General Changes
- Removed damage modifiers and lowered critical bonus.
- Unified stats on certain attachments like foregrips and lasers.
- Adjusted reload speeds to match different animations.
- Tried my best not to copy-paste vanilla guns if I can help it.
- Unless they have unique models or features, most legendary weapons are disabled because ZX-1 Lab exists.
- v1.88 - (New) PDW ammo set : .22 LR/9mm/10mm/.45 ACP
Pistols
Beretta M9-FS
- Deliverer ammo menu, 16 base damage.
- Not compatible with vanilla or Fiddler's animations
- Added Light Extended barrel.
- Removed uniques, made skins craftable via Hot Rodder magazines.
- BoS, Gunners, and Railroad spawn with their own faction skin.
- Slowed down fire delay a bit to make it less "flinch-y", no automatic mode because it doesn't look right.
- v1.88 - changed to Deliverer ammo menu
Samurai Edge
- No longer a standalone weapon. Now contains only the Resident Evil skins and suppressor.
- Name changes when you install the grip. (If you use my Beretta patch)
Makarov Pistol
- Modified Custom .22 ammo menu, 15 base damage
- Streamlined receiver options, cut from 20+ to 9, "Big Slide" is now part of barrel options.
- Drum mag 100 -> 50 rounds.
- v1.88 - added custom firing speed.
- FO4 bug - sometimes crafting categories disappear when there are multiple Makarovs in your inventory, make sure the actual pistol you want to modify is equipped before using weapons workbench.
Sig Sauer P220
- PDW ammo menu, 17 base damage.
- Slowed down fire delay. Semi-auto only.
- v178c - removed accuracy bonus from standard iron sights, buffed aim model.
- v180b7 - moved rail mount to prevent doubling up on sights.
- v1.88 - changed to PDW ammo set. Unique is now obsolete, its skin will be craftable.
Hunting Revolver & Ranger Sequoia
- Lever-action ammo menu, 34 base damage.
- Ranger(Mastercrafted) receiver unlocks other Ranger Sequoia parts.
- Very high recoil. Slowed down fire delay because of no bolt-action flag.
- Unique weapon spawns badly deteriorated, needs to be repaired at workbench for full power.
- v188 - reduced recoil recovery.
Ducal Guard Service Revolver
- Pipe revolver ammo menu, 27 base damage.
- Artillery barrel only works with Artillery sight or Reflex/Scopes.
- v1.88 - Artillery Sight no longer required.
Mauser M712
- SMG ammo menu, 16 base damage.
- v180b7 - added mid-tier barrel.
- v1.88 - changed to SMG ammo set.
WWII Colt M1911A1 of Freedom
- PDW ammo menu, 17 base damage.
- Added material swap for original chrome finish to every receiver except Series 70 Government/Mastercrafted.
- v1.88 - changed to PDW ammo set, 18 -> 17 base damage.
Desert Eagle
- .44 Modified Revolver ammo menu, 34 base damage.
- Reduced and locked firing speed to balance around double action revolver.
- Added fast eject magazine.
- v1.88 - added its own ammo set with custom damage scaling. Reduced aim model recoil recovery.
PL-14 'Lebdev'
- Deliverer ammo menu, 17 base damage.
- Moved body models to barrels, integrated INNR.
- Added extra grip, barrel, and receivers.
Glock 19x
- PDW ammo menu, 16 base damage, -2% speed modifier.
- Changed Agency receivers to slide option.
- Lowered ammo capacity on larger magazines.
- Added third tier barrel upgrade.
- Move laser sight options to lower rail.
Heckler and Koch - Mark 23 SOCOM
- Combat Pistol ammo menu, 16 base damage.
- Integrated unique parts into standard weapon.
- Added quick reload magazine.
- Normalized accuracy but greatly increased crouching aim bonus.
Submachine Guns
Grease Gun
- SMG ammo menu, 16 base damage.
- -15% speed modifier, should be even slower like the real M3 but that kills its DPS too much.
- Decreased weight and AP cost.
