Fallout 4
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El Ha

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Zorkaz

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29 comments

  1. SebastianChantre
    SebastianChantre
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    Next gen update needed?
  2. firstername
    firstername
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    there's this weird gulping sound in the background for some reason? it's mostly around sheng's place but it's a bit irritating 
  3. Luridum
    Luridum
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    You can make the ESP file flagged esl so you get the benefits of the .esp extension and the benefits of not taking up a load order space.
  4. Olivier8768
    Olivier8768
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    J.'adore votre mod, mais j'imagine qu'il n'est pas compatible avec Ambience wasterland, car ce mod ajoute aussi des bruits autour de Diamond ? --> ( https://www.nexusmods.com/fallout4/mods/25343 ).
  5. rextable
    rextable
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    Hello all

    I'm having a bit of a mare with this mod. I'm using it... or trying to.... along side PRP and LOST. Both need patches for DCA. There's a problem: the PRP patch depends on the .esp version of DCA and the LOST patch depends on the .esl version. 

    So what do I do?

    Can I safely have both esp and esl versions of the same mod installed?
    1. dwalls47
      dwalls47
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      Hi! You can use FO4 Edit to convert the file to have an esl flag then simply rename the file from .esp to .esl. This is what I did when I faced the same issue between FCOM or Militarized Minutemen. Here's also a guide. https://www.nexusmods.com/skyrimspecialedition/articles/3862/

      Edit: Holy shet I didn't notice the conflict between PFP and LAT ... I am actually having the same issue and didn't realize it! PLS HALP
      Edit x2: you could create a dummy plugin so you have both and the other doesn't overwrite anything? idk how to do that or have the patience to at this point though. I've been trying to stabilize my load order since September and I'm sick of it.
      Edit x3: https://www.nexusmods.com/fallout4/mods/33484/
      Edit x4: I chose to learn how to create a dummy plugin. It's easy. Hardest part is finding where XEdit saved the plugin so I could move it into the DCA folder (which isn't actually necessary; I just like organization). No more dependency issue!
    2. UCat
      UCat
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      Doyou have a link to the PRP patch?
    3. CourierBob
      CourierBob
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      when you install the current version of prp the patches are all in the update file as a fomod, second file also acts as the plugin so u gotta place it at the bottom before this mod
  6. Anonymousdoc31
    Anonymousdoc31
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    This is very well made. Small gripe: the sounds seem quite loud compared to the rest of my sound, including other ambience mods. Could be due to reverb and ambience overhaul. Will be running them through Wavegain to make a -6dB or -12dB for myself. DW, won't upload. I recognize the fault could be my own setup or I could be totally mistaken. Love the mod!

    Edit: I've discovered that I can lower the volume of the sounds using "static attenuation" in xedit / Fallout4edit.
    1. zMaZT3Rz
      zMaZT3Rz
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      Having the same problem
  7. zMaZT3Rz
    zMaZT3Rz
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    The sounds are extremely loud for some reason
  8. Anubis5500
    Anubis5500
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    Sorry if this is a dumb question but can the script files be safely deleted?
    1. Zorkaz
      Zorkaz
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      Yes. They won't appear in 1.01
  9. Qrsr
    Qrsr
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    Very great mod!
  10. 4estGimp
    4estGimp
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    Thanks for the great mods.
    I patched Diamond City Ambience audio regions into DC Expansion worldspace records. This keeps DCA in my audio section and DCE load low in LO without conflict.