General Changes
- Removed damage modifiers and lowered critical bonus.
- Unified stats on certain attachments like fore grips and lasers.
- Adjusted reload speeds to match different animations.
- Tried my best not to copy-paste vanilla guns if I can help it.
- v1.88 - (New) Laser Bolter ammo set : Fusion Cell/FC MX/Heavy FC/Heavy FC MX
Caravan Shotgun
- Shotgun ammo menu, 50 base damage.
- Polished barrels provide 70% ~ 40% reload speed.
- Increased range and lowered out of range penalty.
Riot Shotgun
- Combat Shotgun ammo menu, 45 base damage.
- Increased big drum capacity to 18.
- Changed auto fire sound to semi to fix looping bug.
- Slight reduction to out of range penalty.
The Pipe Shotgun Collection
- Shotgun ammo menu, 45 base damage.
- Name changes with different chambers.
- Increased range with barrels and lowered penalty.
MTs-255 Revolver Shotgun
- Shotgun ammo menu, 50 base damage.
- Replaced quest with Horizon's, disabled unique weapons and NPCs.
- Increased range and lowered out of range penalty.
- v1.88 - incorporated Austindudeman's animation
Chiappa Triple Threat
- Shotgun ammo menu, 50 base damage.
- Increased range and lowered out of range penalty.
- It's like the double-barrel...but triple. wow
Stevens M-520 Shotgun
- Shotgun ammo menu, 50 base damage.
- Increased range and lowered out of range penalty.
- Due to animation limitations, Slam Fire has to be enabled in workbench.
- Merged all paint schemes.
- Added some 4x and 6x scopes.
- v1.88 - increased base damage 48->50, removed automatic fire.
Makeshift Shotgun and Improvised Grenade Launcher
- Shotgun ammo menu, 55 base damage.
- Improved pellet spread and range. Removed DLC dependencies.
- Energy Shotgun now a standalone weapon with Laser Bolter ammo menu, 30 base damage.
- Improvised Grenade Launcher is also a standalone weapon, has modified 40mm GL ammo menu that changes mesh & name based on ammo type.
Remington Model 11
- Shotgun ammo menu, 48 base damage.
- Changed attachment colors to material swap.
- Swapped aim model and increased effective range.
Energy Weapons
LAER
- Modified Laser Gun ammo menu, 21 base damage.
- Reworked barrels to match Laser guns.
- Lowered damage bonus from 30/60 to 25/50 and moved to coil bodies.
- Overwrote quest with Horizon's, disabled the overpowered unique for now.
- Integrated Tesla Baton, FO4 bug : the particle effect might be a bit glitchy.
- Integrated LAER turret based on Heavy Laser turret.
- Horizon-fied Raoul Duke's clothings because why not.
- Readjusted recoil values on stocks.
- Moved Visible Weapon apparels to Tech Lab > Equipment, I don't use that mod so I'm not sure if they need to be patched.
- Attempted to restore broken PreCombines.
- v1.88 - added custom ammo set to match energy capacity, removed Improved Mag and moved reload speed% to Auto Reloader. Disabled Tesla Arc Barrel.
YK42B
- Laser Bolter ammo menu, 24 base damage.
- Barrel upgrades add electrical damage and damage over time shock effect.
- Added medium and short scopes.
- v1.88 - no longer a musket beam type weapon, changed to Laser Bolter ammo menu, fires projectiles.
Wattz Laser Gun
- Laser Gun ammo menu, 26 base damage.
- -12% speed modifier.
- Restored two barrel models I accidentally removed.
Some uniques spawn deteriorated.Updated legendary effects to be in line with Horizon.- Disintegrator reworked to match Custom Plasma.
- v1.88 - swapped most world placed legendary weapons with regular wattz rifle. Lowered base damage 28 to 26, speed penalty -15% to -12%.
COBRA Revolver
- 60 base damage.
- Added plasma condensers.
Glock 86
- 48 base damage.
- Added plasma condensers.
- Changed magazine capacities, 16/36/52 to 18/24/30.
- Added multiple receivers.
- Reworked muzzle devices.
- Changed ammo to plasma, recolored fusion cell magazine to green. (looks kinda ugly, if anyone wants to help me out...)
Winchester P94
- 54 base damage.