- v1.88 - speed penalty lowered from -20% to -15%
Defense Gun
- Custom 223 Pipe ammo menu, 15 base damage.
- Essentially a better pipe gun. Becomes pistol or rifle depending on which grip is installed.
Kriss Vector
- Modified PDW ammo menu : +25% speed modifier, 15 base damage.
- Name changes based on firing mode and muzzle attachments.
- Small nerf to aim model and recoil value on some mods (They were 2~3x better than vanilla guns).
- Chopped the looooog mag a bit shorter, 75 -> 50 rounds with rapid reload option. Still looks kinda goofy but at least it wouldn't clip too badly.
- Restored angled fore grip as a basic attachment with no stats.
- v1.88 - changed to PDW ammo set, no longer need to convert calibers. Increased rate of fire. Fixed missing mesh for extended mags.
H&K UMP
- PDW ammo menu, 17 base damage.
- Renames based on which caliber is chambered.
- Automatic only for players because of 1st person animations.
- v1.88 - changed to PDW ammo set, no longer need to convert calibers. Added semi-auto variant for NPCs. +5% speed increase.
MP40
- MP40 : Modified SMG ammo menu, -15% speed modifier, 16 base damage.
- MP40 Tactical : PDW ammo menu, 16 base damage. +5% Speed.
- MP40 Experimental : Minigun ammo menu, 8 base damage. Sort of a novelty weapon, crafted only not added to leveled list.
- MP40 and Tactical now share some parts (Receivers, stocks, and mags etc.)
- Nerfed aim models slightly, but they're still better than the Thompson's.
- Reworked barrels significantly, also they no longer add damage.
- v1.88 - slightly increased receivers' damage scaling. Changed MP40 Tactical to PDW ammo set, +5% speed.
Tomacuzi-9
- Custom 223 Pipe ammo menu, 15 base damage.
- +8% speed modifier, reduced weight.
- Can be crafted in Weapons Lab with assortment of weapon parts.
- Disabled quests, unique weapons and NPCs.
- v178c - corrected damage bonus on Advanced Receiver to 75%.
- v1.88 - reduced speed bonus from 15% to 8%.
H&K MP5 Complex
- PDW ammo menu, 16 base damage.
- MP5 and MP5K now share receivers, reflex sights and some muzzle attachments.
- Added naming rules to stocks.
- Separated trigger models from receivers.
- v1.88 - changed to PDW ammo set. +10% speed.
MonkeyDepot Thompson SMG
- SMG ammo menu, 16 base damage.
- Copied semi-auto firing sound from Deliverer.
- Renamed to M1A1 Thompson to differentiate from vanilla SMG.
- Laser RCW becomes a standalone weapon, Laser Gatling ammo menu, 9 base damage.
- Added laser beam colors.
- Added 40mm grenade launcher option to Nerf Gun unique, drastically reduced firing speed.
- v1.88 - increased Laser RCW base damage from 9 to 12, added custom ammo scaling with lower AP penalty. Changed RCW Marksman from energy beam to custom laser bolt.
10mm SMG
- PDW ammo menu, 16 base damage. +13% speed.
- Separated barrels from muzzles.
- Adjusted aim model to be on par with other SMGs.
- Added semi-auto firing mode for NPCs only since it looks a bit strange.
IMI Uzi
- PDW ammo menu, 16 base damage.
- Added support for AnotherOne's IMI Uzi addon.
- Adjusted aim model - moderately accurate but good recoil control.
- Changed One Handed Grip to Removed Stock option.
- Changed Sights and Foregrip colors from standalone attachment to material swap.
Retired
N99 ammo menu, 16 base damage.Receivers don't scale as well as N99, but has both SMG and pistol keyword for either specialization.Small mag 20 -> 30, drum mag 60 -> 100.Added barrel upgrade option.
OTs-33 Pernach and OTs-2 Kiparis
SMG ammo menu, 15 base damage.Increased receiver scaling to somewhere between pistols and rifles.v178b - fixed OTs-2 suppressor model.
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