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mrBun

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mrBun

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  1. MyridonT
    MyridonT
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    I tried this Mod a couple different times changing load order, Using Loot, Using auto sort from Vortex, but the problem I am having is that each time I try to build the settlement the shower trailers don't show up. Any Idea as to what to do or am I missing something have all mods that you say I need and still nothing. Is the load Order important and if so what should it be?
    The showers are there the toilet, sinks, towels, just not the trailers.
    1. mrBun
      mrBun
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      I suspect that you haven't downloaded Clean and Simple settlement startup...All my settlement blueprints use this mod and in this case it adds the pods (trailers?)
      https://www.nexusmods.com/fallout4/mods/27906 for Outpost Zimonja specifically
      https://www.nexusmods.com/fallout4/mods/25350 For the merged file (all settlements)
      hope this helps.
    2. MyridonT
      MyridonT
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      thanksyep I have it .. have all of them but I keep them disabled till I use it and I forgot to activate the plug-in.total brain <<<<<
    3. mrBun
      mrBun
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      cool. Glad you got it sorted.
  2. dmki
    dmki
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    I see that most mods are fairly optional (e.g. you need Sim Settlements just to import grey cat?) and some things, like broadsider turrets, could be replaced with vanilla ones before importing. The HZS Easy Homebuilder and Working Double Beds is a truly heavy requirement, but I think the only thing you'll miss if you don't have it are beds and some lights. Anyway, here is a list of stuff:

    There are 21 mods, including DLC, required to successfully import this blueprint:


    1. Fallout4.esm has 193 objects in blueprint (8.18 %), of them 8 connected to power grid.
    Used in objects: Recruitment Radio Beacon, Corn, Carrot, Melon, Tato Plant, Terminal, Power Pylon, Armor Workbench, Weapons Workbench, Power Pylon - Large, Power Conduit, Weapons Emporium, Surgery Center, Clothing Emporium, Restaurant, Airplane Seat, Chemistry Station, Doghouse, Industrial Wall Light, Couch, Fast Travel Target, Scavenging Station, Trade Caravan Post, Nanotech Water Pump, Artillery Piece, Trading Emporium, Armor Emporium, Gorilla, Heavy Machinegun Turret, Brahmin, Junkyard Dog

    2. Automatron (DLCRobot.esm) has 1 objects in blueprint (0.04 %), of them 0 connected to power grid.
    Used in objects: Robot Workbench

    3. Wasteland Workshop? (DLCWorkshop01.esm) has 13 objects in blueprint (0.55 %), of them 1 connected to power grid.
    Used in objects: Decontamination Arch, Ceiling Light, Cat Bowl
    4. Contraptions (DLCworkshop02.esm) has 22 objects in blueprint (0.93 %), of them 8 connected to power grid.
    Used in objects: Conduit, Conduit Junction, Conduit - Wall Pass-Through, Conduit Light

    5. Vault-Tec Workshop (DLCWorkshop03.esm) has 38 objects in blueprint (1.61 %), of them 7 connected to power grid.
    Used in objects: Television, Guard Post, Soda Fountain, Slot Machine, Vault-Tec Population Management System

    6. Homemaker - Expanded Settlements (Homemaker.esm) has 65 objects in blueprint (2.76 %), of them 0 connected to power grid.
    Used in objects: Greenhouse Table, Metal Bench


    7. VotWMaster.esm has 2 objects in blueprint (0.08 %), of them 0 connected to power grid.
    Used in objects: Radiation Queen, Holotape Crafting Workbench

    8. ArmorKeywords.esm has 3 objects in blueprint (0.13 %), of them 0 connected to power grid.
    Used in objects: Armorsmith Workbench, Power Armor Station with Lights

    9. Sim Settlements (SimSettlements.esm) has 1 objects in blueprint (0.04 %), of them 0 connected to power grid.
    Used in objects: Grey Cat


    10. CleanSettlement.esp has 4 objects in blueprint (0.17 %), of them 0 connected to power grid.
    Used in objects: Guard Post - Clean Settlement

    11. AdvSettleTurretSet.esp has 59 objects in blueprint (2.50 %), of them 0 connected to power grid.
    Used in objects: Advanced Broadsider Turret

    12. MoreVaultRooms.esp has 53 objects in blueprint (2.25 %), of them 0 connected to power grid.
    Used in objects: Tato planter, Fresh Mutfruit Planter, Fresh Corn Planter, Water Cooler

    13. TeleportersFastTravel.esp has 1 objects in blueprint (0.04 %), of them 1 connected to power grid.
    Used in objects: Teleporter