- Added multiple receivers.
- Standard barrel -> Plasma Caster, no longer automatic.
- Heavy Plasma Torch : slight range increase, lower speed and physical damage.
- Railgun Barrel : superior physical but lower energy damage, reduced max range and rate of fire.
- Howler Scorch Drill : converted to a short range beam gun/bayonet thing, uses Fiery plasma cartridges, low physical and energy damage but has bonus fire damage. Limited to Mk II only.
- Turboplasma Barrel -> Rotary Stabilizer Barrel, automatic with good hip-fire accuracy. Limited to Mk II only.
- Added Gunner Sight from the Minigun. Not very practical but it's something.
- Power plant covers -> Turbochargers that improve range, rate of fire, and lower VATS Cost.
- Made new projectiles and effects, but I'm no sfx artist so please excuse the quality.
- Swapped firing sounds from Railway Rifle to XanKrieg0r's Energy Weapons sounds.
- Mk II can be upgraded from a regular P94.
- FO4 bug : Super mutants can't use non-automatic minigun animations for some reason, so no Plasma Caster or Railgun for them.
Reaper of Pantheon
- Laser Bolter ammo menu, 30 base damage.
- Completely reworked weapon to an energy revolver.
- Added more Greek Pantheon themed mods.
- Restored modules' textures.
Melee Weapons
Viking Battle Axe
- 24 base damage.
- Recipe unlocked with Grognak magazines.
- Swapped burning effect for flat fire damage on Powered Heads.
- Hatchet handle's bonus speed doesn't really work because there's no "fast chop" animation, it'll reduce weight and VATS cost instead.
Slaughtering Buzz Axe
- 21 base damage. Always inflict extra limb damage.
- Recipe unlocked with Grognak magazines.
- Swapped fire mod's energy damage to actual fire damage.
Murdering Chainsaw
- 5 base damage.
- Pyrotechnic attachment deals fire damage instead of energy.
- Still unsure about balance because damage on the last two chains are really hard to adjust since everything rounds up.
- Only craftable in ZX-1, appears on Raiders, Forged, and Gunners at lvl18+
CROSS Blades
- Crucible Blade : 18 base damage, 6 bonus damage on hilts, and burning effect with upgraded blades. Two-handed hilt has stagger bonus.
- Laser Sword : 14 base damage, no longer ignites but can be upgraded with extra electric damage and stun effect.
- Plasma Katana : 18 base damage, minor reduction to scaling, final blade upgrade causes bleeding.
- Disabled strength scaling perk because Horizon already has that.
- Crucible Blade recipe unlocked with Grognak magazines, Plasma Katana with Tesla Science.
- Plasma Throwing Knives will work with Commando perks and Demolitionist(Powered).
Classic Super Sledge
- 40 base damage. Stagger set to medium.
- Removed AP refill on crit except for Bottlecaps Mod.
- Added extra limb damage to Tenderizer.
- Moved EMP explosion from Discharger to Mjolnir. Changed to affect all races instead of robots only, haven't tested it enough though.
- Recipe to upgrade from regular Super Sledge can be unlocked via Grognak magazines.
Vaker
- 16 base damage.
- Removed craftable legendary mod and damage modifiers.
- Specific skins assigned to Gunners, BoS, and Synths.
Vertibird Sword
- 39 base damage.
- Added Horizon melee upgrade mods.
- Not craftable except in ZX-1 Lab.
Retired
Shotgun ammo menu, 55 base damage.Changed name to Crude Shotgun to avoid confusion.Increased range with barrels and lowered penalty.
Alien Assault Rifle
24 base damage. Uses Electron Cells, Fusion Cells/MX Cells, and Alien Power Cells.Changed NukaCola ammo(because it's overpowered) to higher capacity Alien cell.Greatly reduced speed on some mods.It's an one of a kind weapon, would like more opinions on how it should be balanced.
M2 Flamethrower Redux
4 base damage, 75% firing speed.Rebalanced barrels, lowered range and damage but still way better than vanilla Flamer.Added a new tier receiver, changed unique tanks to regular craftable ones: Raider -> 60 capacity & Vault-tec -> 140 capacity.Added receipe to Weapons Lab but does not work with ZX-1.Spawns very rarely on Gunner Officers.
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