/Mastercrafted.
  • v1.88 - changed to PDW ammo set, 18 -> 17 base damage.

Desert Eagle
  • .44 Modified Revolver ammo menu, 34 base damage.
  • Reduced and locked firing speed to balance around double action revolver.
  • Added fast eject magazine.
  • v1.88 - added its own ammo set with custom damage scaling. Reduced aim model recoil recovery.

PL-14 'Lebdev'
  • Deliverer ammo menu, 17 base damage.
  • Moved body models to barrels, integrated INNR.
  • Added extra grip, barrel, and receivers.

Glock 19x
  • PDW ammo menu, 16 base damage, -2% speed modifier.
  • Changed Agency receivers to slide option.
  • Lowered ammo capacity on larger magazines.
  • Added third tier barrel upgrade.
  • Move laser sight options to lower rail.

Heckler and Koch - Mark 23 SOCOM
  • Combat Pistol ammo menu, 16 base damage.
  • Integrated unique parts into standard weapon.
  • Added quick reload magazine.
  • Normalized accuracy but greatly increased crouching aim bonus.

Submachine Guns

Grease Gun
  • SMG ammo menu, 16 base damage.
  • -15% speed modifier, should be even slower like the real M3 but that kills its DPS too much.
  • Decreased weight and AP cost.
  • v1.88 - speed penalty lowered from -20% to -15%

Defense Gun
  • Custom 223 Pipe ammo menu, 15 base damage.
  • Essentially a better pipe gun. Becomes pistol or rifle depending on which grip is installed.

Kriss Vector
  • Modified PDW ammo menu : +25% speed modifier, 15 base damage.
  • Name changes based on firing mode and muzzle attachments.
  • Small nerf to aim model and recoil value on some mods (They were 2~3x better than vanilla guns).
  • Chopped the looooog mag a bit shorter, 75 -> 50 rounds with rapid reload option. Still looks kinda goofy but at least it wouldn't clip too badly.
  • Restored angled fore grip as a basic attachment with no stats.
  • v1.88 - changed to PDW ammo set, no longer need to convert calibers. Increased rate of fire. Fixed missing mesh for extended mags.

H&K UMP
  • PDW ammo menu, 17 base damage.
  • Renames based on which caliber is chambered.
  • Automatic only for players because of 1st person animations.
  • v1.88 - changed to PDW ammo set, no longer need to convert calibers. Added semi-auto variant for NPCs. +5% speed increase.

MP40
  • MP40 : Modified SMG ammo menu, -15% speed modifier, 16 base damage.
  • MP40 Tactical : PDW ammo menu, 16 base damage. +5% Speed.
  • MP40 Experimental : Minigun ammo menu, 8 base damage. Sort of a novelty weapon, crafted only not added to leveled list.
  • MP40 and Tactical now share some parts (Receivers, stocks, and mags etc.)
  • Nerfed aim models slightly, but they're still better than the Thompson's.
  • Reworked barrels significantly, also they no longer add damage.
  • v1.88 - slightly increased receivers' damage scaling. Changed MP40 Tactical to PDW ammo set, +5% speed.

Tomacuzi-9
  • Custom 223 Pipe ammo menu, 15 base damage.
  • +8% speed modifier, reduced weight.
  • Can be crafted in Weapons Lab with assortment of weapon parts.
  • Disabled quests, unique weapons and NPCs.
  • v178c - corrected damage bonus on Advanced Receiver to 75%.
  • v1.88 - reduced speed bonus from 15% to 8%.

H&K MP5 Complex
  • PDW ammo menu, 16 base damage.
  • MP5 and MP5K now share receivers, reflex sights and some muzzle attachments.
  • Added naming rules to stocks.
  • Separated trigger models from receivers. 
  • v1.88 - changed to PDW ammo set. +10% speed.

MonkeyDepot Thompson SMG
  • SMG ammo menu, 16 base damage.
  • Copied semi-auto firing sound from Deliverer.
  • Renamed to M1A1 Thompson to differentiate from vanilla SMG.
  • Laser RCW becomes a standalone weapon, Laser Gatling ammo menu, 9 base damage.
  • Added laser beam colors.
  • Added 40mm grenade launcher option to Nerf Gun unique, drastically reduced firing speed.
  • v1.88 - increased Laser RCW base damage from 9 to 12, added custom ammo scaling with lower AP penalty. Changed RCW Marksman from energy beam to custom laser bolt.

10mm SMG
  • PDW ammo menu, 16 base damage. +13% speed.
  • Separated barrels from muzzles.
  • Adjusted aim model to be on par with other SMGs.
  • Added semi-auto firing mode for NPCs only since it looks a bit strange.

IMI Uzi
  • PDW ammo menu, 16 base damage.
  • Added support for AnotherOne's IMI Uzi addon.
  • Adjusted aim model - moderately accurate but good recoil control.
  • Changed One Handed Grip to Removed Stock option.
  • Changed Sights and Foregrip colors from standalone attachment to material swap.

Retired

CBJ-MS
  • N99 ammo menu, 16 base damage.
  • Receivers don't scale as well as N99, but has both SMG and pistol keyword for either specialization.
  • Small mag 20 -> 30, drum mag 60 -> 100.
  • Added barrel upgrade option.

OTs-33 Pernach and OTs-2 Kiparis
  • SMG ammo menu, 15 base damage.
  • Increased receiver scaling to somewhere between pistols and rifles.
  • v178b - fixed OTs-2 suppressor model.

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