    14. AkaWaterWorld.esp has 7 objects in blueprint (0.30 %), of them 0 connected to power grid.
    Used in objects: Shower

    15. CWSS Redux (CWSS Redux.esp) has 94 objects in blueprint (3.99 %), of them 0 connected to power grid.
    Used in objects: Shower Station [CWSS], Toilet Station (Read) [CWSS], Bubbler Station [CWSS], Bath Station (Lay2) [CWSS], Bath Station (sit) [CWSS], Bathroom Stall, Newspaper Rack, TP Holder (regular), Stall Door, Towel Hook, Soap Tray, Outhouse Door [CWSS], Outhouse [CWSS], Mirror


    16. AES_Renovated Furniture.esp has 25 objects in blueprint (1.06 %), of them 0 connected to power grid.
    Used in objects: Renovated Lounge-Couch Blue, Renovated Lounge-Chair Blue

    17. VerySmallGenerators1000.esp has 1 objects in blueprint (0.04 %), of them 1 connected to power grid.
    Used in objects: Generator - Very Small (Wall)

    18. Settlement Objects Expansion Pack (SettleObjExpandPack.esp) has 1225 objects in blueprint (51.95 %), of them 2 connected to power grid.
    Used in objects: Institute Turf Floor, Glass Floor, Institute Wall - Multi Story Windowed, Institute Foundation, Institute Floor, Institute Wall, Institute Turf Floor - Angled, Institute Railing - Half, Institute Railing - Angled, Institute Turf Stairwell, Institute Turf Balcony Floor, Sliding Door, Institute Turf Ramp Floor, Institute Turf Floor - Curve, Institute Railing - Curve, Institute Steps, Atmospheric Water Generator, Food Synthesizer, Cooking Stove, Institute Floor - Curve, Institute Balcony Floor, Advanced Water Purifier - Industrial, Institute Railing
    Mod URL: https://www.nexusmods.com/fallout4/mods/10075


    19. HZS Easy Homebuilder and Working Double Beds.esp has 528 objects in blueprint (22.39 %), of them 99 connected to power grid.
    Used in objects: Prewar Street Lamp, Modern Ceiling Light, Kitchen Bar Light, Bed Frame13, Bed Cover09, Bed Cover08, Bed Cover11, Bed Cover10, Bed Cover12, Stool, Diner booth for four, Player House Kitchen Bar Idled, Player Home PreWar Chair, Player Home PreWar Couch, Settlers Pillow [Left Side], Settlers Pillow (Right Side), Brahmin Feed Barn, Institute Bed Single

    20. Ground_Vanilla.esp has 20 objects in blueprint (0.85 %), of them 0 connected to power grid.
    Used in objects: Garden Plot - Furrows

    21. InstaBell.esp has 3 objects in blueprint (0.13 %), of them 0 connected to power grid.
    Used in objects: InstaBell Control Panel, InstaBell Warp Pad
    1. mrBun
      mrBun
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      Wow that's a comprehensive list! Well done you.
      As I said on the description page; "I build these settlements for my own amusement." "There is plenty of space to personalise the settlement to one's own taste."
      The objects I used to make this settlement are just taken from my mod list without any real consideration beyond the fact that the thing suits my mood at the time of building.
      I made the decision to place my settlement blueprints on the nexus in the hope that others might wish to use them as a template for their own creativity. Alternatively they might derive the same enjoyment out of them as I have.
      Rebuilding the commonwealth a settlement at a time is what gave this title its replayability for me personally. If you decide to place this blueprint, I hope you can arrive at a build that fits with your own aesthetic.
      Thanks for the list. Most informative seeing it written out like that.
  3. mauvecloud
    mauvecloud
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    > p.s. "Clean Settlements" is on the json but has been discontinued...It's not essential...AFAIK "Clean and Simple"
    does the same thing.

    It is neither discontinued (edit: depending on what you mean by "discontinued") nor the same as "Clean and Simple". I already had it installed, and MO2 helped me to track down that CleanSettlement.esp is from https://www.nexusmods.com/fallout4/mods/8813

    > I would advise that clearing most of the junk from the freeway section affected by this mod before transfer, will
    save you a few headaches.... There are a few rocks to be cleared as well but I usually do this after transfer.

    It would be nice if Transfer Settlements could include records of things like that having been scrapped, but I suppose there are some technical limitations preventing that.

    I notice this blueprint has 66 vanilla heavy machinegun turrets, and they look very clean in the screenshots. What texture replacer mod are you using for them (if you remember)?
    1. mrBun
      mrBun
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      Noted and amended. Thanks....Turrets? no idea sorry. Added because they allowed me to place them easily.